Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
That’s a good theme song for France. And good stuff with the hurricane exercise. It sounds like you and many others are working hard to minimize the loss of life associated with a hurricane or other natural disaster.
Germany is a stern nation. The theme song for G5 is this.
Game History
Round :5
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 bomber moved from Germany to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from Rostov to Western Ukraine
2 aaGuns moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
15 artilleries moved from Eastern Poland to Western Ukraine
20 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
11 mech_infantrys moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
2 artilleries moved from Baltic States to Eastern Poland
3 aaGuns moved from Baltic States to Eastern Poland
7 armour moved from Baltic States to Western Ukraine
1 submarine moved from 67 Sea Zone to 66 Sea Zone
1 bomber moved from Belarus to Germany
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Western Germany to Greater Southern Germany
1 fighter moved from Belarus to Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from Novgorod to Western Ukraine
Place Units - Germans
1 factory_minor placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
4 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 fighter moved from Vologda to Belarus
1 fighter moved from Vologda to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
4 armour and 1 mech_infantry moved from Bryansk to Samara
4 aaGuns moved from Bryansk to Russia
11 artilleries and 15 infantry moved from Bryansk to Russia
5 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Rostov to Volgograd
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Place Units - Russians
3 artilleries, 1 fighter and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Korea: 2 aaGuns and 12 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Hey just finished my turn. I hate your dice. :mrgreen:
My theme song is… !!! youtube.com/watch?v=9bZkp7q19f0
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 6 mech_infantrys and 1 transport; Remaining resources: 6 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Tsinghai to Kansu
3 fighters and 3 tactical_bombers moved from Shensi to Sikang
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
1 artillery, 2 carriers, 1 destroyer and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber and 2 fighters moved from Philippines to 44 Sea Zone
2 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 bomber moved from Japan to 44 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung
1 armour and 2 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers and 1 fighter moved from 44 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Sikang to Chahar
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
Place Units - Japanese
1 transport placed in 20 Sea Zone
2 artilleries placed in Kwangtung
1 armour and 2 artilleries placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
I had a conversation with Mababa about Japan’s theme song. It went something like this:
Kurt: What nationality was the guy who sang that song?
Mababa: Korean.
Kurt: Why did you pick a Korean song for Japan’s theme song?
Mababa: Japan just retook Korea, so it’s a perfect fit! :)
Man, I was planning on using that song at some point. :wink:
Hitting Egypt with a bomber, intercept?
Yes, Italy would like to intercept at Egypt.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Gibraltar to Egypt
1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Midway to 20 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Air Battle in Egypt
Americans attacks with 1 units heading to Egypt
Italians launches 2 interceptors out of Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt causes: 4 damage to unit: airfield
Bombing raid in Egypt causes 4 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 20 Sea Zone to Guam
1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
3 bombers moved from Midway to Wake Island
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Iraq
1 bomber moved from Eastern United States to Wake Island
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Belgian Congo to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Yunnan to India
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter moved from India to Iraq
Combat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Italians defend with 1 cruiser and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from Kazakhstan to Iraq
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Malta
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in Malta
Turn Complete - British
British collect 26 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
Well, I took a little bit of a risk with the US bomber, but the payoff was worth it and the dice stayed true.
@seththenewb:
Well, I took a little bit of a risk with the US bomber, but the payoff was worth it and the dice stayed true.
Good move.
For some reason, I’d been under the impression that fighters fire on a 2 when defending against bombing raids. Looks like they only fire on a 1. :(
Anyway, you took a calculated risk, and it paid off. That’s some good, solid play right there. Now the Axis will have to do something equally good and solid! :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
Non Combat Move - Italians
1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
The theme song for G6 is this. The German government would like to remind its audience that the vast majority of its senior officials are Protestants, Catholics, or atheists. Why, then, would Germany select as its theme song something titled “God is a Girl?” Well, beyond the obvious fact that the woman who sings it is a beautiful and enchanting German with an excellent voice.
When you watch the video, you’ll see that the song is intended as a critique of money-grubbing televangelists. Contrary to popular belief, it isn’t intended to imply that God is a little girl who rides around with Groove Coverage in their limousine.
The German government fully endorses Groove Coverage’s critique of money-grubbing televangelists. It would extend that critique to any person in a position of power who allows himself to become corrupted by the prospect for selfish gain. Germany exhorts its people to avoid this form of corruption and materialism, and to make a complete commitment to totaler krieg!
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
3 mech_infantrys moved from Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour and 2 mech_infantrys moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Germany to Smolensk
21 infantry moved from Western Ukraine to Bryansk
15 artilleries moved from Western Ukraine to Bryansk
8 armour moved from Western Ukraine to Bryansk
1 fighter moved from Germany to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 15 artilleries and 21 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 8 armour, 15 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 8 armour, 15 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 artilleries and 5 infantry
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Recording Battle Statistics
Non Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Rostov to Ukraine
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
4 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Smolensk to Germany
1 bomber moved from Smolensk to Western Ukraine
1 tactical_bomber moved from Smolensk to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Western Ukraine to Rostov
1 fighter moved from Belarus to Novgorod
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 infantry and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Slovakia Hungary: 1 artillery
EDIT: Germans player Adding units owned by PlayerID named:Germans to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 fighter moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
1 infantry moved from Volgograd to Tambov
4 armour, 6 infantry and 1 mech_infantry moved from Samara to Russia
1 artillery moved from Smolensk to Russia
1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
2 aaGuns and 10 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
I’ll be leaving for Korea early Saturday and won’t be back until 1 September.
Japan had a lot of hits from you guys on your casualty shots. I was hoping that 1/3 of a chance of a hit was closer to 1/3 rather than 3/4. At least the bomber missed :mrgreen: I edited the bomber back to the Philippines. The total movement for their in flight journey was 6. It would not let me move it back because of a bug.
This song I am using is truly epic. I am sorry I stole your song earlier… This one is like that one but much more dynamic, it really tells a story. The true spirit of fire and battle resides within this song and it fueled me to absolute perfection during my latest turn.
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Philippines to 21 Sea Zone
2 bombers moved from 21 Sea Zone to Guam
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 artillery and 1 infantry moved from Sikang to Szechwan
2 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 armour, 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Shantung to Hunan
2 artilleries moved from Kansu to Shensi
3 artilleries and 5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Celebes from Americans, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Szechwan to Kwangtung
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Guam: 2 bombers
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Philippines: 2 bombers
EDIT: Turning off Edit Mode
Place Units - Japanese
3 artilleries placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 submarines placed in 19 Sea Zone
1 bomber and 1 factory_major placed in Japan
Japanese undo move 5.
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
@seththenewb:
I’ll be leaving for Korea early Saturday and won’t be back until 1 September.
Will you be able to participate in the tournament while you’re over there?