I recently played my first alpha 2 game, and it did at much needed balance too the game buy lessening of the American war time economy. Also with the addition of infantry and fodder to the german war machine. Anyways, in a regular A&A Europe 1940, if the axis don’t have the game won on turn six is practically impossible. This is because on turn seven, even an incompetent USA player will have enough amassed force to destroy a province and gain a foothold in europe which is the end. The only chance Germany would have is if they control russia and have all their forces in france and central europe.
Technology In This Game?
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I had a disagreement with my ally during our game on Sunday. He claimed that the optional tech rules in the Europe book applied to standalone Europe '40 as well, I said they were designed only for the entire Global '40 game.
They are, after all, in the chapter for Global '40 rules.
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It would seem it was only meant for Global, as you said. There is no mention of it in the Pacific rules.(something I did not notice before.)
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We’ve played only one game with tech but that was Europe only. This would be really good to get a solid answer on, though I think you may be right.
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Can I get a ruling on this, please? Someone?
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Officially technology is an optional rule for the Global game only. However, technology works equally as well for Europe only.
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As it’s OPTIONAL, aAll players must agree to it beforehand, or it’s null.





