No problem. Take your time.
L12 wheatbeer (Axis) vs Odonis (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Germans
Germans buy 6 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
6 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to 105 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 6 artilleries, 2 infantry and 4 mech_infantrys in Rostov, round 1 : 4/12 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 3 submarines and 1 transport; Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 5 transports in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 105 Sea Zone
1 transport owned by the British and 4 transports owned by the Americans lost in 105 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Recording Battle StatisticsNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to France
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
8 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 20 / 27
Japanese : 60 / 73
Americans : 51 / 55
Chinese : 9 / 11
British : 37 / 37
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
15 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
4 infantry moved from Suiyuyan to Chahar
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
6 infantry moved from 1 Sea Zone to Alaska
Japanese take Alaska from Americans
3 tactical_bombers moved from French Indo China to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 6/9 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in India, round 1 : 8/31 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 10 infantry in India, round 1 : 8/11 hits
7 infantry owned by the British , 8 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 9 mech_infantrys and 2 tactical_bombers in India, round 2 : 10/23 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits
3 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Japanese win with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Korea to Manchuria
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
2 tactical_bombers moved from India to Burma
1 carrier and 1 fighter moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 fighter moved from Manchuria to Kiangsu
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs (2 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 51 / 62
Russians : 19 / 21
Japanese : 68 / 87
Americans : 49 / 55
Chinese : 8 / 11
British : 37 / 37
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 fighters placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to ChaharPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
British take Norway from GermansCombat - British
Recording Battle StatisticsNon Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Iraq to Eastern Persia
4 mech_infantrys moved from West India to Eastern Persia
4 artilleries moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Persia to Samara
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs (3 lost to blockades); end with 37 PUs total -
Since ANZAC, France, and the USSR can’t reclaim any Victory Cities on the Pacific side, Japan will win at the start of it’s next turn having held the six VCs: Tokyo, Calcutta, Hong Kong, Shanghai (Kiangsu), Manila (Philippines), and Honolulu.
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Agreed, I resign myself to surrender then.
Good game! I made some errors there that made it pretty much impossible to win, but learned from them.
Another game?
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Sure, is there any chance we can upgrade to the latest tripleA engine though?
Newest is 1.6.1.1
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Yep, already downloaded it.
I’ll play Axis this time? Or bid for it?
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Normally I bid for side, but since you didn’t get a bid bonus in this game, you can take Axis if you like. I could use the practice as Allies anyways.
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Cool, starting a new thread…





