@GeneralDisarray no scrambles
XDAP-2.1: Numenoreons vs Team Mountain High
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
1 fighter and 9 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Recording Battle StatisticsNon Combat Move - British
3 aaGuns, 3 artilleries and 11 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
1 infantry moved from West India to India
2 mech_infantrys moved from India to Burma
1 armour moved from Syria to Iraq
1 bomber moved from Trans-Jordan to India
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from British Somaliland to Belgian Congo
1 armour and 1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
British undo move 4.
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India -
Forgot UK pac :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
2 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Kamikaze in sz35? I’m going to assume keep best D in sz42 as well.
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One suicide in sz 35.
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Nice turn Fingolfin! Very good turn, in fact.
Now you just need to choose a theme song for I3.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters, 1 submarine and 1 transport
Japanese defend with 2 battleships, 1 carrier and 1 transport
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
Casualties for ANZAC: 1 cruiser and 1 submarine
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 1 carrier and 1 transport
Casualties for ANZAC: 1 cruiser and 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
An interesting game…
closer than I thought it would be!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 71 Sea ZoneTurn Complete - French
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An interesting game…
closer than I thought it would be!
I wish Italy hadn’t gotten as powerful as it’s getting, it’ll be a pain to drop him back down to size. I wasn’t too thrilled with some of the moves my ex part made in the med before he abruptly quit on me. So now I have to deal with not having a partner and trying to salvage the med after losing his air, transport going after greece of all ter, and some other small things.
Still, I’ve sunk half the IJN and positioned myself to threaten anything built as well. The remnants of the IJN are also out of position. That plus a lack of ground troops in Asia means that Japan’s growth will be stunted and her fortune’s could go downhill quickly if things fall into place.
That’s the good news, Europe will be trickier. Hopefully Russia can hold on long enough for help to get to her.
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Oh and only having one IJN transport afloat definitely helps. :evil:
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http://www.youtube.com/watch?v=8jHXu86O01w
Aussie theme . … France doesn’t get one. :wink:
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youtube.com/watch?v=erDyiHVcJEY
Italy’s theme for round 3 - the fire rises
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Good choices for theme songs, guys! :) I like the way the theme songs for Italy’s turns are tied into each other. And the theme song for ANZAC’s third turn is a perfect choice.
Germany’s fourth turn–and the theme song thereof–are coming right up! :)
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Germany’s turn. (Theme song to follow.)
Game History
Round :4
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 83 Sea Zone to 67 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 mech_infantrys moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
2 armour moved from Germany to Baltic States
2 armour moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
4 armour moved from Eastern Poland to Baltic States
1 armour moved from Western Ukraine to Baltic States
1 armour moved from Romania to Baltic States
2 infantry moved from Eastern Poland to Baltic States
3 aaGuns moved from Eastern Poland to Baltic States
5 infantry moved from Karelia to Novgorod
3 artilleries moved from Eastern Poland to Baltic States
10 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
5 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Western Germany
1 bomber moved from Bryansk to Germany
1 bomber moved from Germany to Western Germany
1 tactical_bomber moved from Romania to Baltic States
1 fighter moved from Egypt to Southern Italy
2 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Western Germany to Eastern Poland
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:
Breaking my back just to play this game
I’ve got seventeen stacks and you’re holding just the same
I’m breaking my back just to play this game
But heaven ain’t close in a place like this
I’ll keep on my toes and hope my guys don’t miss
Cause heaven ain’t close in a place like this
I said heaven ain’t close in a place like this
Bring Russia down, bring Russia down tonight
We’ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potentialReady? Let’s roll into somewhere new
This war is taking its toll but there’s still so much I can doCause heaven ain’t close in a place like this
I said heaven ain’t close in a place like this
Bring Russia down, bring Russia down tonight
We’ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potential
It will take some Russian groundTaking Moscow is the key
I said take it, make it please
I will figure out how
All I’m gonna do is try[x3]
Somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It’s not confidential
Germany’s got potential
It will take some Russian ground -
The theme song for Germany’s turn is the previous link. But when listening to that song, read the following words:
Breaking my back just to play this game
I�ve got seventeen stacks and you�re holding just the same
I�m breaking my back just to play this game
But heaven ain�t close in a place like this
I�ll keep on my toes and hope my guys don�t miss
Cause heaven ain�t close in a place like this
I said heaven ain�t close in a place like this
Bring Russia down, bring Russia down tonight
We�ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potentialReady? Let�s roll into somewhere new
This war is taking its toll but there�s still so much I can doCause heaven ain�t close in a place like this
I said heaven ain�t close in a place like this
Bring Russia down, bring Russia down tonight
We�ll attack in daytime or in moonlightWell somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potential
It will take some Russian groundTaking Moscow is the key
I said take it, make it please
I will figure out how
All I�m gonna do is try[x3]
Somebody told me
I could play Deutschland
Which looked a lot like Finnland
In February of last year
It�s not confidential
Germany�s got potential
It will take some Russian groundL O L o/
Well somebody told me…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
7 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Novgorod
3 armour and 1 mech_infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
12 infantry moved from Amur to Korea
6 infantry moved from Timguska to Novosibirsk
8 infantry moved from Belarus to Bryansk
6 artilleries and 5 infantry moved from Belarus to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Russians win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 armour, 13 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Russians win with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 armour moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Russia to Bryansk
2 fighters moved from Novgorod to Vologda
3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Rostov to Bryansk
7 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
4 artilleries, 4 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
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