@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 3 infantry moved from 18 Sea Zone to Brazil
1 armour moved from Algeria to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour, 1 artillery and 1 infantry moved from Libya to Anglo Egypt
3 infantry moved from Algeria to 12 Sea Zone
1 cruiser, 3 infantry, 1 submarine and 2 transports moved from 12 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
British loiter and taunt with ; Americans attack with 1 cruiser, 3 infantry, 1 submarine and 2 transports
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Brazil
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans winAmericans winAmericans win with 1 cruiser, 1 submarine and 2 transports remaining with 1 cruiser, 1 submarine and 2 transports remaining, taking Brazil from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egypt
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery, 2 fighters and 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
3 infantry moved from 7 Sea Zone to Western Europe
1 carrier moved from 43 Sea Zone to 45 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 55 Sea Zone to 52 Sea Zone
4 infantry moved from Hawaiian Islands to 52 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 45 Sea Zone
1 fighter moved from Central United States to 45 Sea Zone
Place Units - Americans
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Ukraine S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Russia to Persia
1 armour moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Persia
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Persia from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 fighters
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in 7 Sea Zone
Russians attack with 1 submarine; British loiter and taunt with ; Americans loiter and taunt with
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Ukraine S.S.R.
Russians attack with 2 armour and 2 infantry
Germans defend with 1 aaGun and 3 armour
Germans winRussians win with 1 submarine remaining with no units remaining. Battle score for attacker is -1
Casualties for Germans: 3 armour
Casualties for Russians: 2 armour and 2 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 3 armour
Casualties for Russians: 2 armour and 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
Place Units - Russians
7 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from Russians
3 fighters moved from Eastern Europe to Persia
1 fighter moved from Anglo Egypt to Persia
3 submarines moved from 7 Sea Zone to 18 Sea Zone
4 infantry moved from Southern Europe to Western Europe
2 armour moved from Southern Europe to Western Europe
2 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
Combat - Germans
Battle in Western Europe
Germans attack with 3 armour and 8 infantry
British defend with 1 aaGun and 3 armour; Americans defend with 3 infantry
Germans win, taking Western Europe from British with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 3 armour
Casualties for Americans: 3 infantry
Germans win with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 3 armour
Casualties for Americans: 3 infantry
Battle in 18 Sea Zone
Germans attack with 3 submarines
Americans defend with 2 transports
Germans win with 3 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Germans win with 3 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Germans attack with 4 fighters
Russians defend with 1 armour and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour and 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 armour moved from Union of South Africa to Italian East Africa
1 fighter moved from Persia to Italian East Africa
2 fighters moved from Persia to Trans-Jordan
2 armour moved from Germany to Ukraine S.S.R.
Place Units - Germans
5 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from 34 Sea Zone to Persia
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egypt
British take Anglo Egypt from Germans
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 transport moved from 7 Sea Zone to 1 Sea Zone
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 bomber moved from United Kingdom to 18 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 18 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 3 submarines
retreated to 18 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from 18 Sea Zone to United Kingdom
Place Units - British
3 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
3 infantry moved from India to Persia
3 armour moved from India to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 armour moved from Sinkiang to Kazakh S.S.R.
2 armour moved from Trans-Jordan to Anglo Egypt
1 bomber and 1 fighter moved from India to 45 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 60 Sea Zone to 45 Sea Zone
2 armour and 2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to Alaska
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 5 fighters
British defend with 1 submarine; Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fighters
Casualties for British: 1 submarine
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports
Japanese win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fighters
Casualties for British: 1 submarine
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 infantry
Russians defend with 1 armour
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Japanese win with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Alaska
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Japanese attack with 3 armour and 3 infantry
British defend with 1 fighter
Japanese win, taking Persia from British with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Japanese win with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Anglo Egypt
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
3 fighters moved from 45 Sea Zone to Solomon Islands
1 bomber moved from 45 Sea Zone to New Guinea
1 armour moved from Buryatia S.S.R. to Novosibirsk
2 infantry moved from China to Sinkiang
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Place Units - Japanese
1 factory placed in French Indochina
2 armour and 1 artillery placed in India
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 7 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 submarine and 2 transports moved from 7 Sea Zone to 18 Sea Zone
1 artillery and 2 infantry moved from Brazil to 18 Sea Zone
1 battleship and 1 submarine moved from 10 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
7 armour placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 submarine moved from 7 Sea Zone to 18 Sea Zone
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 4 infantry
Japanese defend with 3 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 armour
Casualties for Russians: 4 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 armour
Casualties for Russians: 4 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Caucasus to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 5 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
2 armour moved from West Russia to Karelia S.S.R.
