Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 14 Sea Zone
3 armour moved from United Kingdom to 7 Sea Zone
3 infantry moved from United Kingdom to 7 Sea Zone
3 armour, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
3 armour moved from 5 Sea Zone to Germany
3 infantry moved from 5 Sea Zone to Germany
3 armour moved from Western Europe to Germany
2 fighters moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 infantry moved from Trans-Jordan to Anglo Egypt
British take Anglo Egypt from Germans
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 submarine moved from 46 Sea Zone to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
Combat - British
Battle in 14 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Germany
British attack with 6 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
AA guns fire in Germany : 0/3 hits
British roll dice for 6 armour, 1 bomber, 2 fighters and 3 infantry in Germany, round 1 : 3/12 hits
Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Germany, round 1 : 4/6 hits
3 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Germany
British roll dice for 5 armour, 1 bomber and 2 fighters in Germany, round 2 : 3/8 hits
Germans roll dice for 2 armour and 1 fighter in Germany, round 2 : 2/3 hits
2 armour owned by the British , 2 armour owned by the Germans and 1 fighter owned by the Germans lost in Germany
British captures 23PUs while taking Germans capital
British win, taking Germany from Germans with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 armour and 3 infantry
Non Combat Move - British
1 bomber moved from Germany to Caucasus
2 fighters moved from Germany to Western Europe
1 fighter moved from 14 Sea Zone to Trans-Jordan
3 cruisers moved from 7 Sea Zone to 11 Sea Zone
1 battleship moved from 7 Sea Zone to 11 Sea Zone
Place Units - British
2 armour, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 50 PUs; end with 75 PUs total
Territory Summary for British :
Eastern Canada : 1 flag, 1 armour
Germany : 1 flag, 1 aaGun, 3 armour and 1 factory
Australia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 fighter
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry
Western Europe : 1 flag, 1 aaGun and 2 fighters
New Zealand : 1 flag, 1 infantry
Caucasus : 1 flag, 1 bomber
Anglo Egypt : 1 flag, 1 infantry
Western Canada : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 3 transports
11 Sea Zone : 1 flag, 1 battleship and 3 cruisers
48 Sea Zone : 1 flag, 1 submarine and 1 transport
Production/PUs Summary :
Russians : 40 / 44
Germans : 11 / 0
British : 50 / 75
Japanese : 23 / 28
Americans : 42 / 44
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indochina to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 bomber moved from Okinawa to 47 Sea Zone
1 fighter moved from 58 Sea Zone to 47 Sea Zone
1 destroyer moved from 58 Sea Zone to 49 Sea Zone
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
1 destroyer moved from 61 Sea Zone to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Kwantung to China
1 fighter moved from Kwantung to China
1 infantry moved from Kwantung to China
1 fighter moved from 60 Sea Zone to China
1 fighter moved from Japan to 56 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 2 battleships and 1 transport
Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships and 1 transport in 47 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Japanese lost in 47 Sea Zone
Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships and 1 transport in 47 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Japanese lost in 47 Sea Zone
Americans win with 2 battleships and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Battle in China
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in China, round 1 : 3/4 hits
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship in India, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in India
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 56 Sea Zone and was removed
1 fighter moved from China to 60 Sea Zone
1 fighter moved from China to Kwantung
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 57 Sea Zone
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
2 units repaired.
Territory Summary for Japanese :
Kwantung : 1 flag, 1 fighter
East Indies : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 2 infantry
Japan : 1 flag, 1 aaGun, 1 factory, 1 fighter and 6 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 flag, 1 destroyer
57 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 battleship and 1 transport
60 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transport
62 Sea Zone : 1 flag, 1 armour, 1 infantry, 1 submarine and 1 transport
58 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Production/PUs Summary :
Russians : 40 / 44
Germans : 11 / 0
British : 50 / 75
Japanese : 25 / 25
Americans : 40 / 44
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
2 battleships moved from 47 Sea Zone to 35 Sea Zone
1 transport moved from 47 Sea Zone to 35 Sea Zone
3 armour moved from Western Europe to Southern Europe
3 infantry moved from Western Europe to Southern Europe
1 cruiser moved from 13 Sea Zone to 15 Sea Zone
3 transports moved from 7 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 armour, 1 infantry, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 infantry and 1 transport
Battle in 35 Sea Zone
Americans attack with 2 battleships and 1 transport
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 battleships and 1 transport remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Southern Europe
Americans attack with 3 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 4 infantry
Americans roll dice for 3 armour and 3 infantry in Southern Europe, round 1 : 1/6 hits
Germans roll dice for 1 armour and 4 infantry in Southern Europe, round 1 : 2/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Europe
Americans roll dice for 3 armour and 1 infantry in Southern Europe, round 2 : 3/4 hits
Germans roll dice for 1 armour and 3 infantry in Southern Europe, round 2 : 3/4 hits
3 infantry owned by the Germans , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Europe
Americans roll dice for 1 armour in Southern Europe, round 3 : 0/1 hits
Germans roll dice for 1 armour in Southern Europe, round 3 : 0/1 hits
Americans roll dice for 1 armour in Southern Europe, round 4 : 1/1 hits
Germans roll dice for 1 armour in Southern Europe, round 4 : 0/1 hits
1 armour owned by the Germans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 4 infantry
Casualties for Americans: 2 armour and 3 infantry
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 55 Sea Zone
2 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs total
1 unit repaired.
