dice…
G40 World Domination practice DizzKnee (x) vs U-505 (game 2)
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So, basically there are almost never Major factories built? Â I mean, other than Korea (not Manchuria mind you, but Korea)?
Italy can upgrade their Northern Italy one, UK Pacific can put one in Kwang, and Germany has quite a few territories to put one in all of which would be foolish with the possible exception of Romania and even that is iffy.
Oh, and while I’m bitching (lol), WHY would it allow me to purchase an upgrade if I can’t possibly place it??
/rant
:)
For the same reason that you can build more units than you can place. Because it can.
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With all due respect, I really believe that you give up on games too easily. I mean, we have come this far after we said that after the G1 dicing. Those parameters are not necessarily what the game is centered around currently. We shall see….
All I can say is that it appears to me that there is a lot of play left in the position.
I’ve played long enough to know when a game is virtually hopeless. I’m sure it comes with great joy to pull out a game where you’re 1 second away from a 10 count, but, for me, it isn’t worth having to go through the other 99 games where I am slowly and painfully ground into dust. If I’m beat and I know it, I’m not going to make my opponent earn every inch of ground he or she already rightfully deserves.
That being said. I’ll admit that I am curious. So here you go. Let’s see what happens. Finish editing your turn.
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I understand what you are saying. At the same time, perhaps my experience is a bit different as I started playing tournament chess about 30 years ago. When I retired as a life master (U.S., not FIDE), I learned a few things (or few hundred lol). One, I will forever remember all of the rants and raves about this position or that being a losing position. Well, not necessarily was the position lost. Difficult to defend? Perhaps. But, then a high level player could sit down and easily defend the position that looked “lost”.
There is a difference between having an advantage, and having a WINNING advantage. Learning how to defend is how I became a master. I could attack with the very best of the best, but then when the attack went south or it was a position when I never had the attack, well, then I would fold in earlier days. But when I learned how to defend, to tenaciously defend and put difficult questions to my opponents who had the advantage, then and only then did I actually achieve my best level of play.
So, I do understand what you are saying when you say that you are not going to make your opponent earn every inch of ground he or she already rightfully deserves. Then again, “deserves” is a bit of a charged term. If your opponent “deserves” to earn the win, then he/she should graciously play on. This game is SO FULL of undiscovered possibilities!
Let’s just put it in perspective… chess consists of 64 squares and 32 pieces. Now, if there are so many possibilities to defend there, then think about THIS game which has more squares, more pieces, and DICE. :)
I believe that you have an advantage. I also believe that the German capital is under NO immediate threat, the Italian capital even less so, and then there is Japan. I would think it appropriate to at least continue play as Axis until one of my capitals falls. The rules say all three, and I know that is overkill (unless some weird VC thing is happening).
I’ll post here what I’ll edit the 20 IPC’s to before too long (have a few work emails to attend to) and we can go from there. Oh, and as a final note, I have no idea who really has the advantages in this game quite yet, which is why you are graciously playing me this series. So, you could be completely correct in your assessment – once again, no disrespect is meant whatsoever, my friend. :)
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Btw, I added a minor IC to Manchuria, and an inf and aa gun to Japan for the 20. Not ideal (I would have done it differently had I known lol), but if that works for you it does for me.
Also corrected a missed noncom move in China.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_upgrade, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
1 armour moved from Sakha to Buryatia
1 armour moved from Manchuria to Buryatia
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Shantung to Jehol
2 bombers moved from Kiangsu to Jehol
1 bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Jehol to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 harbour placed in Kiangsu
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 aaGun
EDIT: Removing units owned by Japanese from Suiyuyan: 1 armour and 1 artillery
EDIT: Adding units owned by Japanese to Tsagaan Olom: 1 aaGun, 1 armour and 1 artillery
EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor
EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 artillery
Manchuria : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 2 armour and 1 mech_infantry
Celebes : 1 flag, 1 fighter
Sumatra : 1 flag
44 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 48 / 44
Americans : 54 / 77
Chinese : 9 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 1 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
5 infantry placed in Eastern United States
1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 flag, 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
United Kingdom : 1 flag, 2 fighters
French Guiana : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 3 destroyers, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 48 / 44
Americans : 54 / 77
Chinese : 9 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 2 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Sikang to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 2/2 hits
2 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Sikang to Shensi
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Chahar
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 flag, 2 artilleries and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 artillery and 2 infantry
Hopei : 1 flag, 2 artilleries, 1 fighter and 4 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 45 / 44
Americans : 54 / 77
Chinese : 12 / 18
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
2 units repaired.
