Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Need OOL for sz42 and whether you want to kamikaze sz6.
@seththenewb:
Need OOL for sz42 and whether you want to kamikaze sz6.
Mababa just left my place, and we discussed this. He’s in a hurry, and asked me to respond.
First, sending planes to the Japan sea zone is not a legal move. The fighter and tactical bomber need to move four spaces to get to that sea zone. Even with the Hawaii airbase, that still leaves them with just one movement point after the battle is over. They cannot make it to a legal landing spot with that last movement point.
In answer to your question about sz 6, Japan would not like to kamikaze it.
For the OOL in sz 42, it’s the following:
1. injure battleships
2. sub
3. destroyers
4. cruisers
5. lose one fighter
6. injure carrier
7. loser the other fighter
8. finish off carrier
9 finish off the battleships
However, if the U.S. incurs an injury to its carrier, then “injure carrier” moves from #6 on the above list to #2.
I can get a carrier to sz7 to pick up the air hitting sz6. Let me know if this changes your decision to kamikaze and then I’ll start rolling. I prefer to move stuff that I don’t have to in the noncom phase, even if it’s extremely unlikely I’ll lose both planes. I’ve been burned before by moving stuff with the assumption on how a battle would go.
Also, attacker rolls first so you won’t know what the defender’s casualties are before having to make your own selection. I won’t be able to tell you if my cv took a hit or not as I won’t know what I’ll end up picking until I see your defensive fire. I do have a general idea of what I want though, but I’m not tipping my hand just yet. :wink:
I’d be happy to roll it round by round and I’ll probably end up doing so anyway. Just trying to get a sense of your ool to get into the next round before having to post a map if possible.
@seththenewb:
I can get a carrier to sz7 to pick up the air hitting sz6. Let me know if this changes your decision to kamikaze and then I’ll start rolling. I prefer to move stuff that I don’t have to in the noncom phase, even if it’s extremely unlikely I’ll lose both planes. I’ve been burned before by moving stuff with the assumption on how a battle would go.
You are right about the carrier. Sorry about that–didn’t get much sleep last night.
No kamikazes in the Japan sea battle.
As for the OOL, if the U.S. takes a hit to its carrier in combat round X, Japan intends to take a hit to its own carrier in combat round X + 1.
1st round sz6 - sub missed, 1 first round hit. Take the hit on sub or dd? Haven’t rolled your DD yet.
@seththenewb:
1st round sz6 - sub missed, 1 first round hit. Take the hit on sub or dd? Haven’t rolled your DD yet.
Take the hit on the DD
sz6 cwol, cel twol inf
Jav Sz
First round losses
IJN: ss, 2dd, 2bb hit
USN: 2ss, CV, bb hit
2nd Rd US hits 4
Would I be correct thinking the OOL would be dd, 2ca, cv hit? It’s a bigger battle, so I just wanted to double tap.
US has 3dd, 2ca, 2ftr, bb(d) left.
@seththenewb:
US has 3dd, 2ca, 2ftr, bb(d) left.
Thanks for the double tap. Japan has decided to revert to the following OOL:
1. injure battleships
2. sub
3. destroyers
4. cruisers
5. lose one fighter
6. injure carrier
7. loser the other fighter
8. finish off carrier
9 finish off the battleships
Which means take the hits on the dd, 2 CA, and fighter.
2 US fighters, bb(d) vs cv, ftr, 2bb(d)
One hit, what’s the hit on?
fighter
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is -42
Casualties for Japanese: 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Recording Battle Statistics
Non Combat Move - Americans
4 bombers moved from Eastern United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Recording Battle Statistics
Non Combat Move - British
3 aaGuns, 3 artilleries and 11 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
1 infantry moved from West India to India
2 mech_infantrys moved from India to Burma
1 armour moved from Syria to Iraq
1 bomber moved from Trans-Jordan to India
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from British Somaliland to Belgian Congo
1 armour and 1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
British undo move 4.
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some units change owners in territory India
Forgot UK pac :roll:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
2 infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Kamikaze in sz35? I’m going to assume keep best D in sz42 as well.
One suicide in sz 35.