I’m posting an update on one of the games from above. I’ll start with the screen shot:

As you can see, things are looking up for me. I saved my money for about 10 turns and then all at once bought 17 bombers, 8 fighters, and a factory in Iberia (if you look close you can see the corner of the factory peeking out from behind the 2 columns of infantry in Spain). The factory was just a diversion to pull some of Grey’s naval units away from the Barents Sea (the sea zone adjacent to Russia), but it didn’t work. However, with all those bombers and fighters I killed off all of the sea units and immediately began rebuilding my navy.
I then launched an attack on North America by way of the Arctic Circle(the sea zone that stretches across the entire top of the map). This also has been mainly a diversion(income generating operation) so that I can continue to build my navy so as to neutralize Grey’s naval superiority.
One thing I’m sure you all are noticing are the large number of units, both naval and land. The reason for this is two-fold:
1st - This game has lasted MUCH longer than most. It is currently the 85th turn (1 turn = 1 year), but most of the games I play last between 10 & 20 turns.
2nd - This game had an interesting and original (I’d never played one like it before) twist. The player who created the game set as a rule that no player could have more than 1 NAP at a time. This created a situation where almost everyone paired off (I on the other hand didn’t form any agreements until after Yellow’s original partner, Pink, was killed off, ironically by Yellow.) and no one could get an advantage over their opponents. This resulted in everyone building, and building, and building always looking for an opening, but rarely seeing it.