Napoleonic Empires FFA alternate universe


  • Game History

    Round :1

    Combat Move - AustrianEmpire
                2 Chasseurss and 1 Howitzer moved from Bohemia to Bavaria
                1 Grenadiers moved from Tyrol to Bavaria
                1 Artillery moved from Tyrol to Bavaria
                1 Fusiliers moved from Salzburg to Bavaria
                1 Chasseurs moved from Salzburg to Bavaria
                1 Dragoons moved from Austria to Bavaria
                1 General moved from Austria to Bohemia
                1 Artillery moved from Austria to Salzburg
                1 Chasseurs moved from Austria to Salzburg
                1 Horse_Artillery moved from Croatia to Slovenia
                1 Artillery and 1 Fusiliers moved from Croatia to Slovenia
                1 Fusiliers moved from Slavonia to Slovenia
                1 Fusiliers moved from Zala to Slovenia
                1 Dragoons moved from Transylvania to Slovenia
                1 Howitzer moved from Hungary to Zala
                2 Fusilierss moved from Hungary to Zala
                1 Fusiliers moved from Transylvania to Hungary
                2 Fusilierss moved from Moravia to Austria
                1 Chasseurs moved from Moravia to Austria

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 4 Chasseurss and 2 Horse_Artillerys; Remaining resources: 0 PUs;

    Combat - AustrianEmpire
                Battle in Bavaria
                    AustrianEmpire attack with 1 Artillery, 3 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                    AustrianEmpire win, taking Bavaria from Neutral with 1 Artillery, 3 Chasseurss, 1 Dragoons and 1 Grenadiers remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for AustrianEmpire: 1 Fusiliers and 1 Howitzer

    Non Combat Move - AustrianEmpire

    Place Units - AustrianEmpire
                4 Chasseurss and 2 Horse_Artillerys placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    France : 60 / 58
        UnitedKingdom : 49 / 49
        Spain : 35 / 25
        KingdomOfPrussia : 29 / 30
        Sweden : 25 / 25
        AustrianEmpire : 30 / 30
        OttomanEmpire : 34 / 28
        Russia : 28 / 28


  • Let’s see if this works.


  • Oops. Forgot to do diplomacy (not used to playing multiple-player TripleA).

    It is a good thing I am at peace with everyone (hint, hint).

    Excuse me while I go shoot my ambassadors and get new ones. It must be their fault. It is never the King’s fault - never!


  • There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:

    And Pug, don’t get in the habit of jumping the gun too early like Noll’s doing, the women don’t like men with quick triggers.  :wink:

    Besides for those of you who think we’re colluding, my little fleet stops the bombard and then at best it’s 1 dude vs 2 dudes. I don’t know what my cav’s defense is, but I suspect the battle is one 2 vs at least two 2s if not a 2 and a 3. And that’s all supposing he even gets to attempt a landing, which isn’t a guarantee when he’s got a 0 attack ship that has to survive to do the landing in the first place and a 3 dice against a 1 & a 2 on D. It’s likely a 2 or 3 turn commitment on the Turks part unless they’re feeling lucky and/or suicidal.


  • @France
    We shall see how you and the Turks are working together or not, but I will be the first to excuse if you dont collaborate with the Turks. I would even offer a ceasefire to you in that case.


  • @seththenewb:

    There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:

    He cant attack you in ceasefire. And I just said:
    “And to think that The Ottomans could have taken Egypt this round.”

  • Liaison TripleA '11 '10

    Ah hell…

    Where can I get the 1.6 engine?



  • bump


  • We were on a roll, don’t slow it down yet!


  • Hmm … seems he became worried by my Anti-Turkey talk.


  • How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.


  • @seththenewb:

    How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.

    Wrong turkey?


  • Well, I prefer lamb and beef. Taste much better. Down with turkeys!

  • Liaison TripleA '11 '10

    As long as it doesn’t start to taste like Russian Turkey, I’m ok. :)


  • Hurry up, or it shall be roasted turkey :)

  • Customizer

    garg, aren’t you the ottomans?
    its ottoman’s turn i think

    anyway, i have 2 big questions for you guys:

    1. Do we want to use the bonus units?  (mortar, fortress, marshal, tower)
    If so, we can turn them on any time before round 2 starts, and they become active in round 2.

    2. Do you mind if I take our game and translate it into 1.6.1 using edit mode?
    I just released 1.6.1 triplea, and would like us to switch to that, if possible.

    thx,
    veq


  • In both cases I say go for it.


  • Urge Gargantua to play!

  • Liaison TripleA '11 '10

    Do both.

    Sorry, I’ve been away this weekend!

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