@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Sorry, keep the BB with the FTRs til the end.
That way I can continue to fire at the SS’s.
So, lose FTRs until there’s 1 FTR and 1 BB left and then kill BB before the last FTR.
Ok. 4 fig, 1 dmgd BB. Got it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,4,2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 6/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 1 : 6/10 hits
3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
Recording Battle Statistics
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 mech_infantrys moved from Alaska to 2 Sea Zone
2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from Western United States to British Columbia
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 armour placed in Western United States
2 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Sakha : 1 armour and 1 mech_infantry
Soviet Far East : 1 bomber and 2 mech_infantrys
Siberia : 1 infantry
7 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
3 Sea Zone : 2 transports
6 Sea Zone : 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 2 aaGuns, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
110 Sea Zone : 1 carrier and 2 transports
Production/PUs Summary :
Germans : 51 / 65
Russians : 23 / 26
Japanese : 52 / 58
Americans : 60 / 80
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 14 / 13
Italians : 15 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 2 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 23 / 26
Japanese : 48 / 58
Americans : 60 / 80
Chinese : 9 / 15
British : 27 / 30
UK_Pacific : 14 / 13
Italians : 15 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Malaya
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Egypt
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 2 fighters and 1 harbour
British roll dice for 2 cruisers in Egypt, round 1 : 0/2 hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 2/5 hits
Italians roll dice for 3 fighters in Egypt, round 1 : 2/3 hits
2 infantry owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the Germans lost in Egypt
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from Egypt to Northwest Persia
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Siam to Shan State
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
3 aaGuns, 1 fighter and 4 infantry moved from Scotland to United Kingdom
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :
Germans : 51 / 65
Russians : 23 / 26
Japanese : 43 / 58
Americans : 60 / 80
Chinese : 11 / 15
British : 30 / 28
UK_Pacific : 17 / 16
Italians : 12 / 25
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from French
1 infantry moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 infantry and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from Sumatra to Java
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 1 fighter
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Recording Battle Statistics
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, Libya : 1 flag, 1 infantry
79 Sea Zone : 1 destroyer
110 Sea Zone : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 51 / 65
Russians : 21 / 26
Japanese : 39 / 58
Americans : 60 / 80
Chinese : 11 / 15
British : 28 / 28
UK_Pacific : 17 / 16
Italians : 17 / 29
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m attacking NOR with 3 MECH, 2 ART and 2 FTR.
On Defence, you have:
US
1 INF, 1 MECH
UK
1 INF
1 MECH
1 AA
What’s your OOL?
I have 1 Hit in Round 1…
Sorry, UK has 2 INF.
No AA hits
I figured this was a no-brainer anyway, so went ahead and battle went accordingly.
However, I will need your decision whether to scramble your FTRs from Russia to intercept my Bombing raid. For some reason it doesn’t allow you to scramble your TACs…
I’m bringing 3 SBR and 3 TAC as escort.
Darn, can’t get out of the scramble window and if you don’t reply soon, I’ll be forced to cancel the move…
May need to re-do then and edit the losses in NOR and HOLL.
Map…
scramble in Russia?
sorry, map…
no scrambles
Oh oh, getting error messages all over the place. Can’t complete the SBR.
I can start again, editing losses where applicable for the other battles and redoing the SBR altogether.
What do you think?
thats fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
` 1 armour moved from Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Eastern Poland to Russia
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Germans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
` Germans attack with 2 artilleries, 2 fighters and 3 mech_infantrys
British defend with 1 aaGun, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Germans win with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Bat4le score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle in Rostov
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 5 damage to unit: airfield
Bombing raid in Russia causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Damaged units is as follows: airfield = 5, factory_major = 13
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
3 tactical_bombers moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 aaGuns, 13 armour, 3 artilleries and 20 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 armour moved from Novgorod to Bryansk
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Poland to Western Germany
3 infantry moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Denmark to Western Germany
Place Units - Germans
3 artilleries, 1 bomber and 3 infantry placed in Germany
1 infantry placed in Western Germany
3 armour placed in Ukraine
1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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When we’re done here. You should download the new tripleA version (1.6.1). So far I haven’t had any problems with the new version(fingers crossed).