@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Ok, so I scrambled by accident and into the wrong SZ for you as I was attacking SZ115 as well (your CRU / SS).
I deleted the turn as I had messed it up so bad.
Not sure how you would like to address this, as I had made a move to take ARCHANGEL leaving my trans (and two INF) open to scramble attack.
Would you like me to re-enact the move and allow you the opportunity to scramble and sink the transport, or forgive my rookie move and let me start the German turn over.
I didn’t perform any battles, but I leave the decision up to you.
Sorry - still learning the process…
Don’t worry about it. Just redo your whole turn if you want. As long as you don’t roll any dice, if you run into a scramble that you didn’t expect or you realize you made a mistake, just leave the game, reload the turn, and start over. I do it on occasion. You don’t have to push an unexpected combat.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 fighters moved from Western Germany to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
Germans take Archangel from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Yugoslavia to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Germans win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 115 Sea Zone
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 3 fighters in 115 Sea Zone, round 1 : 4/5 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Recording Battle Statistics
Non Combat Move - Germans
4 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
3 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 2 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from 127 Sea Zone to Karelia
1 tactical_bomber moved from 127 Sea Zone to Finland
12 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
3 aaGuns moved from Poland to Baltic States
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Poland
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
4 armour moved from France to Germany
1 artillery moved from France to Western Germany
2 tactical_bombers moved from Western Germany to Poland
3 fighters moved from 115 Sea Zone to Poland
2 bombers moved from 115 Sea Zone to Western Germany
3 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Alexandria
Place Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 factory_minor placed in Romania
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Production/PUs Summary :
Germans : 48 / 51
Russians : 30 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Thanks for that! :-)
Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127 as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.
I also submerged your SS in 115.
In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?
Sorry if not, still new to online play…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
10 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 18 infantry in Archangel, round 1 : 3/19 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns and 17 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, 2 aaGuns and 21 infantry
Tsagaan Olom : 1 flag, Bryansk : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns, 1 artillery and 18 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 6 infantry and 1 mech_infantry
Tambov : 1 artillery and 1 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 51
Russians : 31 / 36
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Thanks for that! :-)
Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127 as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.
I also submerged your SS in 115.
In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?
Sometimes it depends on the situation. What you build and/or your other combat moves can make a difference. Plus, if I have to choose between losing an air unit to in exchange for an infantry or scrambling it and possibly sinking a ship or downing an aircraft then I would choose the latter. No brainers are fine, but if there is any doubt you’ll need to ask.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
10 infantry moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Ulaanbaatar
3 fighters moved from Manchuria to Ulaanbaatar
3 tactical_bombers moved from Manchuria to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Kwangsi to Ulaanbaatar
2 fighters moved from 6 Sea Zone to Ulaanbaatar
2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
5 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 21 infantry
Japanese win with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 21 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Recording Battle Statistics
Non Combat Move - Japanese
6 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Chahar to Hopei
1 armour moved from Soviet Far East to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 aaGun moved from Amur to Ulaanbaatar
2 bombers moved from Ulaanbaatar to Amur
2 tactical_bombers moved from Ulaanbaatar to Jehol
2 tactical_bombers moved from Ulaanbaatar to Amur
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 harbour placed in Kwangsi
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
2 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
10 Sea Zone : 2 submarines and 2 transports
Central United States : 1 factory_minor
Central America : 1 aaGun, 2 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 37 / 48
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Suiyuyan : 3 infantry
Sikang : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to India
1 tactical_bomber moved from India to Shan State
3 infantry and 1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 cruiser and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 23 PUs (6 lost to blockades); end with 23 PUs total
Territory Summary for British :
Shan State : 3 aaGuns, 1 artillery, 10 infantry and 2 tactical_bombers
Burma : 2 infantry
India : 1 airfield, 2 fighters and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Trans-Jordan : 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
106 Sea Zone : 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 29 / 23
UK_Pacific : 24 / 0
Italians : 12 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 29 / 23
UK_Pacific : 24 / 24
Italians : 12 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Italians win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Alexandria
4 infantry moved from Greece to 97 Sea Zone
2 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
I can’t load the file.
I’d edit my map and move on except I don’t know where any of your units are. You’re going to have to do it.
Try this
Nope. It says “invalid type code”. Whatever that means.
You’re going to have to redo the turn and edit the combats if they turn out differently than before.
Yeah, I’m getting the same message. Weird…
I suppose I can manually update the map and try that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Alexandria
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
4 infantry moved from Greece to 97 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 armour, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery placed in Southern Italy
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 27 / 23
UK_Pacific : 24 / 24
Italians : 14 / 24
ANZAC : 14 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0