XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    If only I could get it converted into a license plate for the front of my truck… :P

  • Customizer

    by the way guys,

    1.6.1 triplea includes a great new feature called “post after combat move”

    remember to turn it on any turn where you might have scrambling,
    then you can post the savegame automatically from triplea and directly ask if there will be any scrambling, and what the OOL is

    I plan on playing with it on any time i have potential scrambles or battles that need OOL

    (you turn it on during the PBEM menu, right after you load the savegame, but before you start playing)


  • Ok, cool. Thanks for the heads-up. That is definitely useful, especially for a newb-tard like myself. lol

  • Customizer

    i don’t understand scrambling the french fighter….

    either scramble all, or none.  the result of just scrambling the french is having 1 less defender for london but still not benefiting the battle in sz110 at all

    anyway, russian turn coming tonight

  • TripleA

    well it had two rolls… also I missed completely in a fight I usually get 2-3 fighter kills… come on now.

  • Liaison TripleA '11 '10

    LOL if you had scrambled all in that fight…

  • TripleA

    who knows maybe i would get 4 more hits… but then i wouldn’t be able to do any uk1 attacks.

  • TripleA

    110 sucked if you had done normal attacks, no scramble from me, but you would have your fighters and more subs on the field.

    neutral outcome. I am okay with it.

  • Customizer

    only in a Garg + Cow thread, can we get to 4 pages without even finishing R1

    (post in a sec)

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Volgograd to Turkmenistan
                2 infantry moved from Caucasus to Rostov
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 armour moved from Volgograd to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 flag, 6 infantry
        Buryatia : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
        Bryansk : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 infantry
        Rostov : 1 flag, 2 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 artillery and 6 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • @Veqryn:

    only in a Garg + Cow thread, can we get to 4 pages without even finishing R1

    (post in a sec)

    This made me laugh.  :lol: But hey, that’s Garg for ya. He talks the talk many a time, but he also backs it up with his play.

  • Liaison TripleA '11 '10

    For the Record.

    It’s not my fault if Satinpurple makes noob mistakes like attacking Russia J1, I have no idea what he’s going to do, and he won’t even talk to me on the phone…

  • TripleA

    what is wrong with attacking russia J1?

  • Customizer

    Garg, don’t give him too much pressure.

    Satinpurple, if it makes you feel better, this is my 2nd game ever of Global and/or Alpha anything.

  • TripleA

    PSSHH. I did J1 DOW everyone and attacked all powers for fun in a live game, I won that game and that was my first global.

  • TripleA

    Gargantua, don’t worry, even Rocky had a montage.

  • TripleA

    Kind of funny I was going to rush the atlantic after G1 to see if I can put the heat on italy. Might have to do a balance buy.

  • Liaison TripleA '11 '10

    ;)  I’m looking forward to seeing this J1 regardless.


  • You all will notice one extra set of rolls for Yunnan, or possibly you might see more than one, depending on how you look at it.

    We had a power flicker here, and my computer restarted after the first round of combat in Yunnan.

    Just thought I would give a heads-up, and I hope that this doesn’t cause any great concern. On the bright side, for the Allies, is I can only stand to lose from having to reroll.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                1 bomber moved from Japan to Yunnan
                3 infantry and 1 mech_infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 bomber moved from Japan to Hunan
                3 infantry moved from Manchuria to Amur
                4 infantry moved from Korea to Amur

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kwangsi
                1 bomber moved from Hunan to Kiangsu
                1 bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Manchuria
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Okinawa to 33 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Korea : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Kiangsu : 1 flag, 1 bomber
        Kiangsi : 1 flag, 1 artillery and 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Soviet Far East : 1 flag, 2 infantry
        Amur : 1 flag, 10 infantry and 1 mech_infantry
        Siberia : 1 flag, 1 armour and 1 infantry
        33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        4 Sea Zone : 1 flag, 1 transport
        5 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 3 transports

    Production/PUs Summary :

    Germans : 39 / 69
        Russians : 34 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.5k

Topics

1.8m

Posts