XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    @Gargantua:

    Are you kidding?  Eastern Poland was BS. :P

    Did you not battle calc it?

    You had only 84% with 9-10 units remaining (including your air).

    You won with 7 units remaining.

    That is a difference of only 2-3 units, on a huge battle that you had 15-16% to lose completely on.

    If i was germany, i’d be cheering at this result, cus the dice could have been so much worse.  I was a rather average result.

  • Liaison TripleA '11 '10

    Well I’m not going to argue about dice, I made that promise.

    Onward! :D

  • Customizer

    Dice are like Jedi. You never know when they’re going to turn on you and try to ban your old lady and leave you with no arms or legs to die in a pool of lava. At least that’s what my asmatic buddy in black always tells me.

  • TripleA

    hugh good thing china and america don’t have combat lol, it didn’t post.

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers and 1 fighter moved from 101 Sea Zone to 102 Sea Zone
                1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
                2 fighters and 1 tactical_bomber moved from Central United States to 102 Sea Zone
                3 mech_infantrys moved from Central United States to Eastern United States
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 31 Sea Zone to 25 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        25 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports
        55 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 flag, 1 factory_minor
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        102 Sea Zone : 1 flag, 1 armour, 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports
        101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 48 / 49
        Americans : 52 / 77
        Chinese : 8 / 15
        British : 26 / 20
        UK_Pacific : 10 / 19
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery, 1 fighter and 6 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 46 / 49
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 26 / 20
        UK_Pacific : 10 / 19
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 fighter and 2 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Malta to 94 Sea Zone
                1 bomber moved from Malta to 91 Sea Zone

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 cruiser
                        British roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 bomber
                Battle in 94 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Shan State
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
                    1 mech_infantry retreated to Trans-Jordan
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 fighter moved from 94 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
                3 infantry moved from Burma to India
                1 infantry moved from West India to India
                1 fighter moved from Shan State to India

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys
        Shan State : 1 flag, 3 infantry
        India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 11 infantry
        French Indo China : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 1 mech_infantry
        Alexandria : 1 flag, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        80 Sea Zone : 1 flag, 1 transport
        Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 43 / 49
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 26 / 26
        UK_Pacific : 13 / 0
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        French Indo China : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 43 / 49
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 26 / 26
        UK_Pacific : 13 / 9
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Bulgaria to Romania
                1 fighter moved from Southern Italy to Romania
                1 fighter moved from Southern Italy to Romania

    Combat - Italians
                Strategic bombing raid in Gibraltar
                        AA guns fire in Gibraltar :  0/1 hits
                Bombing raid in Gibraltar causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Romania
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 bomber moved from Gibraltar to Southern France
                1 fighter moved from Romania to Slovakia Hungary
                1 fighter moved from Romania to Slovakia Hungary

    Place Units - Italians
                1 fighter and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 34 / 40
        Japanese : 43 / 49
        Americans : 52 / 77
        Chinese : 10 / 16
        British : 26 / 26
        UK_Pacific : 13 / 9
        Italians : 16 / 16
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                11 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
                6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone

  • Liaison TripleA '11 '10

    Scramble request for Sz110.

  • TripleA

    No.

  • Liaison TripleA '11 '10

    2 aa hits… damn.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                11 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
                6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in United Kingdom
                    Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers could not land in United Kingdom and were removed
                2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                6 aaGuns moved from Poland to Slovakia Hungary

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery and 7 infantry placed in Germany
                Germans undo move 2.
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs

  • Liaison TripleA '11 '10

    I inadvertantly misclicked and didn’t land my bombers - they were destroyed.

    I edited them back in in West Germany, where I wanted to land them.

  • TripleA

    veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default?

  • TripleA

    sweet aa gunned down 2 air units. you still had 13 survivors, about average.

  • Customizer

    guys, triplea 1.6.1.1 is released, and it is a stable release.

    it will load 1.6.1 savegames

    (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)

    however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame

    so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1

    see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0

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