1 armour moved from Italian East Africa to Belgian Congo
1 fighter moved from Italian East Africa to Belgian Congo
1 fighter moved from Germany to Karelia S.S.R.
3 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
Combat - Germans
Germans creates battle in territory 18 Sea Zone
Battle in Belgian Congo
Germans attack with 1 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Belgian Congo from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 18 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine; Americans defend with 1 artillery, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports
2 submarines owned by the Germans Submerged
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Germans winAmericans win with 1 battleship, 1 cruiser, 3 submarines and 2 transports remaining, taking Karelia S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Europe
Germans attack with 1 armour and 3 infantry
British defend with 1 infantry
Germans win, taking Eastern Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
3 armour moved from Germany to Western Europe
1 fighter moved from Karelia S.S.R. to Germany
2 fighters moved from Trans-Jordan to Western Europe
1 fighter moved from Belgian Congo to Anglo Egypt
1 armour moved from Germany to Western Europe
Place Units - Germans
5 armour and 5 infantry placed in Germany
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - British
British buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 5 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 5 Sea Zone to 7 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
3 armour and 3 infantry moved from 7 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Western Europe
2 fighters moved from 5 Sea Zone to Western Europe
Combat - British
Battle in Western Europe
British attack with 4 armour, 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 7 armour, 2 fighters and 4 infantry
Germans win with 5 armour and 2 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 2 armour and 4 infantry
Casualties for British: 4 armour, 1 bomber, 2 fighters and 4 infantry
Recording Battle Statistics
Non Combat Move - British
1 carrier moved from 35 Sea Zone to 29 Sea Zone
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
3 armour moved from Persia to Caucasus
2 armour moved from India to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 armour moved from Alaska to Eastern Canada
Japanese take Western Canada from British
Japanese take Eastern Canada from British
1 infantry moved from Alaska to Western Canada
1 infantry moved from Alaska to 63 Sea Zone
1 armour moved from Alaska to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 45 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to Russia
1 armour moved from Anglo Egypt to Algeria
Germans take Libya from Americans
Germans take Algeria from Americans
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia costs: 5 production.
AA raid costs 5 production in Russia
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from India to Persia
1 battleship and 1 transport moved from 22 Sea Zone to 27 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Novosibirsk
2 fighters moved from Solomon Islands to 60 Sea Zone
1 fighter moved from Solomon Islands to Buryatia S.S.R.
1 bomber moved from New Guinea to India
Place Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
3 armour placed in India
3 armour placed in French Indochina
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to Eastern Canada
2 armour moved from Western United States to Eastern Canada
2 armour moved from Western United States to Western Canada
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 18 Sea Zone to 7 Sea Zone
1 artillery and 2 infantry moved from 7 Sea Zone to Western Europe
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Western Europe
Combat - Americans
Battle in Western Europe
Americans attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 5 armour and 2 fighters
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in Eastern Canada
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 armour
Americans win, taking Eastern Canada from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Americans win with 2 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Western Canada
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans win, taking Western Canada from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Americans win with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 armour moved from Western United States to Mexico
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
2 armour, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 17 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 18 Sea Zone
Recording Battle Statistics
Non Combat Move - Russians
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
Germans take Norway from British
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
2 submarines moved from 18 Sea Zone to 10 Sea Zone
Combat - Germans
Recording Battle Statistics
Non Combat Move - Germans
1 infantry moved from Southern Europe to Western Europe
5 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
4 armour moved from Germany to Eastern Europe
1 fighter moved from Anglo Egypt to Germany
Place Units - Germans
3 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Algeria
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 carrier moved from 29 Sea Zone to 39 Sea Zone
Combat - British
Battle in Karelia S.S.R.
