Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to Yugoslavia
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from India to Shan State
1 artillery and 3 infantry moved from Yunnan to Shan State
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yugoslavia
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Yugoslavia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 2/3 hits
2 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
2 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Turn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 1 fighter, 2 infantry and 2 mech_infantrys
Shan State : 1 flag, 1 artillery
India : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Belgian Congo : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 2 fighters and 1 tactical_bomber
80 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 42 / 79
Russians : 42 / 55
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 7 / 0
Italians : 16 / 16
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
didn’t post uk pac’s placement anyway here you go. uk pac just placed 3 inf.
hehe uk’s air sniped yugoslavia infantry from italy and they all flew away.
lost a fighter with usa vs a destroyer boo.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Italians
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
2 fighters moved from Slovakia Hungary to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
Combat - Italians
Battle in Poland
Italians attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour and 3 infantry in Poland, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians roll dice for 2 armour and 2 infantry in Poland, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 2 fighters owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 97 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Italy just sniped your whole fleet in Sz97, with 2 fgt loss.
We can call it even.
you sunk 3 ships good job. less stuff to defend italy.
Defend Italy against what?
The ENTIRE British fleet in the pacific? Which is 1 destroyer…
Anyway france’s destroyer is attacking your carrier. Scramble orders? OOL?
pretty nuts, but the fate of this game rests on 1 destroyer vs 1 carrier and a fighter.
no choice got to do it.
maybe that attack would be a bad idea. considering that destroyer could kill a japan sub lingering around.
1 in 100 games it is brilliant idea.
60% of the time it works every time
I scramble in 97. Obviously.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 fighter moved from India to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
India : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
21 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 1 flag, 1 fighter and 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 44 / 79
Russians : 40 / 55
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Minor point of contention here. My mother always said I should have been a lawyer, and said lawyer is begging to know. It may just be a custom/courtesy thing, so please feel free to correct me if I am wrong.
I am asking purely for personal knowledge, so I know that it is/isn’t normal for forum play.
I know Garg didn’t HAVE TO answer, so that may just be our problem for responding.
It seems to me that asking for scramble orders implies that attack is inbound.
Further confusion for me was caused because I didn’t realize it was asked out of turn order. lol
Good point it does bind us to it. I did ask, but not my country, really wanted it to attack honestly.
Yes of course he scrambles, it is a lone dd, just asking for expedience.
Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.
If there is a round to go crazy, this would be it. Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.
I am in the mood to go nuts, but I can wait.
They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.
me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.
the next time cow plays france, he is bound to attack a carrier with a destroyer
i however, am not going to do this attack
and there was no need to ask at all. of course the fighter ‘would’ be scrambled.