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to AnhweCombat - British
British creates battle in territory 109 Sea Zone
Battle in Morocco
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
British win, taking 109 Sea Zone from Germans, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
5 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,2,1,5,4,6,6,4,2
British collect 27 PUs (5 lost to blockades); end with 30 PUs totalTerritory Summary for British :
Kiangsi : 1 flag, 3 infantry
Yunnan : 1 flag, 1 armour and 1 infantry
Hunan : 1 flag, 3 aaGuns, 1 armour, 2 fighters, 5 infantry and 2 tactical_bombers
Anhwe : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 2 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 mech_infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 1 armour, 1 harbour and 6 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 2 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 transport
81 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 40 / 44
Americans : 54 / 77
Chinese : 14 / 18
British : 32 / 30
UK_Pacific : 16 / 0
Italians : 21 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Dutch New Guinea : 1 flagProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 40 / 44
Americans : 54 / 77
Chinese : 14 / 18
British : 32 / 30
UK_Pacific : 16 / 21
Italians : 21 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I understand what you are saying. At the same time, perhaps my experience is a bit different as I started playing tournament chess about 30 years ago. When I retired as a life master (U.S., not FIDE), I learned a few things (or few hundred lol). One, I will forever remember all of the rants and raves about this position or that being a losing position. Well, not necessarily was the position lost. Difficult to defend? Perhaps. But, then a high level player could sit down and easily defend the position that looked “lost”.
There is a difference between having an advantage, and having a WINNING advantage. Learning how to defend is how I became a master. I could attack with the very best of the best, but then when the attack went south or it was a position when I never had the attack, well, then I would fold in earlier days. But when I learned how to defend, to tenaciously defend and put difficult questions to my opponents who had the advantage, then and only then did I actually achieve my best level of play.
So, I do understand what you are saying when you say that you are not going to make your opponent earn every inch of ground he or she already rightfully deserves. Then again, “deserves” is a bit of a charged term. If your opponent “deserves” to earn the win, then he/she should graciously play on. This game is SO FULL of undiscovered possibilities!
Let’s just put it in perspective… chess consists of 64 squares and 32 pieces. Now, if there are so many possibilities to defend there, then think about THIS game which has more squares, more pieces, and DICE. :)
I believe that you have an advantage. I also believe that the German capital is under NO immediate threat, the Italian capital even less so, and then there is Japan. I would think it appropriate to at least continue play as Axis until one of my capitals falls. The rules say all three, and I know that is overkill (unless some weird VC thing is happening).
I’ll post here what I’ll edit the 20 IPC’s to before too long (have a few work emails to attend to) and we can go from there. Oh, and as a final note, I have no idea who really has the advantages in this game quite yet, which is why you are graciously playing me this series. So, you could be completely correct in your assessment – once again, no disrespect is meant whatsoever, my friend. :)
Well, I know that positional advantage is usually more important than unit and income advantages but, in this case, I have such a massive income and unit edge that I can leverage them into a positional edge pretty easily. You are an excellent player judging by you AA50 play, but I think you’re a little overwhelmed by the increased scope of Global in that you are making quite a few mistakes:
You left me with the option of sinking 3 undefended Italian TP’s with UK aircraft this turn.
You also let China get behind your advanced Japanese units which allows me to sandwich them between China and Russia while still being able to produce units on the Chinese front lines.
You don’t have to defend Europe as heavily as you are. As long as Germany and Italy keep enough units behind to retake France every turn and trade Belgium and Southern France, they can afford to let the Allies keep Normandy because they will never get past the coast. Because Germany has so many units in Europe it let the Russians be aggressive everywhere and collect an amount of income that the Axis can’t afford to allow.
I don’t have a problem will playing this one out for information purposes, but there’s also no harm in starting a new game (I thought we were going to be playing quite a few for practice purposes, anyway) when one becomes lopsided.





