@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Suprise attack VS vance in the first of many
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In support of Gargantua’s campaign against a certain moderator I changed my picture to something else and afterward I realized that I lost my picture of Legoman and i was too lazy to look for it again. He is somewhere on the internet. Then I was feeling all pissed off about democracy and stuff so I changed to the 99%, which also has a double meaning for those who use an odds calculator (ie don’t count your chicken before the hatch kind of thing).
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At least legoman didnt disappear forever, he should come back as Darth Vader lego, or one of the other villians of Lego world
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Holland Belgium to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from French
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win, taking 99 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Italians win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the British
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for British: 1 carrier
Casualties for Italians: 1 bomber and 2 fighters
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Recording Battle Statistics
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in EgyptNon Combat Move - Italians
1 artillery and 2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
3 fighters moved from Queensland to 43 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
I have a different OOL for z98. In round 2 of that battle I lose the tac instead of taking the second hit on the carrier. So I took off the tac and added back the carrier (which is actually damaged just in case you want to attack it with Germany), and adjusted Italy’s IPCs -5 for not having cleared the medit.
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Just as an fyi, Italy never got their bonus for the med. Your dd in sz96 already blocked it. :-D
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Right you are. I forgot about the destroyer. Thanks Seth!
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I suppose France could have a turn too! :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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I looked and noticed the carrier wasnt damaged, and I dont know how to add damage. If you could take care of that for me and explain what you and how you did it I might learn.
Tanks
S.A.Then look for my G-3
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Yeah unfortunately you can’t add damage with this version of TripleA (You can in the newer version he has out but you cant switch to the newer version once you’ve started a game using the old version). So what I did here was changed the damaged carrier into a destroyer so it will defend @2 if Germany attacks it. If you attack it and by some miracle it survives I will change it back into a carrier on UK’s turn and repair it with the naval base. OOL will be french destroyer dies then the damaged carrier (destroyer).
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COOL, Lego man has retuned!!!
I didnt know you could change out one unit for another.
I’ll try to list my order of loss
Tanks for being honest about it
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Germans take Iceland from British
1 battleship moved from 119 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Greater Southern Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Poland
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western GermanyCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 carrier
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for French: 1 destroyer
Casualties for British: 1 carrier
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for French: 1 destroyer
Casualties for British: 1 carrier
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
2 artilleries and 4 infantry placed in Germany
1 infantry placed in France
1 armour and 3 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 mech_infantry moved from Turkmenistan to Caucasus
2 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Baltic States
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to KazakhstanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
BTW I’m not complaining but I noticed something and I think you might not be aware of this issue so I will raise it. Just so you know, anytime you reroll something the other side can see the original dice rolls from the marti server in their email account. For instance, at 9:47 you rolled 4, 4, 3 for your fighter, bomber and tac in z98 (2 hits) and then at 9:55 you rolled 1, 3, 2 (3 hits). Either way you sunk both ships so 2 or 3 hits makes no difference. I know you are just getting the hang of TripleA and you probably redid your move because you made some mistake and couldn’t go back (sadly there is no “Back” button!). I had to do that a bunch of times too in my first tries with TripleA. This is just a practice game so no big deal, but in a league or tournament game (or even some “friendly” games) if you make even an honest mistake and have to re-do something the other side will start shitting bricks all over the place. I find that people sometimes start to get very particular when they are losing LOL. Anyway if that ever happens in a game with high stakes the thing to do will be to use Edit to add or remove units according to the first dice that were cast. No worries. :-)
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No no no he’s not cheating. Honest mistake geeze.
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LOL Obviously…
But we have to give him a hard time!
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Well I did shit several bricks and I am in deep turmoil about it LOL.
Hey I just chimed in on the Global 1940 rules FAQ with a loophole question maybe you could help me out with. Its about what happens if Russia attacks strict neutral Turkey or Sweden while Russia is still not at war with the axis.
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Russia can’t move into Pro or True neutrals until at WAR in Europe.