sent a chat so we don’t clutter up this thread
XDAP-2.1: Numenoreons vs Team Mountain High
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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Good theme song for I2!
This is the theme song for Germany’s third turn. This theme song requires a little explanation.
The Neverending Story (German: Die unendliche Geschichte) is a German fantasy novel by Michael Ende, first published in 1979. The standard English translation, by Ralph Manheim, was first published in 1983. The novel was later adapted into several films.
The NeverEnding Story (German: Die unendliche Geschichte) is a 1984 German/American epic fantasy film based on the novel of the same name written by Michael Ende. The film was directed and co-written by Wolfgang Petersen (his first English-language film) . . . At the time of its release, it was the most expensive film produced outside of the USA or the USSR.
Game History
Round :3
Purchase Units - Germans
Germans buy 11 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 fighter moved from Bulgaria to Caucasus
1 tactical_bomber moved from Bulgaria to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Baltic States
1 armour, 5 artilleries and 24 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 1 armour, 5 artilleries and 24 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 tactical_bomber
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Caucasus to Romania
1 tactical_bomber moved from Caucasus to Romania
1 bomber moved from Caucasus to Eastern Poland
1 armour moved from Greece to Romania
1 fighter moved from Bulgaria to Western Germany
1 tactical_bomber moved from Bulgaria to Western Germany
1 bomber moved from Bessarabia to Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
3 aaGuns, 3 artilleries and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Normandy Bordeaux to France
2 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Alexandria to EgyptPlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 artilleries and 5 infantry moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
5 artilleries and 23 infantry moved from Bryansk to Belarus
1 armour moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour moved from Novgorod to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Belarus
Russians attack with 1 armour, 7 artilleries and 31 infantry
Germans defend with 1 infantry
Russians winRussians winGermans win with no units remaining with no units remaining, taking Belarus from Germans with 1 armour, 7 artilleries and 30 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour, 7 artilleries and 30 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
6 infantry moved from Yenisey to Timguska
4 infantry moved from Sakha to Amur
8 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
1 armour, 4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
You got some lucky dice :(
The afro man won out with some smooth moves. :mrgreen:Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 2 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
2 infantry moved from Kiangsi to Kwangtung
3 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from UK_Pacific
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
2 carriers moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Sumatra
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 cruisers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
2 battleships moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 10 infantry moved from Jehol to Manchuria
2 fighters and 1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win with 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Sumatra to 79 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 fighters moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Malaya to Siam
1 aaGun moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber could not land in Malaya and was removedPlace Units - Japanese
1 airfield placed in Kwangsi
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Almost replied with the wrong game. Would have been a lucky break for you as we were getting destroyed in that one. My theme song by the way is youtube.com/watch?v=Tng4OluHqsk
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Need OOL for sz42 and whether you want to kamikaze sz6.
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@seththenewb:
Need OOL for sz42 and whether you want to kamikaze sz6.
Mababa just left my place, and we discussed this. He’s in a hurry, and asked me to respond.
First, sending planes to the Japan sea zone is not a legal move. The fighter and tactical bomber need to move four spaces to get to that sea zone. Even with the Hawaii airbase, that still leaves them with just one movement point after the battle is over. They cannot make it to a legal landing spot with that last movement point.
In answer to your question about sz 6, Japan would not like to kamikaze it.
For the OOL in sz 42, it’s the following:
1. injure battleships
2. sub
3. destroyers
4. cruisers
5. lose one fighter
6. injure carrier
7. loser the other fighter
8. finish off carrier
9 finish off the battleshipsHowever, if the U.S. incurs an injury to its carrier, then “injure carrier” moves from #6 on the above list to #2.
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I can get a carrier to sz7 to pick up the air hitting sz6. Let me know if this changes your decision to kamikaze and then I’ll start rolling. I prefer to move stuff that I don’t have to in the noncom phase, even if it’s extremely unlikely I’ll lose both planes. I’ve been burned before by moving stuff with the assumption on how a battle would go.
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Also, attacker rolls first so you won’t know what the defender’s casualties are before having to make your own selection. I won’t be able to tell you if my cv took a hit or not as I won’t know what I’ll end up picking until I see your defensive fire. I do have a general idea of what I want though, but I’m not tipping my hand just yet. :wink:
I’d be happy to roll it round by round and I’ll probably end up doing so anyway. Just trying to get a sense of your ool to get into the next round before having to post a map if possible.
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@seththenewb:
I can get a carrier to sz7 to pick up the air hitting sz6. Let me know if this changes your decision to kamikaze and then I’ll start rolling. I prefer to move stuff that I don’t have to in the noncom phase, even if it’s extremely unlikely I’ll lose both planes. I’ve been burned before by moving stuff with the assumption on how a battle would go.
You are right about the carrier. Sorry about that–didn’t get much sleep last night.
No kamikazes in the Japan sea battle.
As for the OOL, if the U.S. takes a hit to its carrier in combat round X, Japan intends to take a hit to its own carrier in combat round X + 1.
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1st round sz6 - sub missed, 1 first round hit. Take the hit on sub or dd? Haven’t rolled your DD yet.
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@seththenewb:
1st round sz6 - sub missed, 1 first round hit. Take the hit on sub or dd? Haven’t rolled your DD yet.
Take the hit on the DD
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sz6 cwol, cel twol inf
Jav Sz
First round losses
IJN: ss, 2dd, 2bb hit
USN: 2ss, CV, bb hit2nd Rd US hits 4
Would I be correct thinking the OOL would be dd, 2ca, cv hit? It’s a bigger battle, so I just wanted to double tap. -
US has 3dd, 2ca, 2ftr, bb(d) left.
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@seththenewb:
US has 3dd, 2ca, 2ftr, bb(d) left.
Thanks for the double tap. Japan has decided to revert to the following OOL:
1. injure battleships
2. sub
3. destroyers
4. cruisers
5. lose one fighter
6. injure carrier
7. loser the other fighter
8. finish off carrier
9 finish off the battleshipsWhich means take the hits on the dd, 2 CA, and fighter.
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2 US fighters, bb(d) vs cv, ftr, 2bb(d)
One hit, what’s the hit on?
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fighter
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is -42
Casualties for Japanese: 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
4 bombers moved from Eastern United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 86 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
1 fighter and 9 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from ItaliansCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Recording Battle StatisticsNon Combat Move - British
3 aaGuns, 3 artilleries and 11 infantry moved from India to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
1 infantry moved from West India to India
2 mech_infantrys moved from India to Burma
1 armour moved from Syria to Iraq
1 bomber moved from Trans-Jordan to India
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from British Somaliland to Belgian Congo
1 armour and 1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
British undo move 4.
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
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