12L - G40 Alpha 3.9 Odonis(Axis) vs U-505 (Allies) - no tech

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Place Units - UK_Pacific
                2 infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Celebes : 1 flag,
    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 20 / 20
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from 97 Sea Zone to Greece
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    French win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 14 / 18
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Ouch, two unlikely outcomes for Italians! The damn French! :)

    One question: how do I view a game we’re playing without potentially screwing up your next turn? Can I load the saved game and then simply not take any actions? Just want to make sure I don’t interrupt your turn…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Politics - Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                6 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Novgorod to Belarus
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                5 infantry moved from Amur to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                1 infantry moved from Sakha to Siberia
                4 infantry moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                2 armour placed in Russia
                1 armour placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 2007 AAR League

    The last game post you just made was from a different game.

    @Odonis:

    One question: how do I view a game we’re playing without potentially screwing up your next turn? Can I load the saved game and then simply not take any actions? Just want to make sure I don’t interrupt your turn…

    Load the saved game, and press “start local game”. Then you can make all of the moves you want, even your opponents, because it won’t be posted to the forum.

  • '20 '19 '18 '15 '13

    Sorry, yes, for some reason it posted the wrong move… Been having some issues with spam filter sorry for the delay.

    Will use the local game function from now on.

    Move coming up…

  • '20 '19 '18 '15 '13

    Actually, I think its ANZAC’s turn… :wink:

  • 2007 AAR League

    It’s still my turn. i just didn’t want my last post to get buried by the game post.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 14 / 18
        ANZAC : 14 / 17
        French : 13 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 harbour
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        Germans roll dice for 2 armour in Normandy Bordeaux, round 1 :  0/2 hits
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Normandy Bordeaux, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Normandy Bordeaux
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Germans lost in Normandy Bordeaux
                    French win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for French: 1 infantry
                    French win with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - French
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Southern France : 1 factory_minor and 1 harbour
        Syria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 34 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 13 / 18
        ANZAC : 14 / 17
        French : 16 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Oops, rookie error… forgot you can scramble your FTR / TAC from NOV to attack my unescorted transport dropping two men off in Archangel. I assume you wish to scramble and eliminate this transport? Not attacking NOV this turn, so these planes are not needed in defense otherwise.

    BTW - I’m attacking Russia…

    Won’t let me save the game until scramble orders are issued so I can’t post the map for you.

  • '20 '19 '18 '15 '13

    Ok, so I scrambled by accident and into the wrong SZ for you as I was attacking SZ115 as well (your CRU / SS).

    I deleted the turn as I had messed it up so bad.

    Not sure how you would like to address this, as I had made a move to take ARCHANGEL leaving my trans (and two INF) open to scramble attack.

    Would you like me to re-enact the move and allow you the opportunity to scramble and sink the transport, or forgive my rookie move and let me start the German turn over.

    I didn’t perform any battles, but I leave the decision up to you.

    Sorry - still learning the process…

  • 2007 AAR League

    Don’t worry about it. Just redo your whole turn if you want. As long as you don’t roll any dice, if you run into a scramble that you didn’t expect or you realize you made a mistake, just leave the game, reload the turn, and start over. I do it on occasion. You don’t have to push an unexpected combat.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 fighters moved from Western Germany to 115 Sea Zone
                2 bombers moved from Western Germany to 115 Sea Zone
                1 tactical_bomber moved from Western Germany to 127 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from 112 Sea Zone to 127 Sea Zone
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Yugoslavia to Bessarabia
                      Germans take Bessarabia from Russians
                2 mech_infantrys moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Southern France
                      Germans take Southern France from French