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Eastern United States : 1 flag, 1 aaGun, 5 armour, 1 factory and 2 infantry
Buryatia S.S.R. : 1 flag, 1 bomber
63 Sea Zone : 1 flag, 1 destroyer
9 Sea Zone : 1 flag, 3 transports
15 Sea Zone : 1 flag, 1 cruiser
55 Sea Zone : 1 flag, 2 battleships, 1 destroyer, 1 submarine and 2 transports
35 Sea Zone : 1 flag, 2 battleships and 1 transport
Production/PUs Summary :
Russians : 40 / 44
Germans : 5 / 0
British : 50 / 75
Japanese : 25 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
3 armour moved from Russia to Sinkiang
4 armour moved from Caucasus to India
2 fighters moved from Ukraine S.S.R. to Sinkiang
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Russians
Battle in Eastern Europe
Russians attack with 4 armour and 1 infantry
Germans defend with 2 armour
Russians roll dice for 4 armour and 1 infantry in Eastern Europe, round 1 : 2/5 hits
Germans roll dice for 2 armour in Eastern Europe, round 1 : 0/2 hits
2 armour owned by the Germans lost in Eastern Europe
Russians win, taking Eastern Europe from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Non Combat Move - Russians
Place Units - Russians
2 armour placed in Caucasus
2 bombers and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Territory Summary for Russians :
Manchuria : 1 flag, 2 infantry
India : 1 flag, 4 armour
Soviet Far East : 1 flag, 2 infantry
Eastern Europe : 1 flag, 4 armour and 1 infantry
Norway : 1 flag
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Sinkiang : 1 flag, 3 armour and 2 fighters
Balkans : 1 flag
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 2 bombers, 1 factory and 1 fighter
8 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 43 / 43
Germans : 2 / 0
British : 50 / 75
Japanese : 25 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Turn Complete - Germans
Territory Summary for Germans :
Algeria : 1 flag, 1 armour and 1 artillery
Production/PUs Summary :
Russians : 43 / 43
Germans : 2 / 0
British : 50 / 75
Japanese : 25 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 5 bombers and 1 factory; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to French Indochina
British take French Indochina from Japanese
1 transport moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from Anglo Egypt to Libya
British take Libya from Germans
2 fighters moved from Western Europe to Algeria
3 armour moved from Germany to 5 Sea Zone
3 armour and 3 transports moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Eastern Canada to Alaska
1 battleship moved from 11 Sea Zone to 20 Sea Zone
3 cruisers moved from 11 Sea Zone to 20 Sea Zone
1 fighter moved from Trans-Jordan to Sinkiang
1 bomber moved from United Kingdom to Alaska
1 fighter moved from United Kingdom to Western Canada
1 bomber moved from Caucasus to Kwantung
1 submarine moved from 48 Sea Zone to 49 Sea Zone
Combat - British
Battle in Algeria
British attack with 2 fighters
Germans defend with 1 armour and 1 artillery
British roll dice for 2 fighters in Algeria, round 1 : 1/2 hits
Germans roll dice for 1 armour and 1 artillery in Algeria, round 1 : 2/2 hits
2 fighters owned by the British and 1 artillery owned by the Germans lost in Algeria
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for British: 2 fighters
Battle in Kwantung
British attack with 1 bomber
Japanese defend with 1 fighter
British roll dice for 1 bomber in Kwantung, round 1 : 1/1 hits
Japanese roll dice for 1 fighter in Kwantung, round 1 : 0/1 hits
1 fighter owned by the Japanese lost in Kwantung
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in 49 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 49 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 bomber moved from Kwantung to Sinkiang
Place Units - British
1 factory placed in India
5 bombers placed in Germany
Turn Complete - British
