2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
G40 World Domination practice DizzKnee (x) vs U-505 (game 2)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 tactical_bomber; Americans defend with 1 armour
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
British roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 1 : 2/2 hits
1 tactical_bomber owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 armour
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Baltic States, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Romania to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
1 aaGun, 3 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
1 armour, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 4 infantry moved from Denmark to Western Germany
1 aaGun and 3 infantry moved from Holland Belgium to France
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 artillery moved from Norway to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
1 armour, 4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 6 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun and 3 infantry
Slovakia Hungary : 1 flag, 2 aaGuns, 7 armour, 9 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 2 tactical_bombers
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Germany : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 factory_major and 7 infantry
Norway : 1 flag, 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
85 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
82 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 39 / 41
Russians : 32 / 45
Japanese : 42 / 56
Americans : 54 / 77
Chinese : 12 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 25 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Urals to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
2 infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
2 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Caucasus to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 4 infantry
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 3/7 hits
Italians roll dice for 4 infantry in Iraq, round 1 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 4 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Iraq to Caucasus
2 infantry moved from Volgograd to Caucasus
2 armour, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
1 armour, 1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 infantry
Poland : 1 flag, 2 infantry
Belarus : 1 flag, 3 infantry
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 flag, 4 aaGuns, 7 armour, 4 artilleries, 2 fighters, 42 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 4 infantry
Novosibirsk : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 armour and 2 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 33 / 41
Russians : 41 / 55
Japanese : 41 / 56
Americans : 54 / 77
Chinese : 12 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think we’re done here D. Russia is outproducing Germany, at the very least it’s a stalemate in the Pacific, and it doesn’t look like you’ll be dislodging Russia from East Poland for a couple turns.
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With all due respect, I really believe that you give up on games too easily. I mean, we have come this far after we said that after the G1 dicing. Those parameters are not necessarily what the game is centered around currently. We shall see….
All I can say is that it appears to me that there is a lot of play left in the position.
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As far as I’m concerned, we’re just getting started. My entire Axis play after G1 was for a long-term positional game. 5½ rounds isn’t long-term imho….
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Okay, so TripleA won’t let me place a factory upgrade on Kiangsu. Is that a flaw in the programming, or is there something I need to know? :)
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Japan may start the game owning it, but Kiangsu is a captured Chinese territory so you can’t upgrade a factory there. Korea is the only territory where Japan can own a major factory on mainland Asia.
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But did I or did I not originally control that territory as Japan at the start of the game??
I mean, geesh, is Korea part of Japan prior to WWII??
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Asked a different way, why isn’t that clarified anywhere? I don’t even see it in the 1940 Pacific FAQ’s. Where did you see the clarification?
And, for the record, it’s just a dead click when I try to click Kiangsu – it doesn’t say I “can’t”, like clicking on all the other territories…
I mean, that seems like something that should be clear, doesn’t it? My whole strategy is altered by that now…
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And why can’t a major complex be placed on Manchuria? It is originally held (at the start of the game lol) by Japan, China cannot even land forces in Manchuria according to the 1940 Pacific rules….
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Ok. slow down. I can’t respond fast enough.
But did I or did I not originally control that territory as Japan at the start of the game??
I don’t know what to tell you. It’s considered a captured Chinese territory. Not that they would want to, but I’m not even sure if germany can build a major factory in Poland. The only thing i can think of is that any territory that Chinese units can occupy(sans Kwangtung) is considered captured.
I mean, geesh, is Korea part of Japan prior to WWII??
I believe it was. it was considered Japanese territory prior to the 1936 start of their war with China which is much earlier that 1939 official start of WWII.
Asked a different way, why isn’t that clarified anywhere? I don’t even see it in the 1940 Pacific FAQ’s. Where did you see the clarification?
I believe it was clarified in the Alpha rule modifications. I only have the Europe rulebook and the link to the Alpha +3 rule changes to Global.
And why can’t a major complex be placed on Manchuria? It is originally held (at the start of the game lol) by Japan, China cannot even land forces in Manchuria according to the 1940 Pacific rules….
It is also considered a captured Chinese territory. In Global, China can occupy Manchuria and when it is retaken it becomes Chinese.
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Oh never mind. My Poland factory comment is moot since it’s only worth 2 IPCs.
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Okay, that last part has me stunned. Â This is simply crazy. Â Never in my life have I had to look so many places for a rule here and a rule there….
I see nothing noting that about Manchuria in the AA 1940 Pacific rules nor the end of the AA 1940 Europe rules (which have Global included).
So, basically there are almost never Major factories built? Â I mean, other than Korea (not Manchuria mind you, but Korea)?