    Combat - Germans
                Germans creates battle in territory 106 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 :  1/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                    Germans win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in 115 Sea Zone
                    Germans attack with 2 bombers and 3 fighters
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 2 bombers and 3 fighters in 115 Sea Zone, round 1 :  4/5 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                    Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Germans
                4 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                3 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 aaGun and 2 infantry moved from 127 Sea Zone to Karelia
                1 infantry moved from 127 Sea Zone to Karelia
                1 tactical_bomber moved from 127 Sea Zone to Finland
                12 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                3 aaGuns moved from Poland to Baltic States
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                2 armour moved from Yugoslavia to Poland
                1 submarine moved from 111 Sea Zone to 119 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                4 armour moved from France to Germany
                1 artillery moved from France to Western Germany
                2 tactical_bombers moved from Western Germany to Poland
                3 fighters moved from 115 Sea Zone to Poland
                2 bombers moved from 115 Sea Zone to Western Germany
                3 infantry moved from Western Germany to Germany
                1 fighter moved from Southern Italy to Alexandria

    Place Units - Germans
                5 armour and 4 mech_infantrys placed in Germany
                1 factory_minor placed in Romania
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 30 / 37
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 13 / 18
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Thanks for that!  :-)

    Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127  as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.

    I also submerged your SS in 115.

    In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?

    Sorry if not, still new to online play…

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                10 infantry moved from Belarus to Archangel
                1 artillery and 8 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 18 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 18 infantry in Archangel, round 1 :  3/19 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Archangel
                1 aaGun moved from Novgorod to Archangel
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns and 17 infantry moved from Buryatia to Ulaanbaatar
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Olgiy to Kansu

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour and 1 mech_infantry placed in Russia
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag,    Central Mongolia : 1 flag,    Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag, 2 aaGuns and 21 infantry
        Tsagaan Olom : 1 flag,    Bryansk : 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 1 artillery and 18 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 6 infantry and 1 mech_infantry
        Tambov : 1 artillery and 1 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 31 / 36
        Japanese : 32 / 43
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 13 / 18
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @Odonis:

    Thanks for that!  :-)

    Now, I realized I assumed you didn’t want to scramble your FTR, TAc from NOV in SZ127  as I had 1 AC, 1 CRU, 1 FTR and 2 TAC along as escort. Same with SZ115 as I brought 3 FTR, 2 SBR, 2 TAC in attack.

    I also submerged your SS in 115.

    In the future, if its close, I’ll ask for your scramble option, but if its one-sided like these were, you ok with making executive decision to speed up play?

    Sometimes it depends on the situation. What you build and/or your other combat moves can make a difference. Plus, if I have to choose between losing an air unit to in exchange for an infantry or scrambling it and possibly sinking a ship or downing an aircraft then I would choose the latter. No brainers are fine, but if there is any doubt you’ll need to ask.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                10 infantry moved from Amur to Ulaanbaatar
                1 artillery moved from Amur to Ulaanbaatar
                3 fighters moved from Manchuria to Ulaanbaatar
                3 tactical_bombers moved from Manchuria to Ulaanbaatar
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 bombers moved from Kwangsi to Ulaanbaatar
                2 fighters moved from 6 Sea Zone to Ulaanbaatar
                2 tactical_bombers moved from 6 Sea Zone to Ulaanbaatar
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                5 fighters moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Ulaanbaatar
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 21 infantry
                    Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 21 infantry
                    Japanese win with 1 artillery, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 5 fighters, 10 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 21 infantry
                Battle in Yunnan
                    Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                6 infantry moved from Anhwe to Kweichow
                2 artilleries moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Chahar to Hopei
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to Kwangsi
                4 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Japan
                1 aaGun moved from Amur to Ulaanbaatar
                2 bombers moved from Ulaanbaatar to Amur
                2 tactical_bombers moved from Ulaanbaatar to Jehol
                2 tactical_bombers moved from Ulaanbaatar to Amur
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                4 fighters moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Manchuria
                1 harbour placed in Kwangsi
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                Americans undo move 1.
                2 submarines and 1 transport placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
        10 Sea Zone : 2 submarines and 2 transports
        Central United States : 1 factory_minor
        Central America : 1 aaGun, 2 infantry and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        89 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 30 / 36
        Japanese : 37 / 48
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 13 / 18
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                5 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Suiyuyan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 5 infantry in Suiyuyan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Suiyuyan : 3 infantry
        Sikang : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 47 / 51
        Russians : 30 / 36
        Japanese : 35 / 48
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 26 / 32
        UK_Pacific : 20 / 20
        Italians : 13 / 18
        ANZAC : 14 / 17
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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