@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Odonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
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BES Round 2:
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (2)
Return:
Rolls: 1@2; Total Hits: 01@2: (3)
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BES taken without loss.
SZ115
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (4)
Return Fire:
Rolls: 1@3; Total Hits: 11@3: (3)
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SZ 115 - GER loses 1 TAC.
NONCOM
1 TAC SZ115 > POL
1 SBR SZ115 > FIN
1 AA POL > BAL
1 AA HUN > EPL
1 AA HUN > POL
3 INF ROM > EPL
1 SBR BES > ROM
2 ARM WGER > POL
1 INF WFR > FRA
2 FTR from WGER > SITALY
1 TRANS SZ112 > SZ113Placement:
3 INF, 1 ART, 1 FTR > WGER
1 DD > SZ112
1 DD > SZ115
1 MINOR IND > POLIPC:
55 IPC
Russia’s turn
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You can’t build in SZ115. You just took Nov this turn. You’ll have to place the 1 DD in SZ115 elsewhere.
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Meant SZ113…
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Germany only collects 50 IPC’s, not 55 IPC’s. Minus whatever you get for convoy disruption due to the Russian sub being in SZ125. I’ll roll for the disruption…
Looking for a 1, 2 or 3…
Convoy Disruption - SZ125
Rolls: 1@6; Total Hits: 11@6: (2)
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Uh, I have it at 10 NOs. 5 for Nov, 5 for DEN/SWE. No?
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Oops! You’re right. 55 IPC’s. Sorry. However, I forgot to roll the 2nd dice for the sub in SZ125. Rolling…
Rolls: 1@6; Total Hits: 11@6: (5)
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Ok. 1st dice hit @ 2. 2nd dice missed @ 5. 2 IPC’s convory disruption in SZ125. Germany’s collects 53 IPC’s…
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Hey, can you start using the maps I send over. Everytime you send them back the IPC total, turn markers VC’s and diplomacy chart is incorrect. Thanks! :-D
Russia Turn 3
Builds : 10 Inf, 1 Mech
Com Moves
1 Sub from SZ125 to SZ127(autokill 9 Trans)
Nov
1 Inf from Kar
17 Inf, 1 Art from Bel
2 Mech, 2 Arm from Smo
2 FTR’s, 1 Tac from NovoCombat
Rolls: 19@1 2@2 4@3 1@4; Total Hits: 719@1: (1, 1, 3, 3, 6, 4, 4, 5, 1, 4, 2, 4, 5, 5, 5, 5, 2, 3, 1)2@2: (1, 6)4@3: (4, 4, 5, 2)1@4: (2)
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Return fire :
Rolls: 12@2 5@3; Total Hits: 912@2: (4, 1, 2, 3, 2, 1, 1, 4, 2, 5, 3, 1)5@3: (4, 5, 5, 1, 3)
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Nice shooting Tex! :cry: :-( :-o :x :-P :roll: :| Should have only got about 7 hits, got 9…
Round 2
Rolls: 10@1 2@2 4@3 1@4; Total Hits: 510@1: (6, 4, 3, 4, 6, 6, 1, 6, 2, 4)2@2: (4, 3)4@3: (6, 1, 3, 2)1@4: (3)
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Ok, about average…
Return fire :
Rolls: 5@2 5@3; Total Hits: 25@2: (4, 3, 5, 3, 6)5@3: (2, 5, 6, 3, 6)
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Round 3
Rolls: 8@1 2@2 4@3 1@4; Total Hits: 48@1: (2, 4, 3, 5, 1, 4, 6, 2)2@2: (4, 1)4@3: (5, 1, 4, 4)1@4: (4)
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Ok, should have finished you off in that round…
Return fire :
Rolls: 5@3; Total Hits: 15@3: (4, 6, 6, 5, 1)
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Round 4
Rolls: 7@1 2@2 4@3 1@4; Total Hits: 37@1: (6, 3, 4, 5, 2, 4, 3)2@2: (6, 2)4@3: (1, 6, 4, 3)1@4: (5)
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Return fire :
Rolls: 1@3; Total Hits: 01@3: (4)
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Nov taken with 6 Inf, 1 Art, 2 Mech, 2 Arm, 2 FTR’s, 1 Tac…
Non Coms
2 AA’s from Bel to Smo
1 Inf from Bry to Bel
1 Inf from Sukr to Bry
2 AA’s, 7 Inf, 1 Art from Nukr to Bry
2 FTR’s, 1 Tac from Nov to Arch
4 Inf, 4 Art from Volo to Arch
8 Inf, 2 Art from Rus to Smo
2 Inf from Tim to Novo
4 Inf from Dza to Olg
2 Inf from Yen to YakBuilds : 3 Inf in Sukr, 3 Inf in Vol, 4 Inf, 1 Mech in Rus
Collect : 35 IPC’s
Japan’s Turn
Remember, if you have a battle w/an AA gun, make sure to fire the AA gun at any aircraft and take the AA guns as casualties first.
Odonis(Axis)vs_Brado(Allies)-No_Tech-Alpha_3.9-_3b_Russia.AAM
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That’s weird :?, I have been using your maps. I just save over top of them usually.
But, I have to say…
Well played sir!
For this game I am doing the honourable thing and committing seppuku.
The game was over after my two major blunders - bringing the US into the war one turn too early, and attacking sea zone 91.
Had never seen that strategy to use Southern Mexico as a staging area. Very useful - I’ll try that out sometime!
To be honest though, Battlemap is a bit of an effort. Not sure if you were involved its development, but I found with all the gaps in play, errors are bound to happen more often than not. Then again, so far my triplea experience hasn’t been “bug free” by any stretch…