12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Quebec to 119 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                      British take 106 Sea Zone from Germans
                2 fighters moved from United Kingdom to 119 Sea Zone
                2 fighters moved from United Kingdom to 119 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Alexandria
                1 fighter moved from 81 Sea Zone to Alexandria
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                      British take Ethiopia from Italians
                2 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 fighter moved from India to French Indo China
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Shan State to Siam
                1 tactical_bomber moved from Shan State to Siam
                2 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                2 fighters moved from India to Yunnan
                1 artillery and 4 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Malaya
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 bomber
                        British roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 1 :  1/2 hits
                        Italians roll dice for 1 bomber in Alexandria, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in Alexandria
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Siam
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 1 :  0/1 hits
                        British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
                    Japanese defend with 4 artilleries and 4 infantry
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 1 :  4/11 hits
                        Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 :  1/8 hits
                        1 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 2 :  3/10 hits
                        Japanese roll dice for 4 artilleries in Yunnan, round 2 :  0/4 hits
                        3 artilleries owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 3 :  5/10 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 4 artilleries and 4 infantry
                    Casualties for British: 1 infantry
                    British win with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 4 artilleries and 4 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 destroyer and 1 transport
                        British roll dice for 1 battleship in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    British win with 1 battleship remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 119 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 destroyer and 4 fighters in 119 Sea Zone, round 1 :  3/6 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French Indo China
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from French Indo China to Szechwan
                2 fighters moved from Yunnan to India
                1 tactical_bomber moved from Siam to India
                1 tactical_bomber moved from Malaya to India
                3 aaGuns moved from Shan State to Yunnan
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Iraq
                1 bomber moved from 119 Sea Zone to United Kingdom
                5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                3 fighters moved from 119 Sea Zone to Scotland
                1 fighter moved from 119 Sea Zone to United Kingdom

    Place Units - British
                2 infantry placed in Union of South Africa
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 27 PUs (1 lost to blockades); end with 30 PUs total

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 20 / 0
        Italians : 13 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 2 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs (7 lost to blockades); end with 13 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 20 / 13
        Italians : 13 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                7 infantry moved from Egypt to Trans-Jordan
                3 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                      Italians take Syria from French

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 20 19 18 15 13

    OUCH…

    Too many games running simultaneously. Forgot I didn’t have a factory in Egypt.

    Oh well…

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Sumatra
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from Shan State to Malaya

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        Sumatra : 1 fighter

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 37
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 27 / 30
        UK_Pacific : 20 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @Odonis:

    OUCH…

    Too many games running simultaneously. Forgot I didn’t have a factory in Egypt.

    Oh well…

    You too, huh. I had planned on landing in Java with Anzac. Oh well.

    If those Italian fighters had movement remaining at the end of their turn, you can move them if you want.

  • 20 19 18 15 13

    Nah, I’ll keep as is. Thanks though…

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Western Ukraine from Russians
                      Germans take Ukraine from Russians
                3 bombers moved from Eastern Poland to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                7 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                3 armour moved from Romania to Belarus
                8 armour moved from Eastern Poland to Belarus
                2 armour moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                20 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Belarus
                2 aaGuns moved from Eastern Poland to Belarus
                3 tactical_bombers moved from Eastern Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                3 fighters moved from Eastern Poland to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to France
                2 infantry moved from Karelia to 127 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                3 bombers moved from Russia to Eastern Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 armour placed in Novgorod
                3 mech_infantrys placed in Poland
                1 armour and 2 mech_infantrys placed in Romania

    Turn Complete - Germans
                Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 25 PUs;
                Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Vologda to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                2 aaGuns, 1 artillery and 16 infantry moved from Vologda to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
                1 infantry moved from Bryansk to Rostov
                2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 aaGuns, 3 artilleries and 16 infantry moved from Bryansk to Russia

    Place Units - Russians
                4 infantry placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag,    Dzavhan : 1 flag,    Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 46 infantry and 2 tactical_bombers
        Volgograd : 3 armour, 1 factory_minor and 6 mech_infantrys
        Caucasus : 1 armour and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 infantry
        Northwest Persia : 1 flag,    115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 65
        Russians : 22 / 26
        Japanese : 49 / 59
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 27 / 30
        UK_Pacific : 20 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    BTW - how does one conduct shore bombardment and Strategic Bombing raids?

