Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@UK
You should consider building an encampment on Crete next turn. The French in Egypt can get really strong.
And to think that The Ottomans could have taken Egypt this round.
@UK
You should consider building an encampment on Crete next turn. The French in Egypt can get really strong.And to think that The Ottomans could have taken Egypt this round.
This FFA and I wouldnt have let the French become big in that area. They are obviously working together. Remember Diplomacy? Turkey and France can be a fearsome combination.
Game History
Round :1
Combat Move - AustrianEmpire
2 Chasseurss and 1 Howitzer moved from Bohemia to Bavaria
1 Grenadiers moved from Tyrol to Bavaria
1 Artillery moved from Tyrol to Bavaria
1 Fusiliers moved from Salzburg to Bavaria
1 Chasseurs moved from Salzburg to Bavaria
1 Dragoons moved from Austria to Bavaria
1 General moved from Austria to Bohemia
1 Artillery moved from Austria to Salzburg
1 Chasseurs moved from Austria to Salzburg
1 Horse_Artillery moved from Croatia to Slovenia
1 Artillery and 1 Fusiliers moved from Croatia to Slovenia
1 Fusiliers moved from Slavonia to Slovenia
1 Fusiliers moved from Zala to Slovenia
1 Dragoons moved from Transylvania to Slovenia
1 Howitzer moved from Hungary to Zala
2 Fusilierss moved from Hungary to Zala
1 Fusiliers moved from Transylvania to Hungary
2 Fusilierss moved from Moravia to Austria
1 Chasseurs moved from Moravia to Austria
Purchase Units - AustrianEmpire
AustrianEmpire buy 4 Chasseurss and 2 Horse_Artillerys; Remaining resources: 0 PUs;
Combat - AustrianEmpire
Battle in Bavaria
AustrianEmpire attack with 1 Artillery, 3 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
Neutral defend with 2 Chasseurss
AustrianEmpire win, taking Bavaria from Neutral with 1 Artillery, 3 Chasseurss, 1 Dragoons and 1 Grenadiers remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Chasseurss
Casualties for AustrianEmpire: 1 Fusiliers and 1 Howitzer
Non Combat Move - AustrianEmpire
Place Units - AustrianEmpire
4 Chasseurss and 2 Horse_Artillerys placed in Austria
Turn Complete - AustrianEmpire
AustrianEmpire collect 30 PUs; end with 30 PUs total
Production/PUs Summary :
France : 60 / 58
UnitedKingdom : 49 / 49
Spain : 35 / 25
KingdomOfPrussia : 29 / 30
Sweden : 25 / 25
AustrianEmpire : 30 / 30
OttomanEmpire : 34 / 28
Russia : 28 / 28
Let’s see if this works.
Oops. Forgot to do diplomacy (not used to playing multiple-player TripleA).
It is a good thing I am at peace with everyone (hint, hint).
Excuse me while I go shoot my ambassadors and get new ones. It must be their fault. It is never the King’s fault - never!
There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:
And Pug, don’t get in the habit of jumping the gun too early like Noll’s doing, the women don’t like men with quick triggers. :wink:
Besides for those of you who think we’re colluding, my little fleet stops the bombard and then at best it’s 1 dude vs 2 dudes. I don’t know what my cav’s defense is, but I suspect the battle is one 2 vs at least two 2s if not a 2 and a 3. And that’s all supposing he even gets to attempt a landing, which isn’t a guarantee when he’s got a 0 attack ship that has to survive to do the landing in the first place and a 3 dice against a 1 & a 2 on D. It’s likely a 2 or 3 turn commitment on the Turks part unless they’re feeling lucky and/or suicidal.
@France
We shall see how you and the Turks are working together or not, but I will be the first to excuse if you dont collaborate with the Turks. I would even offer a ceasefire to you in that case.
@seththenewb:
There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:
He cant attack you in ceasefire. And I just said:
“And to think that The Ottomans could have taken Egypt this round.”
Ah hell…
Where can I get the 1.6 engine?
bump
We were on a roll, don’t slow it down yet!
Hmm … seems he became worried by my Anti-Turkey talk.
How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.
@seththenewb:
How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.
Wrong turkey?
Well, I prefer lamb and beef. Taste much better. Down with turkeys!
As long as it doesn’t start to taste like Russian Turkey, I’m ok. :)
Hurry up, or it shall be roasted turkey :)
garg, aren’t you the ottomans?
its ottoman’s turn i think
anyway, i have 2 big questions for you guys:
1. Do we want to use the bonus units? (mortar, fortress, marshal, tower)
If so, we can turn them on any time before round 2 starts, and they become active in round 2.
2. Do you mind if I take our game and translate it into 1.6.1 using edit mode?
I just released 1.6.1 triplea, and would like us to switch to that, if possible.
thx,
veq
In both cases I say go for it.