@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Nope. It says “invalid type code”. Whatever that means.
You’re going to have to redo the turn and edit the combats if they turn out differently than before.
Yeah, I’m getting the same message. Weird…
I suppose I can manually update the map and try that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Alexandria
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Greece to 97 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 armour, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 23
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 23
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I think Russia will be my last turn. I’m falling asleep at the computer.
Lol - fair enough.
Need your input - I’ve attacked your DD and CRU in SZ106 with my SS and scored a hit. What would you like to remove as casualty?
lose the CA
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries moved from Romania to Bessarabia
7 infantry moved from Romania to Bessarabia
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser and 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Bessarabia
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 infantry moved from 127 Sea Zone to Novgorod
7 infantry moved from Karelia to Novgorod
12 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
3 artilleries moved from Baltic States to Novgorod
1 aaGun moved from Karelia to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 tactical_bombers moved from Poland to Eastern Poland
3 fighters moved from Poland to Eastern Poland
9 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 armour moved from Poland to Novgorod
3 bombers moved from Western Germany to Eastern Poland
2 artilleries moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to France
2 infantry moved from Finland to Karelia
1 tactical_bomber moved from Finland to Eastern Poland
1 fighter moved from Alexandria to Egypt
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Germans
3 armour placed in Romania
3 mech_infantrys placed in Germany
1 destroyer placed in 93 Sea Zone
1 factory_minor placed in Poland
Turn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Northwest Persia to Iraq
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 17 infantry moved from Archangel to Vologda
6 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
1 armour placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Territory Summary for Russians :
Suiyuyan : 2 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Bryansk : 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor
Vologda : 2 aaGuns, 1 artillery and 17 infantry
Volgograd : 1 armour and 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 1 fighter and 1 tactical_bomber
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 59
Russians : 29 / 37
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 23
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Alright. See you tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Japanese
Japanese buy 3 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
2 bombers moved from Amur to Suiyuyan
2 tactical_bombers moved from Jehol to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Yunnan
` 1 fighter moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 S%a Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
2 tactical_bombers moved from Amur to Suiyuyan
1 artillery moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 3 infantry
Japanese win, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers moved from Suiyuyan to Anhwe
4 tactical_bombers moved from Suiyuyan to Hopei
2 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Manchuria
Place Units - Japanese
3 fighters placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Can’t load the file again.
Aw hell. I’m bored. I’ll reconstruct Japan’s turn.
OK WTF. Now I’m getting an error and I can’t even post the Japanese turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Japanese
Japanese buy 3 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Better. Now the edits.
Check this map for accuracy before I move.
Map.