True, I did not mean to say that one bad-luck battle increases your odds of a future good-luck battle. What I meant is that Global 1940 is a much bigger game than, say, Revised. Global has more units involved and more battles that matter. The effect of having more units and more battles is to soften the effect of any one unit missing or of any one battle going poorly. In other words, as you broaden your sample size, you get closer to achieving average results in the aggregate.
Two quick questions…
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1. When battleships are damaged, can they still do everything they normally do at full strength like shore bombardment and naval battles while still turned on their side?
2. When a neutral who is pro-your side joins you, can you land your planes in that territory in the same turn?
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1. Yes
2. Not sure. I believe yes.
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Hey there Buddy.
Q1: Regarding Battleships turned on the side.
Battleships are fully operational as far as abilities goes. But as you may figure it only has 1 hit left before its gone.Q2: Regarding planes landing in Pro-XX territories.
In the rulings of Airplanes it says in the general rulebook that an airplane may only land in a territory that was friendly at the beginning of your turn. So since the territory in question has only just been taken you cannot land it there :)!Hope it is helpful
Best Regards
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Dutch islands are considered friendly. you can land anzac air on it the turn you take it.
The rest not really.
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OK thanks!
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You can land Anzac or UK air on Dutch territories w/out putting land units there first I believe. As well as Fic…
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You can land Anzac or UK air on Dutch territories w/out putting land units there first I believe. As well as Fic…
Correct. Cow- Dutch territories are not neutral. Holland is not a neutral no player power. It is an Allied non player power. A non neutral Ally is ALWAYS free to land planes there while the territory is still dutch





