BOOM AND DOOM!
G40 practice U-505(x)v DKL33
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Never mind. France caved.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
3 armour moved from Greater Southern Germany to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour and 2 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to FranceCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 2/11 hits
4 infantry owned by the French , 2 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 3/15 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 0/7 hits
2 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 3 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 7/15 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits
1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 10 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 2/16 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/15 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Southern France
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Southern France
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
3 aaGuns, 2 artilleries and 11 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
2 submarines placed in 112 Sea Zone
2 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 40 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys
Slovakia Hungary : 1 flag, 3 aaGuns, 2 artilleries and 14 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Germany : 1 flag, 1 factory_major and 2 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 3 aaGuns, 1 bomber, 2 fighters and 1 tactical_bomber
Northern Italy : 1 flag, 1 fighter and 1 tactical_bomber
Southern Italy : 1 flag, 1 tactical_bomber
112 Sea Zone : 1 flag, 2 submarines
113 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 9 infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
5 infantry moved from Amur to SakhaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 1 flag, 5 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 6 infantry
Buryatia : 1 flag, 2 aaGuns and 6 infantry
Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 infantry
Bryansk : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 1 artillery and 3 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Caucasus : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
2 bombers moved from Japan to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to Chahar
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Kiangsu to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Korea to Jehol
1 fighter moved from Okinawa to Jehol
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Jehol
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Korea : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 1 aaGun, 1 armour, 1 artillery, 4 fighters, 7 infantry and 2 tactical_bombers
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 4 infantry
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
34 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I noticed that you put a mech inf/arm in Turkmenistan. Russia can’t unlock Allied-friendly neutrals until they are at war with Germany or go into China unless they are at war with Japan.
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Hi there! I’m in the middle of a movie, but during this break I wanted to say that on my map Turkmenistan is red and part of the USSR? Hence, I was just moving to my own territory. Triple A actually wouldn’t have let me do otherwise, believe it or not….
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Fair enough. But, you said you had wanted to discuss strategy from these games and it struck me as funny that you would tuck a couple valuable units away in a corner where they can’t really do anything. For a while at least.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 54
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Nigeria
1 bomber moved from United Kingdom to Nigeria
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from India to 81 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5,5,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,1
British collect 19 PUs (9 lost to blockades); end with 19 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Nigeria : 1 flag, 1 bomber and 1 fighter
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
76 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
92 Sea Zone : 1 flag, 1 battleship and 2 cruisers
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 0
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Northern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 battleship and 2 cruisers
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 1 : 3/3 hits
2 cruisers owned by the British , 1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 battleship owned by the British and 1 bomber owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 battleship and 2 cruisers
Casualties for Italians: 1 bomber, 1 fighter and 1 submarine
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour and 2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Ethiopia to Italian SomalilandTurn Complete - Italians
Italians collect 13 PUs; end with 23 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Southern France : 1 flag, 1 fighter
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Libya : 1 flag, 1 artillery and 3 infantry
Italian Somaliland : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag, 1 armour and 6 infantry
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 10 / 10
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
2 fighters moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery, 3 fighters and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
96 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
71 Sea Zone : 1 flag, 1 destroyer
88 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 41 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Aces high in the Battle of Britain?
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Probably should include the map.
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Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
2 artilleries and 4 mech_infantrys moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Defenders Fire, : 0/4 hits
Attackers Fire, : 1/8 hits
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/9 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Western Germany
3 armour moved from France to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
7 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Yugoslavia to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 10 infantry moved from Slovakia Hungary to PolandPlace Units - Germans
9 transports placed in 113 Sea Zone
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 4 artilleries and 13 infantry
Western Germany : 1 flag, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 1 flag, 3 aaGuns and 10 infantry
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 7 infantry
Holland Belgium : 1 flag, 3 aaGuns, 3 bombers, 2 fighters and 3 tactical_bombers
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 9 transports
106 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 26 / 24
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
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Sorry, apparently my notification on this thread got reset and I didn’t see your message….
Yes, Aces up there.
So, that’s all it takes in this game – just buy a bunch of German transports (provided your Germany can take France lol) and take London? How weird… very disappointing…
Well, you were going to see it eventually, I figured you might as well see it now when it doesn’t count.
If you noticed, the Allies start with a rather large income advantage, which never really goes away, so there had to be a way for the Axis to make some gains. The way that happens is that the UK is hamstrung for quite a few rounds in the game. You have to tiptoe around the Japanese fleet in the Pacific and Germany in the Atlantic. The only place you can be more than passive is against Italy and that requires sacking the Med fleet to destroy as much of Italy’s fleet as possible which only delay’s the inevitable waves of ground units that start coming later against Egypt and Africa. Otherwise, it’s retreat there, as well.
Being aggressive with the UK early results in leaving yourself open to a Sealion invasion so you have no choice but to build stacks of ground units, like I did in our other game, and wait until Germany spends the huge sums of money they gained in G1(assuming they take France, of course :-D) before you can start building for attacking Germany. And even then, it’s usually in Canada where your naval units get built because of Germany’s massive air threat. Plus, you also have to divert some money to the South African IC to prevent the Italians from quickly overrunning Africa. But, again, that usually comes after G2 because Sealion is a very real threat even with a mildy poor G1.
You know, now I’m really starting to get a bit frustrated….
I rolled 2 twos on defense with my interceptors, but it didn’t count either as a hit. The original Europe AND Pacific rules state that 2 or less hits.
So seeing that neither counted, then, I had to of course look through the Harris Game Design website for the Alpha +3 rules, and it says that they now only hit on a one unless they are jets…
ARGH
I would never have sent them up if they only hit on a one or less – that would have been stupid (and indeed was stupid). At least I only lost one fighter, but for crying out loud… 80 pages of rules is getting to be a bit much…
Yeah, I was kind of curious about that since I had the numbers advantage against your aircraft. At the very least, tac bombers shouldn’t get an defense against scrambled fighters.
You can replace the French fighter if you want, I wouldn’t have scrambled either.
Is there a simplified, ONE VERSION of the rules IN TOTAL anywhere to be found? :)
Not that I know of. That would be too convenient.





