Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 1 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 0/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 2/4 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Morocco to Scotland
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 25 PUs (2 lost to blockades); end with 26 PUs total
Territory Summary for British :
Sumatra : 2 infantry
West India : 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield, 3 fighters and 2 tactical_bombers
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
79 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag,
Production/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Greece to Albania
1 armour moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Algeria to Tunisia
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Americans defend with 3 bombers
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for Americans: 1 bomber
Recording Battle Statistics
Non Combat Move - Italians
1 armour and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the Japanese , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
Philippines : 2 fighters
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 20 / 26
ANZAC : 10 / 15
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Wait a sec, I think I double confused myself. You should have been able to Kamikaze off the Phillipines. Did you want to do that? I’ll just redo the turn (same moves, naturally) if you do.
I would like to use my kami attempts actually, 3 on each ship.
OK. Let me set that up then.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 6,5,2
Battle in 35 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 3 fighters
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 20 / 26
ANZAC : 10 / 15
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Aren’t you going to move the French? For the sake of speed I’ll assume you don’t want to move and post the German turn (the Germans won’t do any major combats anyway) any minor French moves can easily be edited in and if you want to do any major ones I will play it again. Hope you don’t mind doing it like this but it should speed up the game considerably. (By they way I think we should do the same things to scrambles or intercepts that you very obviously do or don’t want to make.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 artilleries and 14 infantry moved from Vyborg to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
11 infantry moved from Baltic States to Novgorod
4 artilleries and 6 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
5 armour and 3 mech_infantrys moved from Baltic States to Romania
1 tactical_bomber moved from France to Western Germany
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Combat - Germans
Recording Battle Statistics
Non Combat Move - Germans
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
16 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 16 infantry
Japanese defend with 1 artillery and 7 infantry
Russians roll dice for 16 infantry in Buryatia, round 1 : 2/16 hits
Japanese roll dice for 1 artillery and 7 infantry in Buryatia, round 1 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 13 infantry in Buryatia, round 2 : 5/13 hits
Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 2 : 1/6 hits
1 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 12 infantry in Buryatia, round 3 : 0/12 hits
Japanese roll dice for 1 artillery in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 11 infantry in Buryatia, round 4 : 3/11 hits
Japanese roll dice for 1 artillery in Buryatia, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Russians: 5 infantry
Russians win with 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Russians: 5 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Buryatia
1 aaGun moved from Ulaanbaatar to Buryatia
2 aaGuns and 6 infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
6 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Persia to West India
1 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest Persia
Place Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Amur : 1 infantry
Buryatia : 2 aaGuns and 11 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, West India : 2 armour
Belarus : 4 aaGuns, 3 armour, 3 artilleries and 32 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 6 infantry
104 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 46 / 56
Russians : 31 / 31
Japanese : 54 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yea, I apologize about the French. It completely slipped my mind. I was headed to bed, wondering why you hadn’t posted, when foreheadslap I edited in their turn.
I agree with the scramble assumptions too.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
4 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Kwangtung to Kwangsi
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Shensi to Anhwe
1 bomber moved from Siam to Anhwe
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Japanese take Philippines from Americans
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 3 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to India
Place Units - Japanese
3 infantry placed in India
2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
I’m going on holiday so I’ll probably be unable to post anything for 10 days, starting tomorrow.
If that’s the case, then I’m going ahead with my surrender. I’ve been trying to think of a way out of my current predicament, but nothing’s really coming to mind. I made some dumb mistakes in this game, but your strategy was tight throughout. Nice job, man. Good game.
Alright, good game indeed. I don’t think you’ve lost 100% yet but preventing a Pacific win will be very difficult. You made some very good moves throughout the game, just wasn’t a fan of pulling the US navy out of the Pacific. The game was still close though, would love to play another one when I get back.
Sounds good to me, Gekkepop. Enjoy your holiday!