British collect 54 PUs; end with 54 PUs total
Territory Summary for British :
Germany : 1 flag, 1 aaGun, 5 bombers and 1 factory
Australia : 1 flag, 1 infantry
Alaska : 1 flag, 1 armour and 1 bomber
India : 1 flag, 1 aaGun and 1 factory
Borneo : 1 flag, 1 infantry
French Indochina : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
Western Europe : 1 flag, 1 aaGun
New Zealand : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 bomber and 1 fighter
Libya : 1 flag, 1 infantry
Western Canada : 1 flag, 1 fighter and 1 infantry
7 Sea Zone : 1 flag, 3 armour and 3 transports
35 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 1 battleship and 3 cruisers
Production/PUs Summary :
Russians : 43 / 43
Germans : 1 / 0
British : 54 / 54
Japanese : 22 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour and 1 battleship; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to French Indochina
1 infantry moved from China to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in French Indochina, round 1 : 0/2 hits
British roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in French Indochina, round 2 : 0/2 hits
British roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in French Indochina, round 3 : 0/2 hits
British roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in French Indochina, round 4 : 1/2 hits
British roll dice for 1 infantry in French Indochina, round 4 : 0/1 hits
1 infantry owned by the British lost in French Indochina
Japanese win, taking French Indochina from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 battleship placed in 60 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Territory Summary for Japanese :
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 6 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 destroyer
49 Sea Zone : 1 flag, 1 destroyer
57 Sea Zone : 1 flag, 1 submarine
60 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
62 Sea Zone : 1 flag, 1 submarine
58 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Production/PUs Summary :
Russians : 43 / 43
Germans : 1 / 0
British : 51 / 54
Japanese : 25 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships moved from 55 Sea Zone to 51 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 submarine moved from 55 Sea Zone to 51 Sea Zone
2 armour moved from Western United States to 55 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 51 Sea Zone
2 armour moved from 51 Sea Zone to Wake Island
2 infantry moved from 51 Sea Zone to Wake Island
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 battleships moved from 35 Sea Zone to 49 Sea Zone
1 bomber moved from Buryatia S.S.R. to Japan
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 2 battleships
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships in 49 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 battleships remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
Bombing raid in Japan costs: 2 production.
AA raid costs 2 production in Japan
Battle in 51 Sea Zone
Americans attack with 2 battleships, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 1 destroyer and 2 transports in 51 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 2 battleships, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 2 infantry in Wake Island, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Wake Island, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from 35 Sea Zone to 48 Sea Zone
1 bomber moved from Japan to Manchuria
3 transports moved from 9 Sea Zone to 10 Sea Zone
3 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 2 infantry and 3 transports moved from 10 Sea Zone to 19 Sea Zone
1 cruiser moved from 15 Sea Zone to 35 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Western United States
2 destroyers and 2 transports placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs total
1 unit repaired.
