TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 1/4 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from 6 Sea Zone to Midway
2 mech_infantrys moved from Western United States to Alaska
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber and 3 fighters
Soviet Far East : 1 armour, 1 infantry and 1 mech_infantry
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier
16 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
3 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 aaGuns, 3 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 50 / 59
Russians : 28 / 37
Japanese : 58 / 59
Americans : 52 / 72
Chinese : 3 / 13
British : 27 / 23
UK_Pacific : 14 / 24
Italians : 14 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0