XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    With team Dairy Qryn, we keep no secrets man. LOL.

  • Customizer

    @Cow:

    With team Dairy Qryn, we keep no secrets man. LOL.

    we should….

    lol

  • TripleA

    I hope you like this plan better. I am not too sure about it though, but it pays out for now. I get 7 ipc back for it so not too bad. his dd hits, I got to lose another fighter sigh. I don’t want to be unlucky there either lol.

  • Customizer

    garg i’ve been sending you PMs about the new tourney… not sure if you are getting them or not?

  • TripleA

    new tourney?!?!

  • Liaison TripleA '11 '10

    Not getting anything Veq?

    Yes, against a LONE bomber, I will scramble 3 fighters.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in 55 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/7 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Java from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Air Battle in Southern Italy
                    Americans attacks with 1 units heading to Southern Italy
                    Italians launches 3 interceptors out of Southern Italy
                        Defenders Fire,  :  1/3 hits
                        Attackers Fire,  :  0/1 hits
                        1 bomber owned by the Americans lost in Southern Italy
                    Air Battle is over, the bombers have all died
                Cleaning up after air battles

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        55 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        British Guiana : 1 flag, 3 infantry and 1 mech_infantry
        104 Sea Zone : 1 flag, 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 1 flag, 1 destroyer
        88 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 59 / 71
        Americans : 59 / 79
        Chinese : 6 / 17
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Combat Move - British
                2 infantry moved from Yunnan to Shan State
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter and 1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 fighter
                        British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 1 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  0/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Romania to Egypt

    Turn Complete - British

    Territory Summary for British :

    Kiangsi : 1 flag, 2 mech_infantrys
        Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
        Shan State : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 16 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 2 fighters
        80 Sea Zone : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 54 / 71
        Americans : 59 / 79
        Chinese : 10 / 15
        British : 20 / 0
        UK_Pacific : 7 / 1
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 43 / 57
        Japanese : 54 / 71
        Americans : 59 / 79
        Chinese : 10 / 15
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 14 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    not sure why china didn’t post, but that was nice, only 2 losses, bomber and infantry. I can live with that.

    Anzac I need a fighter on yunnan and a fighter on transjordan.

    sz 55 makes it over. to yunnan… and you probably should take dutch new guinea =P

  • TripleA

    if tj is no good go north west persia

  • Liaison TripleA '11 '10

    Excellent.  :)

  • TripleA

    excellent but no turn -.-

  • Liaison TripleA '11 '10

    Oh sorry, should I stop my concrete pour, so I can come in the office at work, and play Axis and Allies?

    I think not…

  • TripleA

    hahahha


  • Give him a break. He’s just trying to cement his plans…

  • TripleA

    I am not tryin to harass him. Just making light.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Belarus
                1 armour moved from Poland to Belarus
                      Italians take Baltic States from Russians
                1 armour moved from Poland to Belarus
                2 infantry moved from Poland to Eastern Poland
                1 fighter moved from Southern Italy to Eastern Poland

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 3 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Belarus, round 1 :  0/4 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 2 armour and 1 bomber in Belarus, round 4 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 1 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Eastern Poland to Poland
                1 bomber moved from Belarus to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • Liaison TripleA '11 '10

    Yea… making Cement shoes for Russians.  The Italians just drown 6 of them on the eastern front.


  • Might as well go ahead and pour some headstones for those UK troops moving toward South Africa too.

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