XDAP-2.1: Numenoreons vs Team Mountain High


  • fighter


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer, 1 submarine and 2 transports
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is -42
                    Casualties for Japanese: 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
                Recording Battle Statistics

    Non Combat Move - Americans
                4 bombers moved from Eastern United States to Midway
                1 fighter moved from Hawaiian Islands to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Western United States to 86 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese
                1 fighter and 9 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter moved from India to 41 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 2 transports
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Recording Battle Statistics

    Non Combat Move - British
                3 aaGuns, 3 artilleries and 11 infantry moved from India to Burma
                1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter moved from 41 Sea Zone to Burma
                1 infantry moved from West India to India
                2 mech_infantrys moved from India to Burma
                1 armour moved from Syria to Iraq
                1 bomber moved from Trans-Jordan to India
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from British Somaliland to Belgian Congo
                1 armour and 1 infantry moved from Tanganyika Territory to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Gibraltar to United Kingdom
                1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                British undo move 4.
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 25 PUs (1 lost to blockades); end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Place Units - UK_Pacific
                4 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India


  • Forgot UK pac  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                    Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                2 artilleries moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • Kamikaze in sz35? I’m going to assume keep best D in sz42 as well.

    sz35kami.tsvg


  • One suicide in sz 35.


  • Nice turn Fingolfin! Very good turn, in fact.

    Now you just need to choose a theme song for I3.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 2 battleships, 1 carrier and 1 transport
                    ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 45
                    Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                    ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 45
                    Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 submarine
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory
                1 aaGun and 1 infantry moved from Queensland to Northern Territory
                1 fighter moved from New South Wales to Queensland
                1 aaGun and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • Liaison TripleA '11 '10

    An interesting game…

    closer than I thought it would be!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone

    Turn Complete - French


  • @Gargantua:

    An interesting game…

    closer than I thought it would be!

    I wish Italy hadn’t gotten as powerful as it’s getting, it’ll be a pain to drop him back down to size. I wasn’t too thrilled with some of the moves my ex part made in the med before he abruptly quit on me. So now I have to deal with not having a partner and trying to salvage the med after losing his air, transport going after greece of all ter, and some other small things.

    Still, I’ve sunk half the IJN and positioned myself to threaten anything built as well. The remnants of the IJN are also out of position. That plus a lack of ground troops in Asia means that Japan’s growth will be stunted and her fortune’s could go downhill quickly if things fall into place.

    That’s the good news, Europe will be trickier. Hopefully Russia can hold on long enough for help to get to her.


  • Oh and only having one IJN transport afloat definitely helps.  :evil:


  • http://www.youtube.com/watch?v=8jHXu86O01w

    Aussie theme . …  France doesn’t get one.  :wink:


  • youtube.com/watch?v=erDyiHVcJEY

    Italy’s theme for round 3 - the fire rises


  • Good choices for theme songs, guys! :) I like the way the theme songs for Italy’s turns are tied into each other. And the theme song for ANZAC’s third turn is a perfect choice.

    Germany’s fourth turn–and the theme song thereof–are coming right up! :)


  • Germany’s turn. (Theme song to follow.)


    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 83 Sea Zone to 67 Sea Zone
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 mech_infantrys moved from Poland to Baltic States
                10 mech_infantrys moved from Germany to Baltic States
                2 armour moved from Germany to Baltic States
                2 armour moved from Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                4 armour moved from Eastern Poland to Baltic States
                1 armour moved from Western Ukraine to Baltic States
                1 armour moved from Romania to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                3 aaGuns moved from Eastern Poland to Baltic States
                5 infantry moved from Karelia to Novgorod
                3 artilleries moved from Eastern Poland to Baltic States
                10 artilleries moved from Poland to Eastern Poland
                3 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                5 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Western Germany
                1 bomber moved from Bryansk to Germany
                1 bomber moved from Germany to Western Germany
                1 tactical_bomber moved from Romania to Baltic States
                1 fighter moved from Egypt to Southern Italy
                2 tactical_bombers moved from Egypt to Southern Italy
                1 fighter moved from Western Germany to Eastern Poland
                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Western Germany to Greater Southern Germany
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from France to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    G4.tsvg


  • The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:


    Breaking my back just to play this game
    I’ve got seventeen stacks and you’re holding just the same
    I’m breaking my back just to play this game
    But heaven ain’t close in a place like this
    I’ll keep on my toes and hope my guys don’t miss
    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential

    Ready? Let’s roll into somewhere new
    This war is taking its toll but there’s still so much I can do

    Cause heaven ain’t close in a place like this
    I said heaven ain’t close in a place like this
    Bring Russia down, bring Russia down tonight
    We’ll attack in daytime or in moonlight

    Well somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

    Taking Moscow is the key
    I said take it, make it please
    I will figure out how
    All I’m gonna do is try

    [x3]
    Somebody told me
    I could play Deutschland
    Which looked a lot like Finnland
    In February of last year
    It’s not confidential
    Germany’s got potential
    It will take some Russian ground

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