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Manchuria : 1 flag, 1 bomber
Alaska : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Western United States : 1 flag, 1 aaGun, 2 armour, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag, 2 armour and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
51 Sea Zone : 1 flag, 2 battleships, 1 destroyer, 1 submarine and 2 transports
49 Sea Zone : 1 flag, 2 battleships
48 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 2 destroyers and 2 transports
35 Sea Zone : 1 flag, 1 cruiser
19 Sea Zone : 1 flag, 3 armour, 2 infantry and 3 transports
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 43 / 43
Germans : 1 / 0
British : 51 / 54
Japanese : 25 / 25
Americans : 46 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians buy 5 armour and 1 factory; Remaining resources: 3 PUs;
Combat Move - Russians
4 armour moved from India to French Indochina
1 armour moved from Sinkiang to Kwantung
Americans take China from Japanese
Russians take Kwantung from Japanese
2 armour moved from Sinkiang to Manchuria
2 fighters moved from Sinkiang to Manchuria
2 bombers moved from Russia to French Indochina
1 fighter moved from Russia to Manchuria
2 armour moved from Eastern Europe to Western Europe
2 armour moved from Eastern Europe to Germany
1 infantry moved from Eastern Europe to Germany
1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 armour moved from Caucasus to Trans-Jordan
Combat - Russians
Battle in French Indochina
Russians attack with 4 armour and 2 bombers
Japanese defend with 2 infantry
Russians roll dice for 4 armour and 2 bombers in French Indochina, round 1 : 1/6 hits
Japanese roll dice for 2 infantry in French Indochina, round 1 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in French Indochina
Russians roll dice for 3 armour and 2 bombers in French Indochina, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indochina
Russians win, taking French Indochina from Japanese with 3 armour and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
2 bombers moved from French Indochina to China
2 bombers moved from China to Manchuria
Place Units - Russians
1 factory placed in Manchuria
4 armour placed in Caucasus
1 armour placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 52 PUs total
Territory Summary for Russians :
Germany : 1 flag, 2 armour and 1 infantry
Manchuria : 1 flag, 2 armour, 2 bombers, 1 factory, 3 fighters and 2 infantry
Soviet Far East : 1 flag, 2 infantry
Eastern Europe : 1 flag
Kwantung : 1 flag, 1 armour
Norway : 1 flag
French Indochina : 1 flag, 3 armour
Trans-Jordan : 1 flag, 2 armour
Western Europe : 1 flag, 2 armour
Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
Balkans : 1 flag
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 armour and 1 factory
10 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 49 / 52
Germans : 1 / 0
British : 51 / 54
Japanese : 17 / 25
Americans : 48 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Turn Complete - Germans
Territory Summary for Germans :
Algeria : 1 flag, 1 armour
Production/PUs Summary :
Russians : 49 / 52
Germans : 1 / 0
British : 51 / 54
Japanese : 17 / 25
Americans : 48 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Sinkiang to Japan
1 bomber moved from Alaska to Japan
1 fighter moved from Sinkiang to Kwantung
1 battleship moved from 20 Sea Zone to 55 Sea Zone
3 cruisers moved from 20 Sea Zone to 55 Sea Zone
3 armour and 3 transports moved from 7 Sea Zone to 9 Sea Zone
1 bomber moved from Germany to Algeria
4 bombers moved from Germany to China
Combat - British
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 armour
British roll dice for 1 bomber in Algeria, round 1 : 1/1 hits
Germans roll dice for 1 armour in Algeria, round 1 : 0/1 hits
1 armour owned by the Germans lost in Algeria
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Strategic bombing raid in Japan
AA guns fire in Japan : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Japan costs: 4 production.
AA raid costs 4 production in Japan
Non Combat Move - British
1 bomber moved from Japan to Manchuria
1 bomber moved from Algeria to Anglo Egypt
Place Units - British
2 battleships placed in 35 Sea Zone
1 bomber placed in India
Turn Complete - British
British collect 51 PUs; end with 53 PUs total
Territory Summary for British :
Germany : 1 flag, 1 aaGun and 1 factory
Australia : 1 flag, 1 infantry
Manchuria : 1 flag, 1 bomber
Alaska : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 1 bomber and 1 factory
Kwantung : 1 flag, 1 fighter
Borneo : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
Western Europe : 1 flag, 1 aaGun
New Zealand : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 bomber
Western Canada : 1 flag, 1 fighter and 1 infantry
China : 1 flag, 4 bombers
9 Sea Zone : 1 flag, 3 armour and 3 transports
55 Sea Zone : 1 flag, 1 battleship and 3 cruisers
