XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,3,5
                UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 7 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 35 / 37
        Americans : 52 / 55
        Chinese : 10 / 15
        British : 26 / 20
        UK_Pacific : 21 / 19
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    hey anzac I DOW on japan, so your ships aren’t safe anywhere except to the right of new zealand. cos he can ignore america for a turn. I gave up usa combat so we could bank more with china/ukpac/anzac for a turn.

    also I need your fighters on yunnan. you may as well take celebes.

  • TripleA

    I added 1 to uk at the end of japan’s turn for the industrial damage being 8 and not 7, when I redid the map. I bought the same thing I would have bought which is 9 inf.

  • TripleA

    actually usa goes to war when london falls… hmm hard to say where you want your naval.

  • Liaison TripleA '11 '10

    Italy is missing 2 aa-guns in Yugoslavia.

    This matters, so I’ll be adding them back onto the board as soon as I am able to play! (Tonight).

  • TripleA

    I attacked them.

  • TripleA

    My lone bomber hit the aa guns, nothing defend it so it just rolled the aa gun shot and automatically cleared it without rolling bomber.

  • TripleA

    I don’t keep mah bomber on malta for nothin!

  • Liaison TripleA '11 '10

    LOL really?  good move… ? lol…

  • TripleA

    you think my bomber attacking lone aa guns was bad?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from 94 Sea Zone to Tunisia
                1 armour moved from Tobruk to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 armour moved from Greece to Yugoslavia
                1 artillery moved from Greece to Bulgaria
                1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • Liaison TripleA '11 '10

    LOL no, it was a good call…

    Most of these kinds of things cross my mind, especially the more ridiculous, I don’t know how that didn’t.


  • AA guns completely neutralized by bombers and not killing any of them!? Quick, someone teach those damn Italians how to shoot!!

  • TripleA

    wakka wakka. It was 5/6 chance to get 2 unit killed for free… aa guns be expensive too 10 ipc . worth the risk of a bomber. ><

  • Customizer

    aa guns should cost 3 or 4, not 5.  anyway, TUV aside, it was a good but risky move, which is just Cow’s kind of thing.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from Shan State to Yunnan
                1 cruiser and 1 transport moved from 62 Sea Zone to 52 Sea Zone
                3 fighters moved from Java to 42 Sea Zone
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 3 fighters in 42 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Queensland
                2 fighters moved from 42 Sea Zone to Yunnan

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 flag, 2 fighters and 1 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        54 Sea Zone : 1 flag, 1 destroyer
        52 Sea Zone : 1 flag, 1 cruiser and 1 transport
        61 Sea Zone : 1 flag, 1 transport
        Alexandria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 34
        Japanese : 35 / 37
        Americans : 52 / 55
        Chinese : 10 / 15
        British : 26 / 20
        UK_Pacific : 21 / 19
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    maybe if aa guns cost 4 we would see them purchased more often. makes skirmishing riskier though, not sure I like that.

  • TripleA

    I just play more aggressively is all veqryn. Hard to be hyper aggressive in team games to be honest, can’t coordinate fully. All good.

    Never really thought of all in strategies as being risky or gambling, just seems optimal to me and the game will go on forever otherwise. That is not good.

  • TripleA

    Besides this is global, most of the games so far in this tournament have shown allies lose. If the allies aren’t being aggressive and taking good risks with good rewards, they lose anyway.

    I needed those dead, that is 2 less hits I need to score to take Italy. That is one less boat required of America, which costs 13 ipc (these things are usually 1 time drops, unless there is a supply train in which case they drop every other round). Saves me mucha moola. Ignoring was not even an option from my perspective.

    I am just playing the game.

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