Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:
Breaking my back just to play this game
I�ve got seventeen stacks and you�re holding just the same
I�m breaking my back just to play this game
But heaven ain�t close in a place like this
I�ll keep on my toes and hope my guys don�t miss
Cause heaven ain�t close in a place like this
I said heaven ain�t close in a place like this
Bring Russia down, bring Russia down tonight
We�ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potentialReady? Let�s roll into somewhere new
This war is taking its toll but there�s still so much I can doCause heaven ain�t close in a place like this
I said heaven ain�t close in a place like this
Bring Russia down, bring Russia down tonight
We�ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potential
It will take some Russian groundTaking Moscow is the key
I said take it, make it please
I will figure out how
All I�m gonna do is try[x3]
Somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potential
It will take some Russian ground
L O L o/
Well somebody told me…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
7 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Novgorod
3 armour and 1 mech_infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
12 infantry moved from Amur to Korea
6 infantry moved from Timguska to Novosibirsk
8 infantry moved from Belarus to Bryansk
6 artilleries and 5 infantry moved from Belarus to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Russians win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Russians win with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 armour moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Russia to Bryansk
2 fighters moved from Novgorod to Vologda
3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Rostov to Bryansk
7 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Russians
4 artilleries, 4 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
L O L o/
Well somebody told me…
Thanks Gargantua.
Now to post the same thing, but without all those annoying � thingies.
Breaking my back just to play this game
I’ve got seventeen stacks and you’re holding just the same
I’m breaking my back just to play this game
But heaven ain’t close in a place like this
I’ll keep on my toes and hope my guys don’t miss
Cause heaven ain’t close in a place like this
I said heaven ain’t close in a place like this
Bring Russia down, bring Russia down tonight
We’ll attack in daytime or in moonlight
Well somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potential
Ready? Let’s roll into somewhere new
This war is taking its toll but there’s still so much I can do
Cause heaven ain’t close in a place like this
I said heaven ain’t close in a place like this
Bring Russia down, bring Russia down tonight
We’ll attack in daytime or in moonlight
Well somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potential
It will take some Russian ground
Taking Moscow is the key
I said take it, make it please
I will figure out how
All I’m gonna do is try
[x3]
Somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potential
It will take some Russian ground
In the game notes it said I could put a Major factory in any territory worth 3 dollars I started with. I was unable to so I edited in a Major Factory and was unable to place the major one I built. If there is an issue with this let me know and you can edit in a minor factory and just add the cost difference in air or in ipcs to Japan’s pocket books for the turn. …. Theme song is youtube.com/user/hooplakidz?v=h6kssBH6rPo&feature=pyv … Turn summary!!
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_major and 2 factory_minors; Remaining resources: 2 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
3 artilleries and 4 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Kwangsi to 17 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 fighter moved from 79 Sea Zone to 42 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Tsinghai
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 bomber moved from Kwangsi to Celebes
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
1 armour moved from Shan State to Kwangsi
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Japanese win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Celebes to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 infantry moved from Kwangtung to Kwangsi
1 transport moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 bomber placed in Japan
1 factory_minor placed in Manchuria
1 factory_minor placed in Kiangsu
Japanese undo move 3.
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_major
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 51 PUs (1 lost to blockades); end with 53 PUs total
So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.
If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.
@seththenewb:
So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.
If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.
I just got off the phone with Mababa. He’s indicated that, in exchange for the major factory in Kiangsu, he’ll take a minor factory in Kiangsu, a minor factory in Shantung, and the rest in change.
It appears the Soviet Union did not choose a theme song for its fourth turn. I’ve heard a rumor that the theme song for USSR_4 is this. ;)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Kiangsu: 1 factory_major
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_minor
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Shantung: 1 factory_minor
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
3 infantry moved from Brazil to French Guiana
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 5.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Americans undo move 6.
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
Combat - British
Battle in Yunnan
British attack with 3 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
Turning on Edit Mode
EDIT: British player Changing PUs for Japanese from 53 to 59
EDIT: Turning off Edit Mode
Place Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some units change owners in territory India
I edited in the factories on US’s turn and then the IPCs on UK’s turn after I realized you would probably want that.
UK’s turn theme
http://www.youtube.com/watch?v=N07darJyUrY
Fyi, I’ll be out of town for several days and won’t get a turn in until later this week.
Just as further info, I fly back on Friday. So it’ll be some time until I can do my turn.
Also, Bader(watch the clip) was a real amputee fighter ace in WWII and I’ve read ‘Reach for the Sky’ which told his story and it’s pretty amazing. My favorite quote
Although he did mellow slightly with age Bader could still be outrageous. At one Luftwaffe reunion in Munich, he looked at a beer cellar full of his former foes and said, “My God, I had no idea we left so many of the bastards alive.”
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from British
1 artillery moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun, 1 armour and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Algeria to Tunisia
Place Units - Italians
1 airfield and 3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Nice job on Italy’s turn.
Also, Seth has managed to find a song that’s very appropriate for Britain. Now I’ll have to find a song that’s equally appropriate for Germany! :)
Speaking of theme songs, I’m looking forward to seeing what song Italy will choose for the turn it just took.
Theme for I4: Bring the Pain
/watch?v=K8jFDdY9oDs
Theme for I4: Bring the Pain
/watch?v=K8jFDdY9oDs
Nice choice.
The temperature of this game is clearly going up! :)
The Axis says: bring the pain!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
2 aaGuns, 3 fighters and 2 infantry moved from Northern Territory to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
So I’m back in town, here’s a little tidbit on what I was doing this past week.
http://www.abc6.com/story/19161522/ri-hosts-hurricane-exercise
My song for France(because they sure need a hero) - http://www.youtube.com/watch?v=y9x2CHQClTU
US will be that hero! :evil: