@SuperbattleshipYamato Shocked your not going aggressive with Italy.
Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
-
That’s weird :?, I have been using your maps. I just save over top of them usually.
But, I have to say…
Well played sir!
For this game I am doing the honourable thing and committing seppuku.
The game was over after my two major blunders - bringing the US into the war one turn too early, and attacking sea zone 91.
Had never seen that strategy to use Southern Mexico as a staging area. Very useful - I’ll try that out sometime!
To be honest though, Battlemap is a bit of an effort. Not sure if you were involved its development, but I found with all the gaps in play, errors are bound to happen more often than not. Then again, so far my triplea experience hasn’t been “bug free” by any stretch…
-
Ok, no worries. We’ll call this game a learning experience. :-D If you want to play again, let me know. Or, we could go back to the beginning of Germany Turn 2 and start a new game from there?
A few things to think about :
1. Don’t attack the UK/Anzac or the US w/Japan until at least Turn 3, unless you can really capatilize on a HUGE mistake by the Allies.
2. With Japan focus on taking out China the first two turns. Take out the money islands on Turn 3. Don’t attack Russia until later on in the game. Don’t attack the US in the Pacific unless they make a huge mistake or until later in the game. Especially if they leave Japan alone. Like I said, focus on China.
3. Marshal your navy w/Japan. Try to keep the fleet together.
4. Don’t SeaLion. It’s certain death for the Axis, especially Italy. Attack Russia on G2.
5. Keep your German fleet together. If you Barbarossa on G2, build at least a Sub or a DD or both each turn.
Hope this helps. Good luck in your future games… :-)
-
I’ll take another crack at it if you’re keen! :)
Allies again?
-
Sure! I’ll play Allies again. Give you 1 extra IPC to play Axis. Go ahead and do G1…
-
I won’t be able to post the Russian move until next week however.
-
NP - will take my time with it…
-
G1 Buys:
1 AC
1 TRANS
1 DD0 IPC saved
COM MOVES
SZ106
SS SZ118, SZ117
SZ110
SS SZ103
SS SZ108
1 SBR GER
3 TAC, 2 FTR WGERSZ111
SS SZ124
1 SBR GER
1 FTR HOL
1 FTR NOR
1 TAC GER
1 BB SZ113YUGO
3 INF SGR
2 INF, 1 ARM, 1 FTR HUN
1 INF, 1 ARM ROM
1 ARM POLWFR
1 INF, 1 ART, 1 ARM HOL
FRA
3 INF, 1 ART, 2 ARM HOL
3 INF, 1 ART, 4 MECH FRA
3 ARM SGR
1 TAC POL -
COMBAT
SZ106
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Return Fire:
Rolls: 1@2; Total Hits: 01@2: (4)
-
SZ106 taken without loss…
Scramble in SZ111 and/or SZ110?
-
YUGO
Rolls: 6@1 4@3; Total Hits: 16@1: (3, 6, 4, 4, 5, 6)4@3: (1, 5, 4, 4)
Retrun Fire:
Rolls: 5@2; Total Hits: 15@2: (5, 6, 5, 2, 3)
-
GER loses 1 INF.
YUGO Round 2
Rolls: 5@1 4@3; Total Hits: 65@1: (2, 5, 1, 3, 1)4@3: (3, 1, 3, 3)
Return Fire:
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 5)
-
YUGO taken with loss of 3 INF
WFR
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (6)
Return Fire:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
-
GER loses 1 INF
WFR, 2nd Round
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Return Fire:
Rolls: 1@2; Total Hits: 01@2: (6)
-
3rd Round
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
Return:
Rolls: 1@2; Total Hits: 01@2: (6)
-
Hmmm
Round 4:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Rteurn
Rolls: 1@2; Total Hits: 11@2: (2)
-
GER loses 1 ART
Rolls: 1@3; Total Hits: 01@3: (5)
Return:
Rolls: 1@2; Total Hits: 01@2: (6)
-
This is frustrating…
Rolls: 1@3; Total Hits: 11@3: (1)
Return
Rolls: 1@2; Total Hits: 01@2: (6)
-
GER takes WFR with loss of 1 INF, 1 ART
Waiting for scrambles…
-
Your dicing in SZ106 is already better! Nice dicing! Took out my DD & Trans… No scrambles…
-
France
AA gun shot at GER TAC
Rolls: 1@6; Total Hits: 11@6: (3)