@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Here’s the map
need scramble orders SZ10
If you’re not Amphibious Assaulting, then scramble all for a battle royale!
If you’re Amphibing, then no scramble…
No amphibing in WUS
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
2 armour, 8 artilleries, 9 infantry and 5 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 fighter moved from Anhwe to Amur
2 armour and 1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 armour and 1 mech_infantry moved from Shan State to Burma
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 4 armour, 8 artilleries, 9 infantry and 9 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 4 armour, 8 artilleries, 9 infantry and 9 mech_infantrys in Burma, round 1 : 11/30 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 3 carriers, 4 destroyers, 7 fighters, 5 submarines and 2 transports
Japanese roll dice for 4 submarines in 10 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 5 submarines in 10 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 : 8/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 4 destroyers, 7 fighters and 2 transports in 10 Sea Zone, round 1 : 7/14 hits
Units damaged: 1 battleship owned by the Japanese
5 submarines owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 transports in 10 Sea Zone, round 2 : 6/12 hits
6 fighters owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 2 submarines owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 10 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 1 fighter and 2 transports in 10 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 2 transports owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 88
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 3 carriers, 4 destroyers, 7 fighters, 5 submarines and 2 transports
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 88
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
Casualties for Americans: 3 carriers, 4 destroyers, 7 fighters, 5 submarines and 2 transports
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 aaGun moved from Yunnan to Burma
3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Jehol to French Indo China
1 tactical_bomber moved from Anhwe to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
4 transports moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 3 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 53 / 65
Russians : 24 / 27
Japanese : 63 / 73
Americans : 49 / 64
Chinese : 6 / 5
British : 34 / 32
UK_Pacific : 5 / 7
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
3 artilleries moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
4 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
2 bombers moved from Morocco to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 bombers and 2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs (11 lost to blockades); end with 40 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
5 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Recording Battle Statistics
Non Combat Move - British
4 artilleries moved from India to West India
4 mech_infantrys moved from India to West India
3 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
2 aaGuns moved from India to West India
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 submarines moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
2 destroyers placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to Libya
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 1/2 hits
British roll dice for 2 infantry in Tobruk, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 3 infantry
Italians roll dice for 1 cruiser in Libya, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 1 : 1/4 hits
British roll dice for 3 infantry in Libya, round 1 : 2/3 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
2 fighters owned by the Italians retreated
Recording Battle Statistics
Non Combat Move - Italians
2 fighters moved from Libya to Malta
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
3 submarines moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 48 / 65
Russians : 24 / 27
Japanese : 60 / 73
Americans : 51 / 55
Chinese : 9 / 11
British : 37 / 37
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
2 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Germans
Germans buy 6 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
6 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 6 artilleries, 2 infantry and 4 mech_infantrys in Rostov, round 1 : 4/12 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 3 submarines and 1 transport; Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 5 transports in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 105 Sea Zone
1 transport owned by the British and 4 transports owned by the Americans lost in 105 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Recording Battle Statistics
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to France
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
8 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 20 / 27
Japanese : 60 / 73
Americans : 51 / 55
Chinese : 9 / 11
British : 37 / 37
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
15 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
4 infantry moved from Suiyuyan to Chahar
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
6 infantry moved from 1 Sea Zone to Alaska
Japanese take Alaska from Americans
3 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 6/9 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in India, round 1 : 8/31 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 10 infantry in India, round 1 : 8/11 hits
7 infantry owned by the British , 8 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 9 mech_infantrys and 2 tactical_bombers in India, round 2 : 10/23 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits
3 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Japanese win with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Korea to Manchuria
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
2 tactical_bombers moved from India to Burma
1 carrier and 1 fighter moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 fighter moved from Manchuria to Kiangsu
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs (2 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Production/PUs Summary :
Germans : 51 / 62
Russians : 19 / 21
Japanese : 68 / 87
Americans : 49 / 55
Chinese : 8 / 11
British : 37 / 37
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Recording Battle Statistics
Non Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
British take Norway from Germans
Combat - British
Recording Battle Statistics
Non Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Iraq to Eastern Persia
4 mech_infantrys moved from West India to Eastern Persia
4 artilleries moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Persia to Samara
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs (3 lost to blockades); end with 37 PUs total
Since ANZAC, France, and the USSR can’t reclaim any Victory Cities on the Pacific side, Japan will win at the start of it’s next turn having held the six VCs: Tokyo, Calcutta, Hong Kong, Shanghai (Kiangsu), Manila (Philippines), and Honolulu.
Agreed, I resign myself to surrender then.
Good game! I made some errors there that made it pretty much impossible to win, but learned from them.
Another game?
Sure, is there any chance we can upgrade to the latest tripleA engine though?
Newest is 1.6.1.1