scramble? scramble 3.tsvg
Gekkepop (Axis) vs Shin Ji (Allies)
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Nope, no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Vyborg
3 artilleries and 11 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 12 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Poland to Bessarabia
Germans take Eastern Poland from Russians
11 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 armour and 3 mech_infantrys moved from Germany to Baltic States
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 4 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Gibraltar to France
1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Russians defend with 1 cruiser and 1 submarine
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from 115 Sea Zone to Western Germany
6 aaGuns moved from Poland to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
4 artilleries and 6 infantry placed in Germany
Germans undo move 2.
5 artilleries and 5 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 artilleries and 12 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 12 infantry
Russians roll dice for 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Bessarabia, round 1 : 5/20 hits
Germans roll dice for 3 armour, 2 artilleries and 12 infantry in Bessarabia, round 1 : 6/17 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/14 hits
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Bessarabia, round 2 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/9 hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/6 hits
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Bessarabia, round 4 : 0/6 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 5 : 4/6 hits
Germans roll dice for 3 armour and 1 artillery in Bessarabia, round 5 : 3/4 hits
1 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour, 2 artilleries and 12 infantry
Casualties for Russians: 2 artilleries and 15 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour, 2 artilleries and 12 infantry
Casualties for Russians: 2 artilleries and 15 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
2 aaGuns, 3 artilleries and 20 infantry moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
2 aaGuns moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Dzavhan to Ulaanbaatar
3 infantry moved from Central Mongolia to Ulaanbaatar
2 aaGuns and 13 infantry moved from Buryatia to UlaanbaatarPlace Units - Russians
3 armour placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 2 aaGuns and 18 infantry
Tsagaan Olom : 1 flag, Belarus : 2 aaGuns, 3 artilleries and 26 infantry
Bryansk : 2 aaGuns and 6 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 3 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
104 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 infantry and 2 mech_infantrys
Persia : 1 flag, 2 armour and 2 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 33 / 33
Japanese : 51 / 52
Americans : 52 / 79
Chinese : 7 / 13
British : 24 / 31
UK_Pacific : 10 / 6
Italians : 21 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Would you like to scramble?
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I think you posted the wrong map.
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You’re right sorry
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No scramble. Hope the dice are kind in India.
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Above average dice for you but still got it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 armour, 4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to India
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 6 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 5 infantry and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 10 fighters, 4 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -102
Casualties for Japanese: 4 artilleries, 1 bomber, 10 fighters, 4 infantry and 7 tactical_bombers
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is -102
Casualties for Japanese: 4 artilleries, 1 bomber, 10 fighters, 4 infantry and 7 tactical_bombers
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from India to Siam
1 infantry moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
3 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
4 bombers moved from Morocco to 98 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 7 infantry, 4 mech_infantrys, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 98 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 4 bombers in 98 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 bomber owned by the Americans , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 bomber
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Gibraltar, round 1 : 3/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Morocco to Scotland
2 fighters moved from Eastern United States to Morocco
3 bombers moved from 98 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Philippines to Sumatra
1 bomber moved from Queensland to SumatraPlace Units - Americans
2 destroyers and 6 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 bomber and 1 fighter
10 Sea Zone : 2 destroyers and 6 submarines
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries and 2 infantry
Scotland : 3 fighters and 1 tactical_bomber
Anglo Egyptian Sudan : 3 bombers
Morocco : 1 armour, 2 fighters, 5 infantry and 4 mech_infantrys
86 Sea Zone : 2 transports
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 59 / 70
Americans : 54 / 80
Chinese : 5 / 13
British : 24 / 31
UK_Pacific : 6 / 0
Italians : 21 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
6 artilleries, 1 fighter and 8 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 6 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries, 1 fighter and 8 infantry in Burma, round 1 : 2/15 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 6 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 6 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Yunnan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield and 3 infantry
Yunnan : 1 fighter and 2 infantry
Anhwe : 2 infantry
Burma : 1 flag, 6 artilleries and 8 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 24 / 31
UK_Pacific : 6 / 0
Italians : 21 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 1 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 0/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 4 : 2/4 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Morocco to Scotland
2 fighters and 1 tactical_bomber moved from United Kingdom to ScotlandPlace Units - British
3 armour placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 25 PUs (2 lost to blockades); end with 26 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
West India : 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield, 3 fighters and 2 tactical_bombers
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag,
Production/PUs Summary :Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 31
ANZAC : 10 / 11
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Greece to Albania
1 armour moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Algeria to Tunisia
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Americans defend with 3 bombers
British win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for Americans: 1 bomber
Recording Battle StatisticsNon Combat Move - Italians
1 armour and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the Japanese , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
Philippines : 2 fighters
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 20 / 26
ANZAC : 10 / 15
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wait a sec, I think I double confused myself. You should have been able to Kamikaze off the Phillipines. Did you want to do that? I’ll just redo the turn (same moves, naturally) if you do.
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I would like to use my kami attempts actually, 3 on each ship.
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OK. Let me set that up then.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2,6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 6,5,2
Battle in 35 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 3 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 31 / 33
Japanese : 56 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 20 / 26
ANZAC : 10 / 15
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Aren’t you going to move the French? For the sake of speed I’ll assume you don’t want to move and post the German turn (the Germans won’t do any major combats anyway) any minor French moves can easily be edited in and if you want to do any major ones I will play it again. Hope you don’t mind doing it like this but it should speed up the game considerably. (By they way I think we should do the same things to scrambles or intercepts that you very obviously do or don’t want to make.