British attack with 3 artilleries and 3 infantry
Germans defend with 2 armour
British win, taking Karelia S.S.R. from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
British win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British win, taking Algeria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Recording Battle Statistics
Non Combat Move - British
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Japanese
Japanese repair 3 damage on 3 factories; Remaining resources: 58 PUs;
Japanese buy 9 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery, 1 bomber, 1 fighter and 6 infantry moved from Novosibirsk to Russia
1 fighter moved from Buryatia S.S.R. to Russia
1 bomber moved from India to Russia
6 armour and 2 infantry moved from Caucasus to Russia
Combat - Japanese
Battle in Russia
Japanese attack with 6 armour, 1 artillery, 2 bombers, 2 fighters and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 14 infantry
Japanese captures 10PUs while taking Russians capital
Japanese win, taking Russia from Russians with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 3 armour, 1 artillery and 8 infantry
Casualties for Russians: 1 armour, 1 fighter and 14 infantry
Japanese win with 3 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 3 armour, 1 artillery and 8 infantry
Casualties for Russians: 1 armour, 1 fighter and 14 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour moved from Hawaiian Islands to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 battleship moved from 52 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 27 Sea Zone to 29 Sea Zone
1 transport moved from 27 Sea Zone to 29 Sea Zone
3 armour moved from India to Caucasus
1 artillery moved from Persia to Caucasus
3 armour moved from French Indochina to Persia
Place Units - Japanese
4 armour placed in Caucasus
3 armour placed in India
2 armour and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 75 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Canada to Alaska
Americans take Alaska from Japanese
1 armour moved from Alaska to Western Canada
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 cruiser, 2 submarines and 3 transports moved from 7 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Combat Move - Russians
1 submarine moved from 18 Sea Zone to 20 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Eastern Europe to Karelia S.S.R.
3 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to 13 Sea Zone
Combat - Germans
Germans creates battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 4 submarines
Americans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Karelia S.S.R.
Germans attack with 5 armour, 4 fighters and 3 infantry
British defend with 3 artilleries and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 5 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Germans win with 5 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle Statistics
Non Combat Move - Germans
1 fighter moved from 13 Sea Zone to Western Europe
3 infantry moved from Germany to Eastern Europe
2 fighters moved from Karelia S.S.R. to Western Europe
2 fighters moved from Karelia S.S.R. to Germany
1 armour moved from French West Africa to Anglo Egypt
Place Units - Germans
4 armour, 1 bomber and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 destroyer and 3 transports moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 7 Sea Zone
1 artillery and 5 infantry moved from 7 Sea Zone to Western Europe
1 carrier moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in Western Europe
British attack with 1 artillery and 5 infantry
Germans defend with 1 aaGun, 3 armour, 3 fighters and 6 infantry
Germans win with 3 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 5 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :8
Purchase Units - Japanese
Japanese repair 2 damage on 2 factories; Remaining resources: 73 PUs;
Japanese buy 4 armour, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Western Canada
1 armour moved from 64 Sea Zone to Western Canada
1 battleship moved from 54 Sea Zone to 64 Sea Zone
2 armour and 2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
2 armour moved from 63 Sea Zone to Alaska
1 destroyer moved from 52 Sea Zone to 63 Sea Zone
2 fighters moved from 52 Sea Zone to Western Canada
2 fighters moved from Caucasus to 5 Sea Zone
2 bombers moved from Caucasus to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 battleship
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 2 armour
Japanese win, taking Western Canada from British with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour
Japanese win with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters moved from Western Canada to 64 Sea Zone
1 carrier moved from 52 Sea Zone to 64 Sea Zone
3 armour moved from Russia to Karelia S.S.R.
7 armour moved from Caucasus to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
3 armour moved from Persia to Anglo Egypt
3 armour moved from India to Caucasus
1 transport moved from 29 Sea Zone to 34 Sea Zone
1 battleship moved from 29 Sea Zone to 34 Sea Zone
1 fighter moved from 5 Sea Zone to Western Europe
2 bombers moved from 5 Sea Zone to Western Europe
Place Units - Japanese
3 armour and 1 infantry placed in Caucasus
1 armour and 5 fighters placed in Russia
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total