Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
i mean 1 sub vs 1 dd, but you get the point. no scramble from uk.
cow, don’t tell him your scramble orders until he asks for them…
let him think that just maybe you will scramble or not scramble to anything…
comon… information warfare!
and here is anzac and france:
(you know if your right-click in the history panel, you can show the turn summary a second time!)
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 infantry moved from Malaya to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
cow, don’t tell him your scramble orders until he asks for them…
let him think that just maybe you will scramble or not scramble to anything…
comon… information warfare!
LOL…
Cow When I play my german move today, what will your scramble orders against SBR be? :P 2 bombers on London I’m thinking.
no scramble interceptor… that is stupid 2 roll vs 1.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 119 Sea Zone
1 cruiser moved from 119 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 119 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eire
Battle in Scotland
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 2 mech_infantrys
French defend with 1 artillery
Germans roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Holland Belgium, round 1 : 1/5 hits
French roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Holland Belgium from French with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/7 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 infantry moved from Finland to Norway
6 armour moved from France to Western Germany
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
9 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
I really wasn’t intending or planning on doing sea-lion… but with the Italian fleet destroyed anyways lol… and limited british Air Power…
Why the hell not?
I called it last round lol.
Well… you all mine now boy!
yeah I am not worried about it.
psst Garg. Sea Lion is not worth the hassle dude.
I mean italy slamming my fleet made sense, because germany wanted to do sea lion. It was a coin flip, battle and most people would clash with 50/50 odds. Obviously Italy needed that stuff dead so germany could take london.
At least italy made his +5 bonus for that round. losing the inf and armor to a single inf… now that sucked.
As far as the last uk fighter goes… that flies back to london and is a pretty big deal for big fights like that, because it could fire potentially 5 rounds worth of combat.
I thought he might do sea lion last round, but japan kind of threw me off… but I do tell people, if you don’t declare war with japan, you may as well have fun with the russians, beats doing nothing.
I just realized we are playing version 2.7 of global
Garg, I blame you.
I wouldn’t care too much, except that there are some very important fixes from 2.7 to 3.1
Everyone go update your map to make sure the next game you start begins with 3.1
Anyway, updating won’t change a game that has already begun.
Does anyone want to recreate the board using 3.1?
(i don’t have time to)
fuck…
Can’t we just continue?
I don’t have time to update/crossover either… and I wouldn’t “trust” satin P :D
Cow?
I don’t trust me either. I’m not even sure that I wasn’t drunk when I did J1.
moo ok. moo.
@Cow:
moo ok. moo.
does that mean you will fix the setup with edit mode on 3.1?
or just continue with the potentially buggy 2.7?
We are missing out on the following:
3.1
Created game option to force tech tokens to be removed after rolling them, regardless of success.
Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
**Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
Created game option that prevent unescorted transports from conducting amphibious assaults. **
3.0
Added all technology to Global 1940.
Allowed paratroopers to be moved in a second combat movement phase.
Made bonus for Mech Infantry work correctly.
Made Rockets go 4 spaces and not fly over neutrals.
Allowed UK_Pacific to share the cost of researching technology.
Made British share all technology with UK_Pacific.
Allowed Convoy Blockades to roll dice (you can turn this off in game options).
Allowed Low Luck for Strategy Bombing and Rockets to be set again.
**Stopped British air units from dying if UK_Pacific was building a factory under them.
Forced Tactical Bombers to only be able to target airfields and harbours.
Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present. **
2.9
**Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
Allowed Chinese units to enter Burma and Kwangtung.
Made all factories on originally Chinese territories be deleted if China controls them.
Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
Deleted connection between Newfoundland Labrador and 121 Sea Zone.
Deleted connection between Rio de Oro and French West Africa.
Added connection between Rio de Oro and Algeria.
Deleted connection between Eastern Persia and 79 Sea Zone. **
2.8
Fixed issue with Japanese objective for Trade with America.
Allowed user to choose AA casualties.
Garg, update your map!
I will fix it. Just give me a second geez I needed to get some aligator pics to show you how this works.