I cannot see any rule that allows China to enter Manchuria. Â Ugh…
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Well, I guess I will sleep on it, and edit 20 PU’s of units in where I purchased a major IC upgrade. Oh, and while I’m bitching (lol), WHY would it allow me to purchase an upgrade if I can’t possibly place it??
/rant
:)
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So, basically there are almost never Major factories built? Â I mean, other than Korea (not Manchuria mind you, but Korea)?
Italy can upgrade their Northern Italy one, UK Pacific can put one in Kwang, and Germany has quite a few territories to put one in all of which would be foolish with the possible exception of Romania and even that is iffy.
Oh, and while I’m bitching (lol), WHY would it allow me to purchase an upgrade if I can’t possibly place it??
/rant
:)
For the same reason that you can build more units than you can place. Because it can.
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With all due respect, I really believe that you give up on games too easily. I mean, we have come this far after we said that after the G1 dicing. Those parameters are not necessarily what the game is centered around currently. We shall see….
All I can say is that it appears to me that there is a lot of play left in the position.
I’ve played long enough to know when a game is virtually hopeless. I’m sure it comes with great joy to pull out a game where you’re 1 second away from a 10 count, but, for me, it isn’t worth having to go through the other 99 games where I am slowly and painfully ground into dust. If I’m beat and I know it, I’m not going to make my opponent earn every inch of ground he or she already rightfully deserves.
That being said. I’ll admit that I am curious. So here you go. Let’s see what happens. Finish editing your turn.
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I understand what you are saying. At the same time, perhaps my experience is a bit different as I started playing tournament chess about 30 years ago. When I retired as a life master (U.S., not FIDE), I learned a few things (or few hundred lol). One, I will forever remember all of the rants and raves about this position or that being a losing position. Well, not necessarily was the position lost. Difficult to defend? Perhaps. But, then a high level player could sit down and easily defend the position that looked “lost”.
There is a difference between having an advantage, and having a WINNING advantage. Learning how to defend is how I became a master. I could attack with the very best of the best, but then when the attack went south or it was a position when I never had the attack, well, then I would fold in earlier days. But when I learned how to defend, to tenaciously defend and put difficult questions to my opponents who had the advantage, then and only then did I actually achieve my best level of play.
So, I do understand what you are saying when you say that you are not going to make your opponent earn every inch of ground he or she already rightfully deserves. Then again, “deserves” is a bit of a charged term. If your opponent “deserves” to earn the win, then he/she should graciously play on. This game is SO FULL of undiscovered possibilities!
Let’s just put it in perspective… chess consists of 64 squares and 32 pieces. Now, if there are so many possibilities to defend there, then think about THIS game which has more squares, more pieces, and DICE. :)
I believe that you have an advantage. I also believe that the German capital is under NO immediate threat, the Italian capital even less so, and then there is Japan. I would think it appropriate to at least continue play as Axis until one of my capitals falls. The rules say all three, and I know that is overkill (unless some weird VC thing is happening).
I’ll post here what I’ll edit the 20 IPC’s to before too long (have a few work emails to attend to) and we can go from there. Oh, and as a final note, I have no idea who really has the advantages in this game quite yet, which is why you are graciously playing me this series. So, you could be completely correct in your assessment – once again, no disrespect is meant whatsoever, my friend. :)
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Btw, I added a minor IC to Manchuria, and an inf and aa gun to Japan for the 20. Not ideal (I would have done it differently had I known lol), but if that works for you it does for me.
Also corrected a missed noncom move in China.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_upgrade, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
1 armour moved from Sakha to Buryatia
1 armour moved from Manchuria to Buryatia
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Shantung to Jehol
2 bombers moved from Kiangsu to Jehol
1 bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Jehol to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 harbour placed in Kiangsu
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 aaGun
EDIT: Removing units owned by Japanese from Suiyuyan: 1 armour and 1 artillery
EDIT: Adding units owned by Japanese to Tsagaan Olom: 1 aaGun, 1 armour and 1 artillery
EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor
EDIT: Adding units owned by Japanese to Japan: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 artillery
Manchuria : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 2 armour and 1 mech_infantry
Celebes : 1 flag, 1 fighter
Sumatra : 1 flag
44 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 48 / 44
Americans : 54 / 77
Chinese : 9 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 1 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour placed in Western United States
5 infantry placed in Eastern United States
1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 flag, 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
United Kingdom : 1 flag, 2 fighters
French Guiana : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 3 cruisers, 3 destroyers, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 33 / 41
Russians : 37 / 55
Japanese : 48 / 44
Americans : 54 / 77
Chinese : 9 / 17
British : 30 / 32
UK_Pacific : 13 / 13
Italians : 23 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