    Not sure if my bombing run on Russia was actually a bombing on IPCs…

  • 2007 AAR League

    With shore bombardments, after you’re done with your combat moves, it will stop and ask you if you want to use the available units for shore bombardment and which territory you want to bombard in, in case there are multiple territories to possibly bombard in.

    With strategic bombing, when you move the bomber into the territory you are attacking, it will give you 2 options: “bomb/escort” which is a bombing raid or “attack” which is attacking the units in the territory.

    And yes, you did bomb Russia. For 18 points of damage.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from UK_Pacific
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 armour and 1 mech_infantry moved from Anhwe to Yunnan
                4 tactical_bombers moved from Hopei to Yunnan
                2 bombers moved from Anhwe to Yunnan
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 battleship
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 battleship
                    Japanese win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 battleship
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship
                    ANZAC defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    retreated to Yunnan
                    Chinese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -67
                    Casualties for Japanese: 2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers
                    Casualties for British: 3 aaGuns and 3 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                3 armour moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Buryatia to Amur
                1 aaGun moved from Yakut S.S.R. to Buryatia
                1 tactical_bomber moved from Yunnan to Anhwe
                2 bombers moved from Yunnan to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 58 PUs total

  • 2007 AAR League

    Scramble/kamikaze Sea of Japan?

  • 2007 AAR League

    Map

  • 20 19 18 15 13

    Yes, scramble & kamikazee.

    Kamikazee:

    4 for the BB
    1 each for the CRU

    OOL:

    BB, AC hits.
    DD
    CRU
    FTRs

    Game on! :)

  • 2007 AAR League

    @Odonis:

    Yes, scramble & kamikazee.

    Kamikazee:

    4 for the BB
    1 each for the CRU

    OOL:

    BB, AC hits.
    DD
    CRU
    FTRs

    Game on! :)

    Where does the damaged BB fall into that OOL? You will have 5 remaining units for round 2. Is that 5 fig or 4 fig, 1 dmgd BB or…

    For information’s sake, the kamikazes sunk my BB, but missed both CA’s and I have 4 SS involved in the attack, which I may or may not take as casualties, depending on whether you save the BB or not.

  • 20 19 18 15 13

    Sorry, keep the BB with the FTRs til the end.

    That way I can continue to fire at the SS’s.

    So, lose FTRs until there’s 1 FTR and 1 BB left and then kill BB before the last FTR.

  • 2007 AAR League

    Ok. 4 fig, 1 dmgd BB. Got it.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 bomber and 3 fighters moved from Midway to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,4,2,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  6/11 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 1 :  6/10 hits
                        3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        1 battleship owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 4 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans Submerged
                        Americans roll dice for 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
                    Americans win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from 6 Sea Zone to Soviet Far East
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                2 mech_infantrys moved from Alaska to 2 Sea Zone
                2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 aaGun moved from Western United States to British Columbia
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 fighters placed in Eastern United States
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 armour placed in Western United States
                2 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery and 1 infantry
        British Columbia : 1 aaGun
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sakha : 1 armour and 1 mech_infantry
        Soviet Far East : 1 bomber and 2 mech_infantrys
        Siberia : 1 infantry
        7 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        3 Sea Zone : 2 transports
        6 Sea Zone : 4 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Gibraltar : 2 aaGuns, 1 artillery and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
        110 Sea Zone : 1 carrier and 2 transports

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 23 / 26
        Japanese : 52 / 58
        Americans : 60 / 80
        Chinese : 5 / 6
        British : 27 / 30
        UK_Pacific : 14 / 13
        Italians : 15 / 25
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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