BOOM AND DOOM!
G40 practice U-505(x)v DKL33
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Hi there! I’m in the middle of a movie, but during this break I wanted to say that on my map Turkmenistan is red and part of the USSR? Hence, I was just moving to my own territory. Triple A actually wouldn’t have let me do otherwise, believe it or not….
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Fair enough. But, you said you had wanted to discuss strategy from these games and it struck me as funny that you would tuck a couple valuable units away in a corner where they can’t really do anything. For a while at least.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Nigeria
1 bomber moved from United Kingdom to Nigeria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from India to 81 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5,5,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,1
British collect 19 PUs (9 lost to blockades); end with 19 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Nigeria : 1 flag, 1 bomber and 1 fighter
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
76 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
92 Sea Zone : 1 flag, 1 battleship and 2 cruisers
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 0
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Northern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 battleship and 2 cruisers
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 1 : 3/3 hits
2 cruisers owned by the British , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 battleship owned by the British and 1 bomber owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 battleship and 2 cruisers
Casualties for Italians: 1 bomber, 1 fighter and 1 submarine
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour and 2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Ethiopia to Italian SomalilandTurn Complete - Italians
Italians collect 13 PUs; end with 23 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Southern France : 1 flag, 1 fighter
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Libya : 1 flag, 1 artillery and 3 infantry
Italian Somaliland : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag, 1 armour and 6 infantry
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
2 fighters moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery, 3 fighters and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
96 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
71 Sea Zone : 1 flag, 1 destroyer
88 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Aces high in the Battle of Britain?
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Probably should include the map.
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Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
2 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Defenders Fire, : 0/4 hits
Attackers Fire, : 1/8 hits
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Western Germany
3 armour moved from France to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
7 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 10 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
9 transports placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 4 artilleries and 13 infantry
Western Germany : 1 flag, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 1 flag, 3 aaGuns and 10 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 7 infantry
Holland Belgium : 1 flag, 3 aaGuns, 3 bombers, 2 fighters and 3 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 9 transports
106 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
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Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
Well, you were going to see it eventually, I figured you might as well see it now when it doesn’t count.
If you noticed, the Allies start with a rather large income advantage, which never really goes away, so there had to be a way for the Axis to make some gains. The way that happens is that the UK is hamstrung for quite a few rounds in the game. You have to tiptoe around the Japanese fleet in the Pacific and Germany in the Atlantic. The only place you can be more than passive is against Italy and that requires sacking the Med fleet to destroy as much of Italy’s fleet as possible which only delay’s the inevitable waves of ground units that start coming later against Egypt and Africa. Otherwise, it’s retreat there, as well.
Being aggressive with the UK early results in leaving yourself open to a Sealion invasion so you have no choice but to build stacks of ground units, like I did in our other game, and wait until Germany spends the huge sums of money they gained in G1(assuming they take France, of course :-D) before you can start building for attacking Germany. And even then, it’s usually in Canada where your naval units get built because of Germany’s massive air threat. Plus, you also have to divert some money to the South African IC to prevent the Italians from quickly overrunning Africa. But, again, that usually comes after G2 because Sealion is a very real threat even with a mildy poor G1.
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Yeah, I was kind of curious about that since I had the numbers advantage against your aircraft. At the very least, tac bombers shouldn’t get an defense against scrambled fighters.
You can replace the French fighter if you want, I wouldn’t have scrambled either.
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
Not that I know of. That would be too convenient.
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Oh, no worries about the one fighter… it is a “learning experience” lol.
Okay, so the fundamental structure of the game then is for a sea-lion event of sorts to be able to happen. Then that also probably means that it is survivable I would assume. At least in some instances. ;)
So, I’m really going to have to wrap my head around strategic bombing in my spare time as far as defense is concerned. A 2 defense was tenable – a one defense is strange. In fact, to think that a strategic bomber going on a bombing mission has a big of chance at winning an air battle as a fighter is indeed quite strange…
I’m still having a lot of fun tho! I just hope I have seen most of the opening and rules “surprises”. :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 aaGun, 1 armour, 2 artilleries, 1 fighter and 11 infantry moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Caucasus
1 artillery, 7 infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
5 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 6 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 6 infantry
Buryatia : 1 flag, 5 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 artilleries, 10 infantry and 1 tactical_bomber
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 fighter and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Oh, no worries about the one fighter… it is a “learning experience” lol.
So, I’m really going to have to wrap my head around strategic bombing in my spare time as far as defense is concerned. A 2 defense was tenable – a one defense is strange. In fact, to think that a strategic bomber going on a bombing mission has a big of chance at winning an air battle as a fighter is indeed quite strange…
I’m still having a lot of fun tho! I just hope I have seen most of the opening and rules “surprises”. :)
The only other possible surprise is that i have a personal vendetta against the Chinese fighter when I’m the Axis. Be careful with it. Japan has so much air power that if you leave it close to the front or unguarded by many infantry, I repeat MANY infantry, even in the far back areas where it CAN be hit by bombers, I will sacrifice aircraft to kill it. Not sure others will, but I certainly will. It’s that valuable to China. The Japanese pilot who downs it gets a medal from the Emperor when I’m Japan.
Okay, so the fundamental structure of the game then is for a sea-lion event of sorts to be able to happen. Then that also probably means that it is survivable I would assume. At least in some instances. ;)
Yep, it’s survivable. Large quantities of infantry. Don’t scramble against G1 attacks unless it is low risk and gives the opportunity to kill more German air than you lose. Large quantities of infantry. And sometimes you’ll have to do what I did in our other game when I saw 3 German TP’s after G1. Which is, send the Canadian TP(if it survives G1) on a one-way suicide mission to unload a couple more units into the UK just to add some more defense. Large quantities of infantry. You can use the bomber against Italy, but you may, depending on G1, have to bring the Gibraltar fighter back to the UK instead of using it against Italy. And one more thing. Large quantities of infantry.
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I have to cut this night short. I was up until 6 AM last night involved in an intense game against Odonis. Plus, my DVR recordings are starting to pile up and, since I’ve been playing A&A so much, I’m looking at entire days of backed up programming.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 fighters moved from Jehol to Suiyuyan
2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 infantry moved from Anhwe to Kweichow
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Suiyuyan
2 bombers moved from Kwangsi to Kweichow
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 1 : 5/8 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 1/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 1 : 6/13 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 1 : 4/8 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Jehol to Manchuria
1 aaGun and 5 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters and 5 tactical_bombers moved from Yunnan to Hunan
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Kweichow to AnhwePlace Units - Japanese
1 harbour placed in Kiangsu
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in KoreaTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 2 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 2 fighters and 5 tactical_bombers
Hopei : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 1 aaGun and 5 infantry
Anhwe : 1 flag, 2 bombers, 3 fighters and 1 tactical_bomber
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 5 infantry
Siberia : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
34 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 34 / 37
Japanese : 36 / 47
Americans : 52 / 54
Chinese : 5 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0





