@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg
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Italy had exceptionally bad luck and all my units missed in the first round of combat, so the program didn’t need to ask you about casualties.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 2 artilleries
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 3/4 hits
British roll dice for 2 artilleries in Trans-Jordan, round 1 : 0/2 hits
2 artilleries owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 16 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 41 / 58
Russians : 35 / 35
Japanese : 59 / 70
Americans : 52 / 77
Chinese : 10 / 10
British : 30 / 33
UK_Pacific : 1 / 0
Italians : 19 / 23
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 artilleries moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Tunisia to Libya
Combat - French
Battle in Trans-Jordan
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Battle in Libya
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Did you mean not to place the ANZAC destroyer you bought?
yes i thought it mit be a wast of time
Ok, just making sure.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Norway to Karelia
Germans take Karelia from Russians
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Romania to Bessarabia
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 1 : 4/8 hits
Russians roll dice for 2 infantry in Novgorod, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 4 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 aaGun, 9 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
10 artilleries and 5 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
3 infantry moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
Place Units - Germans
6 mech_infantrys placed in Germany
3 infantry placed in Norway
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Production/PUs Summary :
Germans : 45 / 60
Russians : 31 / 35
Japanese : 59 / 70
Americans : 52 / 77
Chinese : 10 / 10
British : 30 / 33
UK_Pacific : 1 / 0
Italians : 18 / 23
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
3 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 armour, 3 artilleries and 17 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Vologda to Smolensk
4 infantry moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery and 4 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Japan to Jehol
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Siam
1 bomber moved from Paulau Island to Siam
1 fighter moved from 41 Sea Zone to Siam
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Japanese take Caroline Islands from Americans
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Paulau Island to Jehol
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Jehol, round 1 : 0/4 hits
2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 2 : 2/8 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siam, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to 33 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 41 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Siam to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from Siam to French Indo China
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in Japan
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 44 / 60
Russians : 31 / 32
Japanese : 64 / 74
Americans : 52 / 77
Chinese : 7 / 10
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Eastern United States to 91 Sea Zone
5 bombers moved from 91 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
British take Sardinia from Italians
Combat - British
Battle in Trans-Jordan
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
1 tactical_bomber owned by the British retreated
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 armour placed in Iraq
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to Egypt
1 aaGun moved from Northern Italy to Southern Italy
5 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 93 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,4,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 3 PUs (15 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Production/PUs Summary :
Germans : 44 / 60
Russians : 31 / 32
Japanese : 62 / 74
Americans : 52 / 72
Chinese : 9 / 10
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Libya to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
5 infantry moved from Romania to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Norway to Finland
4 aaGuns, 1 artillery and 8 infantry moved from Western Germany to Northern Italy
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1,1,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Production/PUs Summary :
Germans : 45 / 58
Russians : 30 / 32
Japanese : 62 / 74
Americans : 52 / 72
Chinese : 9 / 10
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
3 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
12 infantry moved from Vologda to Smolensk
2 aaGuns moved from Vologda to Smolensk
8 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 1 harbour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 1 : 6/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 1 : 3/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
2 artilleries and 4 infantry moved from 34 Sea Zone to Paulau Island
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Jehol to Anhwe
1 armour moved from Yunnan to Anhwe
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from India to Yunnan
1 bomber moved from Szechwan to Anhwe
1 bomber moved from Kweichow to Anhwe
2 fighters and 2 tactical_bombers moved from Kweichow to Shantung
Place Units - Japanese
1 artillery placed in French Indo China
1 transport placed in 36 Sea Zone
1 harbour placed in Paulau Island
2 mech_infantrys placed in India
1 mech_infantry placed in French Indo China
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 44 / 58
Russians : 31 / 31
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 5 / 10
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If you decide to attack SZ46 or SZ54 please wait for me to pick OOL.