My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
Wheatbeer (axis) vs gazza (allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Egypt to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 infantry
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British and 1 infantry owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,1,6,3,5,4
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 44 / 58
Russians : 31 / 31
Japanese : 64 / 76
Americans : 54 / 75
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I specified losing Italian infantry first in my OOL, so I corrected that.
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yes no problem i was going to tell you to edit that
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,6,4,4,3,5,4,5,3,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 destroyers in 113 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns, 3 artilleries and 12 infantry moved from Northern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,2,6,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 28 / 31
Japanese : 64 / 76
Americans : 54 / 75
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
3 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to BryanskPlace Units - Russians
1 fighter and 6 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 46 Sea Zone to 62 Sea Zone
6 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 34 Sea Zone to 62 Sea Zone
6 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Anhwe to Szechwan
1 armour and 1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to Shensi
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Chahar, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Szechwan, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in New South Wales
Japanese attack with 6 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 1 : 0/4 hits
Japanese roll dice for 6 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in New South Wales, round 1 : 6/19 hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 1 : 3/11 hits
2 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 5/16 hits
ANZAC roll dice for 4 armour and 3 fighters in New South Wales, round 2 : 3/7 hits
3 infantry owned by the Japanese , 4 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 5/13 hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 2 fighters and 6 infantry
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from Shantung to Japan
3 bombers moved from Japan to Burma
2 mech_infantrys moved from India to Burma
2 bombers moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Jehol
1 artillery and 1 infantry moved from Anhwe to Shantung
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Shensi to KweichowPlace Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
1 harbour placed in KiangsuTurn Complete - Japanese
Japanese collect 72 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUsProduction/PUs Summary :
Germans : 44 / 60
Russians : 29 / 31
Japanese : 72 / 101
Americans : 54 / 75
Chinese : 3 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 8 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well thats it weatbeer i cant get that back i think you have all the citys india and austrlia just tottaly mucked up becouse i never seen that harbour getting you to india very good game you play very well as always up for anouther same set up
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Good game :-) I’ll play another if you want. Do you prefer to play a particular side? Or do you want to bid for sides?
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no il play the same weetbear if thats ok im not botherd for the bid if thats ok
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Okay, I’ll let you know when I start a new thread. I’m going to try to think up something different to open with.





