XDAP-2.1: Numenoreons vs Team Mountain High

  • Liaison TripleA '11 '10

    @KurtGodel7:

    The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:


    Breaking my back just to play this game
    I�ve got seventeen stacks and you�re holding just the same
    I�m breaking my back just to play this game
    But heaven ain�t close in a place like this
    I�ll keep on my toes and hope my guys don�t miss
    Cause heaven ain�t close in a place like this
    I said heaven ain�t close in a place like this
    Bring Russia down, bring Russia down tonight
    We�ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential

    Ready? Let�s roll into somewhere new
    This war is taking its toll but there�s still so much I can do

    Cause heaven ain�t close in a place like this
    I said heaven ain�t close in a place like this
    Bring Russia down, bring Russia down tonight
    We�ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I�m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential
    It will take some Russian ground

    L O L o/

    Well somebody told me…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 4 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                7 artilleries and 6 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Belarus to Novgorod
                2 fighters moved from Russia to Novgorod
                3 armour and 1 mech_infantry moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                12 infantry moved from Amur to Korea
                6 infantry moved from Timguska to Novosibirsk
                8 infantry moved from Belarus to Bryansk
                6 artilleries and 5 infantry moved from Belarus to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Russians win with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 armour moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 fighters moved from Novgorod to Vologda
                3 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Rostov to Bryansk
                7 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Russians
                4 artilleries, 4 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • @Gargantua:

    L O L o/

    Well somebody told me…

    Thanks Gargantua.

    Now to post the same thing, but without all those annoying � thingies.


    Breaking my back just to play this game
    I’ve got seventeen stacks and you’re holding just the same
    I’m breaking my back just to play this game
    But heaven ain’t close in a place like this
    I’ll keep on my toes and hope my guys don’t miss
    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential

    Ready? Let’s roll into somewhere new
    This war is taking its toll but there’s still so much I can do

    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I’m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground


  • In the game notes it said I could put a Major factory in any territory worth 3 dollars I started with.  I was unable to so I edited in a Major Factory and was unable to place the major one I built.  If there is an issue with this let me know and you can edit in a minor factory and just add the cost difference in air or in ipcs to Japan’s pocket books for the turn.  ….  Theme song is youtube.com/user/hooplakidz?v=h6kssBH6rPo&feature=pyv    …  Turn summary!!

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_major and 2 factory_minors; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kansu to Tsinghai
                3 artilleries and 4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 bomber moved from Kwangsi to 17 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                1 fighter moved from 79 Sea Zone to 42 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Tsinghai
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Siam to Yunnan
                1 bomber moved from Kwangsi to Celebes
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
                1 armour moved from Shan State to Kwangsi

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Tsinghai
                    Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry
                    Japanese win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
                2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 bomber moved from Celebes to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter moved from 45 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 bomber placed in Japan
                1 factory_minor placed in Manchuria
                1 factory_minor placed in Kiangsu
                Japanese undo move 3.
                1 factory_minor placed in Kwangtung
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_major
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 51 PUs (1 lost to blockades); end with 53 PUs total


  • So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.

    If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.


  • @seththenewb:

    So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.

    If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.

    I just got off the phone with Mababa. He’s indicated that, in exchange for the major factory in Kiangsu, he’ll take a minor factory in Kiangsu, a minor factory in Shantung, and the rest in change.


  • It appears the Soviet Union did not choose a theme song for its fourth turn. I’ve heard a rumor that the theme song for USSR_4 is this. ;)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Kiangsu: 1 factory_major
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_minor
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Shantung: 1 factory_minor
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone
                3 infantry moved from Brazil to French Guiana

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 5.
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                Americans undo move 6.
                1 fighter placed in Eastern United States
                Americans undo move 6.
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Yunnan
                    British attack with 3 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                3 aaGuns moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                Turning on Edit Mode
                EDIT: British player Changing PUs for Japanese from 53 to 59
                EDIT: Turning off Edit Mode

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                    Some units change owners in territory India


  • I edited in the factories on US’s turn and then the IPCs on UK’s turn after I realized you would probably want that.

    UK’s turn theme
    http://www.youtube.com/watch?v=N07darJyUrY

    Fyi, I’ll be out of town for several days and won’t get a turn in until later this week.


  • Just as further info, I fly back on Friday. So it’ll be some time until I can do my turn.

    Also, Bader(watch the clip) was a real amputee fighter ace in WWII and I’ve read ‘Reach for the Sky’ which told his story and it’s pretty amazing. My favorite quote

    Although he did mellow slightly with age Bader could still be outrageous. At one Luftwaffe reunion in Munich, he looked at a beer cellar full of his former foes and said, “My God, I had no idea we left so many of the bastards alive.”


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 airfield and 3 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                      Italians take Syria from British
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 aaGun, 1 armour and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Algeria to Tunisia

    Place Units - Italians
                1 airfield and 3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 18 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • Nice job on Italy’s turn.

    Also, Seth has managed to find a song that’s very appropriate for Britain. Now I’ll have to find a song that’s equally appropriate for Germany! :)

    Speaking of theme songs, I’m looking forward to seeing what song Italy will choose for the turn it just took.


  • Theme for I4: Bring the Pain

    /watch?v=K8jFDdY9oDs


  • @Fingolfin:

    Theme for I4: Bring the Pain

    /watch?v=K8jFDdY9oDs

    Nice choice.

    The temperature of this game is clearly going up! :)

    The Axis says: bring the pain!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 aaGuns, 3 fighters and 2 infantry moved from Northern Territory to Queensland
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • So I’m back in town, here’s a little tidbit on what I was doing this past week.

    http://www.abc6.com/story/19161522/ri-hosts-hurricane-exercise

    My song for France(because they sure need a hero) - http://www.youtube.com/watch?v=y9x2CHQClTU

    US will be that hero!  :evil:

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