35 Sea Zone : 1 flag, 2 battleships and 1 transport
Production/PUs Summary :
Russians : 49 / 52
Germans : 1 / 0
British : 51 / 53
Japanese : 17 / 25
Americans : 48 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factories; Remaining resources: 19 PUs;
Japanese buy 1 aaGun, 1 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 carrier moved from 58 Sea Zone to 60 Sea Zone
1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters
British defend with 1 bomber; Russians defend with 2 armour, 2 bombers, 1 factory, 3 fighters and 2 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 fighters in Manchuria, round 1 : 2/2 hits
Russians roll dice for 2 armour, 4 bombers, 3 fighters and 2 infantry in Manchuria, round 1 : 6/11 hits
1 bomber owned by the Russians , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Manchuria
Russians win with 2 armour, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 bomber
Casualties for Americans: 1 bomber
Battle in Hawaiian Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 1 : 0/2 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 60 Sea Zone to Philipine Islands
Place Units - Japanese
1 transport placed in 60 Sea Zone
1 aaGun and 1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 18 PUs total
Territory Summary for Japanese :
Philipine Islands : 1 flag, 1 fighter
East Indies : 1 flag, 2 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 2 aaGuns, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
61 Sea Zone : 1 flag, 1 destroyer
52 Sea Zone : 1 flag, 1 battleship, 1 submarine and 1 transport
60 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 fighter and 1 transport
Production/PUs Summary :
Russians : 49 / 52
Germans : 1 / 0
British : 51 / 53
Japanese : 17 / 18
Americans : 48 / 46
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 battleship and 2 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships moved from 51 Sea Zone to 52 Sea Zone
1 submarine moved from 51 Sea Zone to 52 Sea Zone
1 destroyer moved from 51 Sea Zone to 52 Sea Zone
2 armour moved from Wake Island to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 armour, 1 infantry and 2 transports moved from 51 Sea Zone to 49 Sea Zone
2 armour moved from 49 Sea Zone to Philipine Islands
1 infantry moved from 49 Sea Zone to Philipine Islands
1 armour and 1 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 2 battleships, 1 destroyer and 1 submarine
Japanese defend with 1 battleship, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships and 1 destroyer in 52 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 52 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 2 battleships and 1 destroyer in 52 Sea Zone, round 2 : 2/3 hits
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 2 battleships, 1 destroyer and 1 submarine remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 1 submarine and 1 transport
Battle in Philipine Islands
Americans attack with 2 armour and 1 infantry
Japanese defend with 1 fighter
Americans roll dice for 2 battleships and 1 cruiser in Philipine Islands, round 1 : 3/3 hits
Japanese roll dice for 1 fighter in Philipine Islands, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philipine Islands
Americans win, taking Philipine Islands from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 45 Sea Zone
2 destroyers moved from 55 Sea Zone to 45 Sea Zone
3 armour, 2 infantry and 3 transports moved from 19 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship placed in 55 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
1 unit repaired.
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Philipine Islands : 1 flag, 2 armour
Western United States : 1 flag, 1 aaGun, 2 bombers, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
54 Sea Zone : 1 flag, 3 armour, 2 infantry and 3 transports
49 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
45 Sea Zone : 1 flag, 2 armour, 2 destroyers, 2 infantry and 2 transports
52 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 1 submarine
48 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 battleship
62 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Russians : 49 / 52
Germans : 1 / 0
British : 51 / 53
Japanese : 14 / 18
Americans : 51 / 53
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Russians
Russians buy 4 bombers; Remaining resources: 4 PUs;
Combat Move - Russians
2 armour moved from Trans-Jordan to India
4 armour moved from Caucasus to Sinkiang
1 armour moved from Russia to Yakut S.S.R.
1 bomber moved from Manchuria to Japan
1 submarine moved from 10 Sea Zone to 20 Sea Zone
2 armour moved from French Indochina to Kwantung
1 armour moved from Kwantung to Manchuria
3 fighters moved from Manchuria to 60 Sea Zone
Combat - Russians
Strategic bombing raid in Japan
AA guns fire in Japan : 0/1 hits
Bombing raid in Japan costs: 1 production.
