Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I thought he might do sea lion last round, but japan kind of threw me off… but I do tell people, if you don’t declare war with japan, you may as well have fun with the russians, beats doing nothing.
I just realized we are playing version 2.7 of global
Garg, I blame you.
I wouldn’t care too much, except that there are some very important fixes from 2.7 to 3.1
Everyone go update your map to make sure the next game you start begins with 3.1
Anyway, updating won’t change a game that has already begun.
Does anyone want to recreate the board using 3.1?
(i don’t have time to)
fuck…
Can’t we just continue?
I don’t have time to update/crossover either… and I wouldn’t “trust” satin P :D
Cow?
I don’t trust me either. I’m not even sure that I wasn’t drunk when I did J1.
moo ok. moo.
@Cow:
moo ok. moo.
does that mean you will fix the setup with edit mode on 3.1?
or just continue with the potentially buggy 2.7?
We are missing out on the following:
3.1
Created game option to force tech tokens to be removed after rolling them, regardless of success.
Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
**Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
Created game option that prevent unescorted transports from conducting amphibious assaults. **
3.0
Added all technology to Global 1940.
Allowed paratroopers to be moved in a second combat movement phase.
Made bonus for Mech Infantry work correctly.
Made Rockets go 4 spaces and not fly over neutrals.
Allowed UK_Pacific to share the cost of researching technology.
Made British share all technology with UK_Pacific.
Allowed Convoy Blockades to roll dice (you can turn this off in game options).
Allowed Low Luck for Strategy Bombing and Rockets to be set again.
**Stopped British air units from dying if UK_Pacific was building a factory under them.
Forced Tactical Bombers to only be able to target airfields and harbours.
Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present. **
2.9
**Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
Allowed Chinese units to enter Burma and Kwangtung.
Made all factories on originally Chinese territories be deleted if China controls them.
Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
Deleted connection between Newfoundland Labrador and 121 Sea Zone.
Deleted connection between Rio de Oro and French West Africa.
Added connection between Rio de Oro and Algeria.
Deleted connection between Eastern Persia and 79 Sea Zone. **
2.8
Fixed issue with Japanese objective for Trade with America.
Allowed user to choose AA casualties.
Garg, update your map!
I will fix it. Just give me a second geez I needed to get some aligator pics to show you how this works.
I mean the allies did have to show stalin an aligator drawing and explain how the allies will conduct their operations.
The Aligator is going to swallow one of us. As long as someone is wrestling the aligator, USA can punch the belly and make him spit someone out.
So you got to wrestle the aligator. Do you see now?
Ok, so that’s Italy on the ground…
Just wait until Momma or Pappa alligator show up, and swallow those puppies whole!
ok all you got to do is edit japan. all the stats match units everything perfect. Just have to edit move japan’s stuff in position.
I even recreated the battles and edited in results. IF you thought the axis were unlucky you should have seen the recreated battle results.
LOL how bad?
And for who?
Dloading the latest map for 1.6.1.0…
hey give me a second I will fix japan.
ok everything matches up. double check the stuff and go.
oh garg, italy is the aligator’s tail, uk is biting it.
You can’t tell me the axis did not look like a gater in WWII. The allies looked like wrestlers grabbing the mouth in stalingrad, punching the belly of italy, and hopping on the tail in normandy.
That is how it was explained to Stalin by FDR/Church, Stalin did not understand until it was put in those terms. He probably thought the rest of the allies were insane and just said went with the plan.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
3 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
1 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Yenisey : 1 flag, 7 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 13 infantry
Timguska : 1 flag, 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 artillery and 6 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 infantry and 3 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 34 / 34
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 10 / 16
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
cute picture!
someone else can double check the Edit the Cow did to make the game up to date on 3.1 map. I did not have time to check at all. i only did my turn.