XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Combat Move - British
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malta to Yugoslavia
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 fighter moved from India to Shan State
                1 artillery and 3 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Yugoslavia
                    British attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Yugoslavia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Yugoslavia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 :  0/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 :  2/3 hits
                        2 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns, 1 fighter, 2 infantry and 2 mech_infantrys
        Shan State : 1 flag, 1 artillery
        India : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
        Belgian Congo : 1 flag, 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 2 fighters and 1 tactical_bomber
        80 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 42 / 79
        Russians : 42 / 55
        Japanese : 58 / 67
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 20 / 0
        UK_Pacific : 7 / 0
        Italians : 16 / 16
        ANZAC : 10 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    didn’t post uk pac’s placement anyway here you go. uk pac just placed 3 inf.

  • TripleA

    hehe uk’s air sniped yugoslavia infantry from italy and they all flew away.

    lost a fighter with usa vs a destroyer boo.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 armour moved from Slovakia Hungary to Poland
                1 armour moved from Slovakia Hungary to Poland
                2 fighters moved from Slovakia Hungary to 97 Sea Zone
                1 fighter moved from Northern Italy to 97 Sea Zone
                1 bomber moved from Southern France to 97 Sea Zone

    Combat - Italians
                Battle in Poland
                    Italians attack with 2 armour and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 2 armour and 3 infantry in Poland, round 1 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                        Italians roll dice for 2 armour and 2 infantry in Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the British , 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 97 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • Liaison TripleA '11 '10

    Italy just sniped your whole fleet in Sz97, with 2 fgt loss.

    We can call it even.

  • TripleA

    you sunk 3 ships good job. less stuff to defend italy.

  • Liaison TripleA '11 '10

    Defend Italy against what?

    The ENTIRE British fleet in the pacific?  Which is 1 destroyer…

  • TripleA

    Anyway france’s destroyer is attacking your carrier. Scramble orders? OOL?

  • TripleA

    pretty nuts, but the fate of this game rests on 1 destroyer vs 1 carrier and a fighter.

  • TripleA

    no choice got to do it.

  • TripleA

    maybe that attack would be a bad idea. considering that destroyer could kill a japan sub lingering around.

  • TripleA

    1 in 100 games it is brilliant idea.


  • 60% of the time it works every time

  • Liaison TripleA '11 '10

    I scramble in 97. Obviously.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Burma to India
                1 fighter moved from India to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        21 Sea Zone : 1 flag, 1 cruiser
        54 Sea Zone : 1 flag, 1 fighter and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 79
        Russians : 40 / 55
        Japanese : 58 / 67
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 16 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Minor point of contention here. My mother always said I should have been a lawyer, and said lawyer is begging to know. It may just be a custom/courtesy thing, so please feel free to correct me if I am wrong.

    I am asking purely for personal knowledge, so I know that it is/isn’t normal for forum play.

    1. Asking scramble orders out of turn: I know France is going right after ANZAC, and in this case, no real difference is made by ANZAC’s turn. Wouldn’t information based on premeditated attacks affect some turns?

    I know Garg didn’t HAVE TO answer, so that may just be our problem for responding.

    1. Does declaring an attack and asking for scramble orders not bind you to that action?

    It seems to me that asking for scramble orders implies that attack is inbound.

    Further confusion for me was caused because I didn’t realize it was asked out of turn order. lol

  • TripleA

    Good point it does bind us to it. I did ask, but not my country, really wanted it to attack honestly.

  • TripleA

    Yes of course he scrambles, it is a lone dd, just asking for expedience.

    Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.

    If there is a round to go crazy, this would be it.  Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.

    I am in the mood to go nuts, but I can wait.

    They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.

  • TripleA

    me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.

  • Customizer

    the next time cow plays france, he is bound to attack a carrier with a destroyer

    i however, am not going to do this attack

    and there was no need to ask at all.  of course the fighter ‘would’ be scrambled.

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