@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Siam to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 2 fighters owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 fighters
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 4/8 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 1 : 0/4 hits
3 infantry owned by the British and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 artilleries and 3 infantry moved from Anhwe to Hunan
1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 43 / 65
Russians : 37 / 37
Japanese : 52 / 52
Americans : 50 / 52
Chinese : 5 / 15
British : 25 / 31
UK_Pacific : 6 / 17
Italians : 17 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I used edit to tweak my NCM slightly.
The fighter which went from Kwangsi to Kwangtung during combat lands in Manchuria instead of Kwangsi again.
One fighter (not used during combat) went from Manchuria to Japan.
does the german sub in z101 inhibit loading in either combat move and/or noncombat move?
It works fine for combat.
It still requires a workaround for noncombat. If you want to move troops on that transport to a friendly territory, just load them during combat phase, move the ship also during the combat phase, and then unload them during noncombat phase.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 31 Sea Zone to 33 Sea Zone
2 cruisers moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 33 Sea Zone and were removed
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
2 destroyers moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gilbert Islands: 3 fighters
EDIT: Removing units owned by Americans from Gilbert Islands: 3 fighters
EDIT: Adding units owned by Americans to Wake Island: 3 fighters
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber and 5 fighters
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 2 carriers, 1 destroyer and 2 submarines
Central United States : 1 flag, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 2 fighters and 1 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Production/PUs Summary :
Germans : 43 / 65
Russians : 37 / 37
Japanese : 52 / 52
Americans : 50 / 66
Chinese : 5 / 15
British : 25 / 31
UK_Pacific : 6 / 17
Italians : 17 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 1/9 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 9 infantry
Sikang : 1 flag, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 43 / 65
Russians : 37 / 37
Japanese : 51 / 52
Americans : 50 / 66
Chinese : 6 / 18
British : 25 / 31
UK_Pacific : 6 / 17
Italians : 17 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 65
Russians : 37 / 37
Japanese : 51 / 52
Americans : 50 / 66
Chinese : 6 / 18
British : 27 / 23
UK_Pacific : 6 / 6
Italians : 17 / 14
ANZAC : 10 / 12
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
i’m about to give up! i see the rush towards india will crush it shortly. i need to do some reading on strategy obviously… i just have no idea what the big picture is when using AAA. and my sweet dice continue! :lol:
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gilbert Islands: 3 fighters
EDIT: Removing units owned by Americans from Gilbert Islands: 3 fighters
EDIT: Adding units owned by Americans to Wake Island: 3 fighters
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
In total, this looks like you added 6 fighters / 1 tactical bomber, and removed only 4 fighters, creating 3 extra planes.
If you want, I can talk about some of the moves that I thought were less than ideal (bearing in mind, I’m not a pro at playing the Allies).
I am also willing to start over with low luck (dice drive me crazy sometimes too).
We could also switch sides.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gilbert Islands: 3 fighters
EDIT: Removing units owned by Americans from Gilbert Islands: 3 fighters
EDIT: Adding units owned by Americans to Wake Island: 3 fighters
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeIn total, this looks like you added 6 fighters / 1 tactical bomber, and removed only 4 fighters, creating 3 extra planes.
what happened was, i thought i had 2 carriers in z33 and i ended my turn and since there was only 1 carrier, i lost 2 planes, if i ended up adding too many back in we can correct it.
i am totally clueless to G40 and would be very glad to hear any thoughts you have - don’t worry i won’t be offended, i have taken very little time to actually analyze the game, i’m playing just to get more proficient at AAA and to try to start learning the G40 rules.
Thanks
UK1 you got kinda screwed by how many German subs were alive. What you did with your bid was very good. Italy had to forgo Greece, block the Suez against your fleet, and expose a lot of Italian land units.
Your UK1 Buy was probably too conservative. Even though Germany had a good turn, I would only buy 9 infantry if I did Taranto (SZ97) + SZ96. You could have bought another fighter for London and NCM’d some of the ones you already had (along with some infantry) to Scotland. That way, you’d have 6 planes able to scramble to defend SZ109.
You didn’t use the transport off of SZ39 on turn 1 (I think). You could have used it to claim Persia on turn 1. I’m sure you realize now, but the ships in SZ39 were too vulnerable. SZ79 would have worked. Sometimes I send the UK Pacific BB to SZ54 so it can add some defense to the US fleet.
Sending the US fleet to SZ31 isn’t terrible, but it might not have been worth it just to pick up the fighter. I usually start moving everything to or toward Australia to get ready to pick off the Dutch East Indies (DEI) and kill Japanese blocker ships. ANZAC should generally take Java … sure the transport is doomed, but in the long run forcing Japan to fight for the DEI is best.
Regarding round 2, the US made a bad choice in the Atlantic.
Germany can (and would) easily sink SZ91 on its own. But consider what happens if Italy takes Morocco … then Germany wouldn’t even need to use it’s battleship or carrier because every single one of it’s planes would have a safe landing zone.
China could have sent less to Yunnan in combat, 6 infantry + 1 fig would have done. Then you could have NCM’d and Mobilized everything else in Szechwan or Sikang.
With a buy of 5 infantry, you could have had a total of 9 infantry + 1 fig on Szechwan or Sikang. Szechwan might end up annihilated by Japanese air power. But Japan will have to lose 3 planes to make it happen, and in the long run that’s not a bad accomplishment for China.
The UK didn’t do anything bad except ignoring the undefended transport off Sumatra. You might have done 2 inf, 1 fig, 1 tact to Shan, and the other fig to SZ41. Sending another land unit to Shan is worth it to knock out a Japanese transport (and probably better than having ANZAC send a doomed destroyer out to sink it).
As always, bear in mind, the Allies aren’t my strong point in this game.
I hope one of those two longer posts was helpful.
Let me know if you want to keep playing this match or what. I would be willing to go to low luck and/or switch sides if you want to start a new match. Unlike many members of the forum, I enjoy low luck games.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in Egypt : 0/2 hits
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in Egypt, round 1 : 5/12 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 3/11 hits
3 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the British , 1 aaGun owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 3/9 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 2/5 hits
1 armour owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 4/7 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/2 hits
1 tactical_bomber owned by the British , 2 artilleries owned by the Italians and 1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleries and 5 infantry
Non Combat Move - Italians
2 infantry moved from Albania to Greece
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 43 / 65
Russians : 37 / 37
Japanese : 51 / 52
Americans : 50 / 66
Chinese : 6 / 18
British : 25 / 23
UK_Pacific : 6 / 6
Italians : 19 / 31
ANZAC : 10 / 12
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
The dice still aren’t your friend :|
Wheatboot rebeer beerroot what?
i have never met a person the dice hate more than myself…. :lol:
i fold. wanna play again? :lol: if so, when i get back from vacation end of july.
thanks for the tips