AA raid costs 1 production in Japan
Battle in 60 Sea Zone
Russians attack with 3 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 fighter and 1 transport
Russians roll dice for 3 fighters in 60 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 transport in 60 Sea Zone, round 1 : 1/4 hits
2 carriers owned by the Japanese and 1 fighter owned by the Russians lost in 60 Sea Zone
Russians roll dice for 2 fighters in 60 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 60 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese lost in 60 Sea Zone
Russians roll dice for 2 fighters in 60 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 60 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Japanese lost in 60 Sea Zone
1 transport owned by the Japanese lost in 60 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 37
Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter and 1 transport
Casualties for Russians: 2 fighters
Non Combat Move - Russians
1 fighter moved from 60 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
Place Units - Russians
3 bombers placed in Manchuria
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 53 PUs total
Territory Summary for Russians :
Germany : 1 flag, 2 armour and 1 infantry
Manchuria : 1 flag, 3 armour, 4 bombers, 1 factory, 1 fighter and 2 infantry
India : 1 flag, 2 armour
Soviet Far East : 1 flag, 2 infantry
Eastern Europe : 1 flag
Kwantung : 1 flag, 2 armour
Yakut S.S.R. : 1 flag, 1 armour
Norway : 1 flag
French Indochina : 1 flag, 1 armour
Western Europe : 1 flag, 2 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 armour
Balkans : 1 flag
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 bomber and 1 factory
20 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 49 / 53
Germans : 1 / 0
British : 51 / 53
Japanese : 14 / 18
Americans : 51 / 53
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 4 bombers; Remaining resources: 5 PUs;
Combat Move - British
1 battleship moved from 55 Sea Zone to 57 Sea Zone
3 cruisers moved from 55 Sea Zone to 57 Sea Zone
3 armour and 3 transports moved from 9 Sea Zone to 19 Sea Zone
1 fighter moved from Kwantung to 61 Sea Zone
1 bomber moved from Manchuria to Japan
4 bombers moved from China to Japan
1 transport moved from 35 Sea Zone to 48 Sea Zone
2 battleships moved from 35 Sea Zone to 48 Sea Zone
1 bomber moved from India to East Indies
1 bomber moved from Anglo Egypt to Manchuria
1 infantry moved from Libya to Algeria
British take Algeria from Germans
Combat - British
Battle in East Indies
British attack with 1 bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber in East Indies, round 1 : 1/1 hits
Japanese roll dice for 2 infantry in East Indies, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in East Indies
British roll dice for 1 bomber in East Indies, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in East Indies
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 61 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 fighter in 61 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
AA guns fire in Japan : 2/5 hits
2 bombers killed by AA guns
Bombing raid in Japan costs: 10 production.
AA raid costs 10 production in Japan
Non Combat Move - British
3 bombers moved from Japan to Manchuria
1 fighter moved from 61 Sea Zone to Manchuria
1 bomber moved from East Indies to Borneo
1 fighter moved from Western Canada to Buryatia S.S.R.
Place Units - British
3 bombers placed in India
1 bomber placed in Germany
Turn Complete - British
British collect 52 PUs; end with 57 PUs total
Territory Summary for British :
Germany : 1 flag, 1 aaGun, 1 bomber and 1 factory
Australia : 1 flag, 1 infantry
Manchuria : 1 flag, 4 bombers and 1 fighter
Alaska : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 3 bombers and 1 factory
Borneo : 1 flag, 1 bomber and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
Western Europe : 1 flag, 1 aaGun
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Buryatia S.S.R. : 1 flag, 1 fighter
Western Canada : 1 flag, 1 infantry
57 Sea Zone : 1 flag, 1 battleship and 3 cruisers
48 Sea Zone : 1 flag, 2 battleships and 1 transport
19 Sea Zone : 1 flag, 3 armour and 3 transports
Production/PUs Summary :
Russians : 49 / 53
Germans : 0 / 0
British : 52 / 57
Japanese : 14 / 18
Americans : 51 / 53
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese repair 11 damage on 11 factories; Remaining resources: 7 PUs;
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs total
Territory Summary for Japanese :
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Japan : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory and 6 infantry
Caroline Islands : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 49 / 53
Germans : 0 / 0
British : 52 / 57
Japanese : 14 / 14
Americans : 51 / 53
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 battleships moved from 52 Sea Zone to 60 Sea Zone
1 destroyer moved from 52 Sea Zone to 60 Sea Zone
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 55 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
3 armour, 2 infantry and 3 transports moved from 54 Sea Zone to 56 Sea Zone
2 armour moved from Philipine Islands to 49 Sea Zone
2 armour and 2 transports moved from 49 Sea Zone to 60 Sea Zone
