Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians winRussians winGermans win with no units remaining with no units remaining with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Smolensk
1 artillery and 13 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Rostov to Caucasus
2 infantry moved from Rostov to Bryansk
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Amur to Sakha
2 infantry moved from Buryatia to Sakha
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Archangel
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
It is okay bob! You lost a casual game vs gazza, no biggie.
Actually bob… you were supposed to get scramble options, it is pretty easy to just rewind the clock and pretend nothing happened and play on.
@seththenewb:
In case you missed it, my partner has quit because of an issue with another player. :cry:
So I’ll be needing another partner . . . . again. :roll:
Bob seemed like a good guy, and he chose cool waiting music earlier in this thread. As far as I’m concerned he’s welcome to rejoin. If not, I hope you find another partner.
he had a game with gazza that got dramatic fast.
long story short. usa took denmark and norway. uk took germany. ho ho but wait 3 fighters in west germany could have scrambled. none of those transports used to take those 3 spots had any naval/air support.
Triple A doesn’t always ask for scramble orders, but one should still know the rules. So bob and gazza need to come to some compromise (a compromise is a lose lose).
If I were gazza I would just send two fighters with his transports fight the 3 air units and roll it out on the forum. 4-5% odds ain’t bad, only 30 ipc risk for germany capital. Or they can agree to undo that, units back where they came from, no combat participation for those units (in other words gazza gets his stuff back but doesn’t get to use it, back to london it goes).
Seems like bob wants the uk transports dead, so gazza just has to send 2 uk 2 fighters vs 3 germany fighters (I mean germany would not scramble vs america if usa sent 3-4 air units, because he only has 3 air units, so uk’s transport should be the only issue).
~
Only two options really, battle or rewind. might have to redo the tank battle since usa could not use his air for it.
~
Anyway, it sucks you lost an opponent here kurt.
nvm my first statement was right, bob lost to gazza, didn’t know canal rules, all good.
@Cow:
nvm my first statement was right, bob lost to gazza, didn’t know canal rules, all good.
I get that Bob may be displeased with his game with Gazza. What I don’t understand is why his apparent displeasure with that game seems to be affecting whether he stays in this game.
He texted me and told me that this is too addicting and that played into it as well. Shame either way, because I had the same feeling. I’m like wait a minute, you said you’d be my partner . . .
LOL Bob’s gone man.
He deleted his account and high-tailed it. Coward style… leaving his American partner high and dry, facing off against the evils of the world on his own.
Seth Kills off partners faster than machine gun joe! What are you 0 for 4?
0-2* thank you very much. :-D
*Would be 0-3 but that one guy never officially joined up. :|
I am sure someone will join your team. I just paired up the first person who seemed interested, that is how half the teams got their partners. It sucks being toward the last to make a team and look for partner, you got the odd man out deal. Peeps may have reservations for jumping into a started game.
Well, simple solution, seth if you win, just recruit someone from this team to join you.
@Cow:
I am sure someone will join your team. I just paired up the first person who seemed interested, that is how half the teams got their partners. It sucks being toward the last to make a team and look for partner, you got the odd man out deal. Peeps may have reservations for jumping into a started game.
Well, simple solution, seth if you win, just recruit someone from this team to join you.
If this happens, the first member of our team that he picks will be a good teammate for him–at least for a turn or two. Then he’ll remove himself from Seth’s team and from the tournament. Then he’ll move onto his second choice amongst our team members; whereupon the same thing will happen again . . . :P
I am really piling on the pressure to China. My goal is to kill that fighter.
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Anhwe
1 artillery and 3 infantry moved from Hunan to Yunnan
2 fighters moved from Kiangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
2 artilleries and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 armour, 2 artilleries, 2 battleships, 1 destroyer, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
6 fighters moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Japanese win with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Recording Battle Statistics
Non Combat Move - Japanese
8 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
Place Units - Japanese
4 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Good turn Mababa. Now you must choose a theme song for Japan’s second turn! :)
Haha I guess I should choose one… �I choose this!! Hmm not letting me post links for some reason. So I will break it up.
youtube.
com/watch?v=pPuvmAFlklA
Haha I guess I should choose one… �I choose this!! Hmm not letting me post links for some reason. So I will break it up.
youtube.
com/watch?v=pPuvmAFlklA
That was, um . . . :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 2 infantry
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 bomber moved from Malta to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Syria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
British win with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine and 1 transport
British win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Recording Battle Statistics
Non Combat Move - British
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Syria to Trans-Jordan
3 infantry moved from Shan State to Burma
2 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 fighter moved from India to British Somaliland
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Eastern Persia to West India
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India