L12 wheatbeer (Axis) vs Odonis (Allies)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 6 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                6 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 fighter moved from Belarus to Archangel
                1 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to 105 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    retreated to Holland Belgium
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 6 artilleries, 2 infantry and 4 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 6 artilleries, 2 infantry and 4 mech_infantrys in Rostov, round 1 :  4/12 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 :  2/3 hits
                        Russians roll dice for 1 armour in Archangel, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer, 3 submarines and 1 transport; Americans defend with 1 submarine and 4 transports
                    1 submarine owned by the Americans and 3 submarines owned by the British Submerged
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer and 5 transports in 105 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 105 Sea Zone
                        1 transport owned by the British and 4 transports owned by the Americans lost in 105 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 4 transports
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 4 transports
                Recording Battle Statistics

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from 105 Sea Zone to France
                1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Archangel to Belarus
                1 artillery moved from Novgorod to Belarus
                8 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun moved from Ukraine to Rostov
                4 mech_infantrys moved from Western Ukraine to Rostov
                8 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
                1 artillery and 3 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                2 fighters moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 artilleries placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                4 infantry placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 20 / 27
        Japanese : 60 / 73
        Americans : 51 / 55
        Chinese : 9 / 11
        British : 37 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia
                15 infantry moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                1 infantry moved from Buryatia to Yakut S.S.R.
                4 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow
                4 infantry moved from Suiyuyan to Chahar
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys moved from Burma to India
                1 artillery and 1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Anhwe to Kweichow
                3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
                2 battleships moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
                6 infantry moved from 1 Sea Zone to Alaska
                      Japanese take Alaska from Americans
                3 tactical_bombers moved from French Indo China to India

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 infantry; Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 :  6/9 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  1/3 hits
                        1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in India, round 1 :  8/31 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery and 10 infantry in India, round 1 :  8/11 hits
                        7 infantry owned by the British , 8 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
                        Japanese roll dice for 4 armour, 8 artilleries, 9 mech_infantrys and 2 tactical_bombers in India, round 2 :  10/23 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 :  2/4 hits
                        3 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 aaGun, 1 artillery and 10 infantry
                    Japanese win with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 aaGun, 1 artillery and 10 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 infantry moved from Korea to Manchuria
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
                2 tactical_bombers moved from India to Burma
                1 carrier and 1 fighter moved from 26 Sea Zone to 1 Sea Zone
                1 fighter moved from Japan to 1 Sea Zone
                4 destroyers moved from 6 Sea Zone to 26 Sea Zone
                2 transports moved from 6 Sea Zone to 26 Sea Zone
                3 fighters moved from Japan to Hawaiian Islands
                1 fighter moved from Manchuria to Kiangsu
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kiangsu
                3 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs (2 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 19 / 21
        Japanese : 68 / 87
        Americans : 49 / 55
        Chinese : 8 / 11
        British : 37 / 37
        UK_Pacific : 2 / 0
        Italians : 11 / 16
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                4 artilleries moved from Normandy Bordeaux to Southern France
                2 bombers moved from United Kingdom to Northern Italy

    Combat - Americans
                Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy causes: 16 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 16 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers moved from Northern Italy to Normandy Bordeaux
                2 bombers moved from Eastern United States to Normandy Bordeaux
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                3 fighters placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                3 infantry moved from Hopei to Kweichow
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Chahar

    Place Units - Chinese
                1 infantry placed in Chahar
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                      British take Norway from Germans

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                2 armour moved from Iraq to Eastern Persia
                4 mech_infantrys moved from West India to Eastern Persia
                4 artilleries moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                3 fighters and 1 tactical_bomber moved from Persia to Samara
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 105 Sea Zone to 110 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs (3 lost to blockades); end with 37 PUs total

  • 17

    Since ANZAC, France, and the USSR can’t reclaim any Victory Cities on the Pacific side, Japan will win at the start of it’s next turn having held the six VCs: Tokyo, Calcutta, Hong Kong, Shanghai (Kiangsu), Manila (Philippines), and Honolulu.

  • 20 19 18 15 13

    Agreed, I resign myself to surrender then.

    Good game! I made some errors there that made it pretty much impossible to win, but learned from them.

    Another game?

  • 17

    Sure, is there any chance we can upgrade to the latest tripleA engine though?

    Newest is 1.6.1.1

    http://www.axisandallies.org/forums/index.php?topic=28038.0

  • 20 19 18 15 13

    Yep, already downloaded it.

    I’ll play Axis this time? Or bid for it?

  • 17

    Normally I bid for side, but since you didn’t get a bid bonus in this game, you can take Axis if you like.  I could use the practice as Allies anyways.

  • 20 19 18 15 13

    Cool, starting a new thread…

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