2 battleships moved from 49 Sea Zone to 60 Sea Zone
1 cruiser moved from 49 Sea Zone to 60 Sea Zone
1 transport moved from 48 Sea Zone to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 60 Sea Zone
2 destroyers moved from 45 Sea Zone to 60 Sea Zone
4 armour moved from 60 Sea Zone to Japan
2 infantry moved from 60 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 4 armour and 2 infantry
Japanese defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory and 6 infantry
Americans roll dice for 4 battleships and 1 cruiser in Japan, round 1 : 3/5 hits
Americans roll dice for 4 armour and 2 infantry in Japan, round 1 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Japan, round 1 : 3/8 hits
6 infantry owned by the Japanese , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 3 armour in Japan, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Japan, round 2 : 2/2 hits
1 armour owned by the Japanese , 2 armour owned by the Americans and 1 artillery owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 armour and 2 infantry
Non Combat Move - Americans
2 bombers moved from Western United States to Philipine Islands
Place Units - Americans
1 destroyer and 3 transports placed in 55 Sea Zone
3 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 73 PUs total
Territory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Philipine Islands : 1 flag, 2 bombers
Western United States : 1 flag, 1 aaGun, 3 armour, 1 factory and 5 infantry
Hawaiian Islands : 1 flag, 2 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Eastern United States : 1 flag, 1 aaGun, 2 armour and 1 factory
Japan : 1 flag, 2 aaGuns, 1 armour and 1 factory
56 Sea Zone : 1 flag, 3 armour, 2 infantry and 3 transports
57 Sea Zone : 1 flag, 1 battleship
55 Sea Zone : 1 flag, 1 destroyer and 3 transports
60 Sea Zone : 1 flag, 4 battleships, 1 cruiser, 4 destroyers, 1 submarine and 5 transports
Production/PUs Summary :
Russians : 49 / 53
Germans : 0 / 0
British : 52 / 57
Japanese : 6 / 0
Americans : 59 / 73
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 4 bombers; Remaining resources: 5 PUs;
Combat Move - Russians
4 bombers moved from Manchuria to Borneo
1 fighter moved from Manchuria to Philipine Islands
1 submarine moved from 20 Sea Zone to 53 Sea Zone
Non Combat Move - Russians
Place Units - Russians
3 bombers placed in Manchuria
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 54 PUs total
Territory Summary for Russians :
Germany : 1 flag, 2 armour and 1 infantry
Manchuria : 1 flag, 3 armour, 3 bombers, 1 factory and 2 infantry
India : 1 flag, 2 armour
Soviet Far East : 1 flag, 2 infantry
Philipine Islands : 1 flag, 1 fighter
Eastern Europe : 1 flag
Kwantung : 1 flag, 2 armour
Borneo : 1 flag, 4 bombers
Yakut S.S.R. : 1 flag, 1 armour
Norway : 1 flag
French Indochina : 1 flag, 1 armour
Western Europe : 1 flag, 2 armour
Caucasus : 1 flag, 1 aaGun and 1 factory
Sinkiang : 1 flag, 4 armour
Balkans : 1 flag
Ukraine S.S.R. : 1 flag
West Russia : 1 flag
Belorussia : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 2 bombers and 1 factory
53 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Russians : 49 / 54
Germans : 0 / 0
British : 52 / 57
Japanese : 6 / 0
Americans : 59 / 73
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 battleships and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
British take East Indies from Japanese
2 battleships moved from 48 Sea Zone to 47 Sea Zone
3 armour and 3 transports moved from 19 Sea Zone to 54 Sea Zone
1 battleship moved from 57 Sea Zone to 58 Sea Zone
3 cruisers moved from 57 Sea Zone to 58 Sea Zone
4 bombers moved from Manchuria to Philipine Islands
1 fighter moved from Manchuria to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Philipine Islands
3 bombers moved from India to Australia
1 fighter moved from Buryatia S.S.R. to Japan
Combat - British
Non Combat Move - British
Place Units - British
2 armour placed in India
1 transport placed in 35 Sea Zone
2 battleships placed in 7 Sea Zone
Turn Complete - British
British collect 56 PUs; end with 56 PUs total
Territory Summary for British :
Germany : 1 flag, 1 aaGun, 1 bomber and 1 factory
Australia : 1 flag, 3 bombers and 1 infantry
Alaska : 1 flag, 1 armour
India : 1 flag, 1 aaGun, 2 armour and 1 factory
Philipine Islands : 1 flag, 4 bombers and 1 fighter
Borneo : 1 flag, 1 bomber
East Indies : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 armour, 1 factory and 1 infantry
Western Europe : 1 flag, 1 aaGun
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Libya : 1 flag
Western Canada : 1 flag, 1 infantry
Japan : 1 flag, 1 fighter
7 Sea Zone : 1 flag, 2 battleships
54 Sea Zone : 1 flag, 3 armour and 3 transports
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 transport
47 Sea Zone : 1 flag, 2 battleships
58 Sea Zone : 1 flag, 1 battleship and 3 cruisers
Production/PUs Summary :
Russians : 49 / 54
Germans : 0 / 0
British : 56 / 56
Japanese : 2 / 0
Americans : 59 / 73
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :9
Turn Complete - Japanese
Territory Summary for Japanese :
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Caroline Islands : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 49 / 54
Germans : 0 / 0
British : 56 / 56
Japanese : 2 / 0
Americans : 59 / 73