@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
If you don’t start finding some defense this game will be over real quick
Z56
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Z35
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
You get another shot…
Z35 round 2
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 2, 2)2@3: (6, 3)
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
Yun2
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 3, 2)2@3: (3, 1)
Rolls: 1@4; Total Hits: 11@4: (1)
This is getting ridiculous. Can the tigers deliver the first hit of J1?
Z50
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)I’ll still have 9 planes after J1 if you don’t hit here…. :-D It’s been a LONG time since that happened. But hey, you’re getting your karma for killing my cruiser on J1 last game, I think! That was highly unlikely.
Hupeh for the nearly perfect J1!
Rolls: 3@1; Total Hits: 03@1: (3, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
Hup2
Rolls: 3@1; Total Hits: 13@1: (1, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
With almost perfect German opening, a bad Russian response, and a great Japan opening, the result of this game is nearly secure already.
Wow. Â I dare say this game is now a foregone conclusion. Â It’s hard to beat the Axis when they have an average G1 and J1 but when they are both nearly flawless, there’s no way. Â Unless you’re playing a brand new player or something. Â Too bad we can only play 2 league games per season now and the dice ruined this one. Â Darn. Â :-D
We were both saying the same thing at the same time.
You’re a good person to play with, Luck, so I will be interested in playing you in non-league until November when the new year starts. Maybe you’d like to try 1942? And/or tech? Or 1941 no-tech is fine too.
I’ll do the non-com - I’m not presuming that you’ll quit yet.
I do not know if I have ever seen a start this bad for the allies in all my games. Black magic almost… :?
I will not quit yet, that would not be right. If I were ever to have a start so good, I would hope the player would not quit on me, so I will not quit on you.
Cheers
Maybe your sub can sink my fleet in 37 or something
The Chinese are only going to get 1 guy… Â what a crushing opening that was
Z37 - 2 FTR (35) CV (61)
FIC - 2 FTR (Yun)
Kia - FTR (Sui)
Z49 - CA (Z61) DD (Z51)
Z62 - CV (Z57) 2 FTR (Z56)
Z60 - CV (Z57) 2 FTR (Z50)
Collect 36, 36 on hand
WOW
I should just sit here and look at the map for a minute. Â That was perfection.
Left Phillipines and BB in Z53 and only collected 1 NO, but with your sub and Russian bomber I only left 1 transport exposed… Â Glad I didn’t do what I was thinking late last night
Britain turn 1
Purchase
43 IPC
transport
ac
battleship
save 2 IPC
Combat Moves
Z2 (submarine) v destroyer (Z9), 2 fighters (GBR)
Z13 (transport) v bomber (GBR)
BUR (3 infantry, artillery) v 3 infantry, artillery (IND)
Z49 (transport, destroyer, cruiser) v submarine (Z35)
LIB (4 infantry, artillery, tank, fighter) v 3 infantry, artillery, tank, fighter (EGY)
dice
Z2
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (3, 1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3)
Z2 taken with destroyer, 2 fighters
BUR
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 2)2@2: (4, 3)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 14@2: (2, 3, 3, 4)
BUR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 34@2: (2, 4, 2, 1)
BUR holds with no loss
Z49
A - submarine
Rolls: 1@2; Total Hits: 01@2: (6)
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
Z49 round 2
A - submarine
Rolls: 1@2; Total Hits: 01@2: (5)
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
Z49 holds with no loss
LIB
A - 3 infantry, artillery, tank, fighter
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 4)2@2: (4, 6)2@3: (2, 2)
D - 4 infantry, artillery, tank, fighter
Rolls: 5@2 1@3 1@4; Total Hits: 35@2: (3, 1, 4, 4, 3)1@3: (2)1@4: (3)
The dice will just not let you back in it
Unbelievable