XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in 55 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Java from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Air Battle in Southern Italy
                    Americans attacks with 1 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Defenders Fire,  :  1/3 hits
                        Attackers Fire,  :  0/1 hits
                        1 bomber owned by the Americans lost in Southern Italy
                    Air Battle is over, the bombers have all died
                Cleaning up after air battles

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        55 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        British Guiana : 1 flag, 3 infantry and 1 mech_infantry
        104 Sea Zone : 1 flag, 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 1 flag, 1 destroyer
        88 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 59 / 71
        Americans : 59 / 79
        Chinese : 6 / 17
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Combat Move - British
                2 infantry moved from Yunnan to Shan State
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter and 1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 fighter
                        British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 1 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Romania to Egypt

    Turn Complete - British

    Territory Summary for British :

    Kiangsi : 1 flag, 2 mech_infantrys
        Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
        Shan State : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 16 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 2 fighters
        80 Sea Zone : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 54 / 71
        Americans : 59 / 79
        Chinese : 10 / 15
        British : 20 / 0
        UK_Pacific : 7 / 1
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 54 / 71
        Americans : 59 / 79
        Chinese : 10 / 15
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    not sure why china didn’t post, but that was nice, only 2 losses, bomber and infantry. I can live with that.

    Anzac I need a fighter on yunnan and a fighter on transjordan.

    sz 55 makes it over. to yunnan… and you probably should take dutch new guinea =P

  • TripleA

    if tj is no good go north west persia

  • Liaison TripleA '11 '10

    Excellent.  :)

  • TripleA

    excellent but no turn -.-

  • Liaison TripleA '11 '10

    Oh sorry, should I stop my concrete pour, so I can come in the office at work, and play Axis and Allies?

    I think not…

  • TripleA

    hahahha


  • Give him a break. He’s just trying to cement his plans…

  • TripleA

    I am not tryin to harass him. Just making light.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Belarus
                1 armour moved from Poland to Belarus
                      Italians take Baltic States from Russians
                1 armour moved from Poland to Belarus
                2 infantry moved from Poland to Eastern Poland
                1 fighter moved from Southern Italy to Eastern Poland

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 3 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Belarus, round 1 :  0/4 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 4 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 1 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Eastern Poland to Poland
                1 bomber moved from Belarus to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • Liaison TripleA '11 '10

    Yea… making Cement shoes for Russians.  The Italians just drown 6 of them on the eastern front.


  • Might as well go ahead and pour some headstones for those UK troops moving toward South Africa too.

  • TripleA

    wow 2 tank 1 bomber, so bs.

  • Customizer

    the russians have been rolling like shit all game
    lets hope that reverses itself when more important battles come up….

  • TripleA

    that was an important battle. you had 56% to win, shoulda got a couple armor at least.

  • TripleA

    you will likely get some free xport kills on 127, like 3-4 only.

    he could keep all his air in range, buy 5 subs, and have enough to hold his seazone spot and have enough to sink usa should I retake london. but that means all ground and 2 bombers can hit the north. he’d only give up 4 transports to do that. 20 ipc to buy other junk.

    which means only 6 units specifically for you. I don’t have to leave romania yet, so he is not kickin ya out of there.

    so you are going to make bank.
    58ish.

    with that pacific surge of income, i should have enough naval to hold london, sigh. he needed to win in belarus. so he can hold nov for a bit.

    sigh, I might have to chance it, take london and see if I hold that sz spot. Egypt is going to fall in 3 rounds if I dont get london back. The pacific may or may not look so good next turn, I mean it is possible he sends out 2 transports to get back the java islands and gets diced. If he gets diced I can wait. If he gets another japan round of flawless wins… I got to go in and hope for the best.

    sigh you only need mech for volgograd for africa. arty ukraine and full mech for russia, got to bring the heat to him.

    depending on where his stuff goes I will swing down to italy.

    It is not looking good, I might have to take a big risk soon. Like a now or never style.

    we shall see how germany does his turn. then talk about this.

  • TripleA

    how come it replies here instead of msgs veq… it is so strange, I thought i was msging.

  • TripleA

    either way, garg could buy all ground put the heat on russia or enough naval to keep usa at bay.

    axis are probably going to win this by round 10. Doesn’t take a rocket scientist to figure that out.

    going to have to calc out a few rounds ahead, it don’t look good for the allies.

    I guess it is not too late to go pacific and turtle russia LOL.

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