Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Are you kidding? Eastern Poland was BS. :P
Did you not battle calc it?
You had only 84% with 9-10 units remaining (including your air).
You won with 7 units remaining.
That is a difference of only 2-3 units, on a huge battle that you had 15-16% to lose completely on.
If i was germany, i’d be cheering at this result, cus the dice could have been so much worse. I was a rather average result.
Well I’m not going to argue about dice, I made that promise.
Onward! :D
Dice are like Jedi. You never know when they’re going to turn on you and try to ban your old lady and leave you with no arms or legs to die in a pool of lava. At least that’s what my asmatic buddy in black always tells me.
hugh good thing china and america don’t have combat lol, it didn’t post.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
2 fighters and 1 tactical_bomber moved from Central United States to 102 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
25 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports
55 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
102 Sea Zone : 1 flag, 1 armour, 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 48 / 49
Americans : 52 / 77
Chinese : 8 / 15
British : 26 / 20
UK_Pacific : 10 / 19
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery, 1 fighter and 6 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 46 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 20
UK_Pacific : 10 / 19
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter and 2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Malta to 94 Sea Zone
1 bomber moved from Malta to 91 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser
British roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
1 mech_infantry retreated to Trans-Jordan
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from 94 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
3 infantry moved from Burma to India
1 infantry moved from West India to India
1 fighter moved from Shan State to India
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys
Shan State : 1 flag, 3 infantry
India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 11 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 mech_infantry
Alexandria : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
80 Sea Zone : 1 flag, 1 transport
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 26
UK_Pacific : 13 / 0
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 26
UK_Pacific : 13 / 9
Italians : 16 / 16
ANZAC : 14 / 15
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 armour and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 49
Russians : 34 / 40
Japanese : 43 / 49
Americans : 52 / 77
Chinese : 10 / 16
British : 26 / 26
UK_Pacific : 13 / 9
Italians : 16 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
11 transports moved from 111 Sea Zone to 112 Sea Zone
6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Scramble request for Sz110.
No.
2 aa hits… damn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
11 transports moved from 111 Sea Zone to 112 Sea Zone
6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in United Kingdom
Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers could not land in United Kingdom and were removed
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
6 aaGuns moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 7 infantry placed in Germany
Germans undo move 2.
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
I inadvertantly misclicked and didn’t land my bombers - they were destroyed.
I edited them back in in West Germany, where I wanted to land them.
veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default?
sweet aa gunned down 2 air units. you still had 13 survivors, about average.
guys, triplea 1.6.1.1 is released, and it is a stable release.
it will load 1.6.1 savegames
(when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)
however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame
so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1
see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0