XDAP-2.1: Numenoreons vs Team Mountain High

  • Liaison TripleA '11 '10

    An interesting game…

    closer than I thought it would be!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone

    Turn Complete - French


  • @Gargantua:

    An interesting game…

    closer than I thought it would be!

    I wish Italy hadn’t gotten as powerful as it’s getting, it’ll be a pain to drop him back down to size. I wasn’t too thrilled with some of the moves my ex part made in the med before he abruptly quit on me. So now I have to deal with not having a partner and trying to salvage the med after losing his air, transport going after greece of all ter, and some other small things.

    Still, I’ve sunk half the IJN and positioned myself to threaten anything built as well. The remnants of the IJN are also out of position. That plus a lack of ground troops in Asia means that Japan’s growth will be stunted and her fortune’s could go downhill quickly if things fall into place.

    That’s the good news, Europe will be trickier. Hopefully Russia can hold on long enough for help to get to her.


  • Oh and only having one IJN transport afloat definitely helps.  :evil:


  • http://www.youtube.com/watch?v=8jHXu86O01w

    Aussie theme . …  France doesn’t get one.  :wink:


  • youtube.com/watch?v=erDyiHVcJEY

    Italy’s theme for round 3 - the fire rises


  • Good choices for theme songs, guys! :) I like the way the theme songs for Italy’s turns are tied into each other. And the theme song for ANZAC’s third turn is a perfect choice.

    Germany’s fourth turn–and the theme song thereof–are coming right up! :)


  • Germany’s turn. (Theme song to follow.)


    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 83 Sea Zone to 67 Sea Zone
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 mech_infantrys moved from Poland to Baltic States
                10 mech_infantrys moved from Germany to Baltic States
                2 armour moved from Germany to Baltic States
                2 armour moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                4 armour moved from Eastern Poland to Baltic States
                1 armour moved from Western Ukraine to Baltic States
                1 armour moved from Romania to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                3 aaGuns moved from Eastern Poland to Baltic States
                5 infantry moved from Karelia to Novgorod
                3 artilleries moved from Eastern Poland to Baltic States
                10 artilleries moved from Poland to Eastern Poland
                3 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                5 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Western Germany
                1 bomber moved from Bryansk to Germany
                1 bomber moved from Germany to Western Germany
                1 tactical_bomber moved from Romania to Baltic States
                1 fighter moved from Egypt to Southern Italy
                2 tactical_bombers moved from Egypt to Southern Italy
                1 fighter moved from Western Germany to Eastern Poland
                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from France to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    G4.tsvg


  • The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:


    Breaking my back just to play this game
    I’ve got seventeen stacks and you’re holding just the same
    I’m breaking my back just to play this game
    But heaven ain’t close in a place like this
    I’ll keep on my toes and hope my guys don’t miss
    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential

    Ready? Let’s roll into somewhere new
    This war is taking its toll but there’s still so much I can do

    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I’m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

  • Liaison TripleA '11 '10

    @KurtGodel7:

    The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:


    Breaking my back just to play this game
    I�ve got seventeen stacks and you�re holding just the same
    I�m breaking my back just to play this game
    But heaven ain�t close in a place like this
    I�ll keep on my toes and hope my guys don�t miss
    Cause heaven ain�t close in a place like this
    I said heaven ain�t close in a place like this
    Bring Russia down, bring Russia down tonight
    We�ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential

    Ready? Let�s roll into somewhere new
    This war is taking its toll but there�s still so much I can do

    Cause heaven ain�t close in a place like this
    I said heaven ain�t close in a place like this
    Bring Russia down, bring Russia down tonight
    We�ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I�m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It�s not confidential
    Germany�s got potential
    It will take some Russian ground

    L O L o/

    Well somebody told me…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 4 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                7 artilleries and 6 infantry moved from Russia to Bryansk
                1 artillery and 5 infantry moved from Belarus to Novgorod
                2 fighters moved from Russia to Novgorod
                3 armour and 1 mech_infantry moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                12 infantry moved from Amur to Korea
                6 infantry moved from Timguska to Novosibirsk
                8 infantry moved from Belarus to Bryansk
                6 artilleries and 5 infantry moved from Belarus to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Korea
                    Russians attack with 12 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Russians win with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 armour moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 fighters moved from Novgorod to Vologda
                3 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Rostov to Bryansk
                7 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Russians
                4 artilleries, 4 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • @Gargantua:

    L O L o/

    Well somebody told me…

    Thanks Gargantua.

    Now to post the same thing, but without all those annoying � thingies.


    Breaking my back just to play this game
    I’ve got seventeen stacks and you’re holding just the same
    I’m breaking my back just to play this game
    But heaven ain’t close in a place like this
    I’ll keep on my toes and hope my guys don’t miss
    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential

    Ready? Let’s roll into somewhere new
    This war is taking its toll but there’s still so much I can do

    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I’m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground


  • In the game notes it said I could put a Major factory in any territory worth 3 dollars I started with.  I was unable to so I edited in a Major Factory and was unable to place the major one I built.  If there is an issue with this let me know and you can edit in a minor factory and just add the cost difference in air or in ipcs to Japan’s pocket books for the turn.  ….  Theme song is youtube.com/user/hooplakidz?v=h6kssBH6rPo&feature=pyv    …  Turn summary!!

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_major and 2 factory_minors; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kansu to Tsinghai
                3 artilleries and 4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 bomber moved from Kwangsi to 17 Sea Zone
                1 fighter moved from Kwangsi to 45 Sea Zone
                1 fighter moved from Kwangsi to 44 Sea Zone
                1 fighter moved from 79 Sea Zone to 42 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Tsinghai
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Siam to Yunnan
                1 bomber moved from Kwangsi to Celebes
                1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai
                1 armour moved from Shan State to Kwangsi

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                    Japanese attack with 1 bomber and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Tsinghai
                    Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry
                    Japanese win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
                2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 79 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 bomber moved from Celebes to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 fighter moved from 45 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 infantry moved from Kwangtung to Kwangsi
                1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 bomber placed in Japan
                1 factory_minor placed in Manchuria
                1 factory_minor placed in Kiangsu
                Japanese undo move 3.
                1 factory_minor placed in Kwangtung
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_major
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 51 PUs (1 lost to blockades); end with 53 PUs total


  • So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.

    If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.


  • @seththenewb:

    So I can understand the confusion. But you can only place a major in an originally ‘owned’ terr with 3+ IPCs. You only control Kiangsu and it’ll revert to Chinese control should any allied force liberate it. The only terr Japan can place a major on is Korea.

    If that radically affects your plans, you can redo your entire turn or you could just buy 2 minors and keep the difference. Let me know how you want to proceed.

    I just got off the phone with Mababa. He’s indicated that, in exchange for the major factory in Kiangsu, he’ll take a minor factory in Kiangsu, a minor factory in Shantung, and the rest in change.


  • It appears the Soviet Union did not choose a theme song for its fourth turn. I’ve heard a rumor that the theme song for USSR_4 is this. ;)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Kiangsu: 1 factory_major
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Kiangsu: 1 factory_minor
                EDIT: Americans player Adding units owned by PlayerID named:Japanese to Shantung: 1 factory_minor
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone
                3 infantry moved from Brazil to French Guiana

    Non Combat Move - Americans

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 5.
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                Americans undo move 6.
                1 fighter placed in Eastern United States
                Americans undo move 6.
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Yunnan
                    British attack with 3 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                3 aaGuns moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                Turning on Edit Mode
                EDIT: British player Changing PUs for Japanese from 53 to 59
                EDIT: Turning off Edit Mode

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                    Some units change owners in territory India

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