@Avner Still need your email to put into the game to get dice rolls
12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Place Units - UK_Pacific
2 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag,
Production/PUs Summary :Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 20 / 20
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 14 / 18
ANZAC : 10 / 10
French : 13 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Ouch, two unlikely outcomes for Italians! The damn French! :)
One question: how do I view a game we’re playing without potentially screwing up your next turn? Can I load the saved game and then simply not take any actions? Just want to make sure I don’t interrupt your turn…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Russians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
6 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 124 Sea Zone
5 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
2 armour placed in Russia
1 armour placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
The last game post you just made was from a different game.
One question: how do I view a game we’re playing without potentially screwing up your next turn? Can I load the saved game and then simply not take any actions? Just want to make sure I don’t interrupt your turn…
Load the saved game, and press “start local game”. Then you can make all of the moves you want, even your opponents, because it won’t be posted to the forum.
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Sorry, yes, for some reason it posted the wrong move… Been having some issues with spam filter sorry for the delay.
Will use the local game function from now on.
Move coming up…
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Actually, I think its ANZAC’s turn… :wink:
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It’s still my turn. i just didn’t want my last post to get buried by the game post.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 14 / 18
ANZAC : 14 / 17
French : 13 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 2 armour in Normandy Bordeaux, round 2 : 0/2 hits
1 armour owned by the Germans lost in Normandy Bordeaux
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Normandy Bordeaux
French win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for French: 1 infantry
French win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 factory_minor and 1 harbour
Syria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 70
Russians : 34 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 16 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Oops, rookie error… forgot you can scramble your FTR / TAC from NOV to attack my unescorted transport dropping two men off in Archangel. I assume you wish to scramble and eliminate this transport? Not attacking NOV this turn, so these planes are not needed in defense otherwise.
BTW - I’m attacking Russia…
Won’t let me save the game until scramble orders are issued so I can’t post the map for you.
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Ok, so I scrambled by accident and into the wrong SZ for you as I was attacking SZ115 as well (your CRU / SS).
I deleted the turn as I had messed it up so bad.
Not sure how you would like to address this, as I had made a move to take ARCHANGEL leaving my trans (and two INF) open to scramble attack.
Would you like me to re-enact the move and allow you the opportunity to scramble and sink the transport, or forgive my rookie move and let me start the German turn over.
I didn’t perform any battles, but I leave the decision up to you.
Sorry - still learning the process…
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Don’t worry about it. Just redo your whole turn if you want. As long as you don’t roll any dice, if you run into a scramble that you didn’t expect or you realize you made a mistake, just leave the game, reload the turn, and start over. I do it on occasion. You don’t have to push an unexpected combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 fighters moved from Western Germany to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 127 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
Germans take Archangel from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Yugoslavia to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Germans take Southern France from FrenchCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Germans win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 115 Sea Zone
Germans attack with 2 bombers and 3 fighters
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 3 fighters in 115 Sea Zone, round 1 : 4/5 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Recording Battle StatisticsNon Combat Move - Germans
4 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
3 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 2 infantry moved from 127 Sea Zone to Karelia
1 infantry moved from 127 Sea Zone to Karelia
1 tactical_bomber moved from 127 Sea Zone to Finland
12 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
3 aaGuns moved from Poland to Baltic States
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Poland
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
4 armour moved from France to Germany
1 artillery moved from France to Western Germany
2 tactical_bombers moved from Western Germany to Poland
3 fighters moved from 115 Sea Zone to Poland
2 bombers moved from 115 Sea Zone to Western Germany
3 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to AlexandriaPlace Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 factory_minor placed in Romania
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 48 / 51
Russians : 30 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Thanks for that! :-)
Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127 as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.
I also submerged your SS in 115.
In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?
Sorry if not, still new to online play…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
10 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 18 infantry in Archangel, round 1 : 3/19 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns and 17 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Russia
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, 2 aaGuns and 21 infantry
Tsagaan Olom : 1 flag, Bryansk : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Archangel : 2 aaGuns, 1 artillery and 18 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 6 infantry and 1 mech_infantry
Tambov : 1 artillery and 1 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 51
Russians : 31 / 36
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Thanks for that! :-)
Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127 as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.
I also submerged your SS in 115.
In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?
Sometimes it depends on the situation. What you build and/or your other combat moves can make a difference. Plus, if I have to choose between losing an air unit to in exchange for an infantry or scrambling it and possibly sinking a ship or downing an aircraft then I would choose the latter. No brainers are fine, but if there is any doubt you’ll need to ask.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
10 infantry moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Ulaanbaatar
3 fighters moved from Manchuria to Ulaanbaatar
3 tactical_bombers moved from Manchuria to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Kwangsi to Ulaanbaatar
2 fighters moved from 6 Sea Zone to Ulaanbaatar
2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
5 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 21 infantry
Japanese win with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 21 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
6 infantry moved from Anhwe to Kweichow
2 artilleries moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 artillery moved from Chahar to Hopei
1 armour moved from Soviet Far East to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 aaGun moved from Amur to Ulaanbaatar
2 bombers moved from Ulaanbaatar to Amur
2 tactical_bombers moved from Ulaanbaatar to Jehol
2 tactical_bombers moved from Ulaanbaatar to Amur
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 harbour placed in Kwangsi
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
2 submarines and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
10 Sea Zone : 2 submarines and 2 transports
Central United States : 1 factory_minor
Central America : 1 aaGun, 2 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
89 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 37 / 48
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 infantry
Suiyuyan : 3 infantry
Sikang : 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 47 / 51
Russians : 30 / 36
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 7 / 13
British : 26 / 32
UK_Pacific : 20 / 20
Italians : 13 / 18
ANZAC : 14 / 17
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0