@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
Lol! My point exactly - it was a typo and I meant to bring him. Now he’s sitting, happy as a lamb, eating meat and potatoes and safe from harm in the land of the Dutch! :)
On to SZ 110:
SS fire first:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
BB receives one hit. SZ 110 First Round:
Rolls: 3@3 3@4; Total Hits: 43@3: (6, 1, 1)3@4: (1, 3, 6)
Return Fire:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (4)
GER removes 2 SS.
SZ 111:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 2)2@3: (5, 6)3@4: (4, 4, 2)
Return Fire:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (3)
Germany BB takes one hit.
Noncom moves coming.
The SZ11 battle should have been : 1@2 2@3 3@4. So, again, moving from left to right, you only got 3 hits in Round 1, not 4. My wounded battleship lives to fight on in Round 2. So, Round 2 should be the same : 1@2 2@3 3@4 b/cuz the hit I got went to your BB…
Are you moving the pieces on the Battlemap after you make each combat move?
Sorry, you’re right, making a mess of this I am. Not used to seeing the units so small on the Battlemap.
I am moving them, but need to pay more attention. I’ll get better, I promise :cry:
SZ 111 2nd Round:
Rolls: 1@2 2@3 3@4; Total Hits: 21@2: (3)2@3: (5, 3)3@4: (5, 5, 3)
Return Fire;
Rolls: 1@4; Total Hits: 01@4: (6)
Damn! That sucks! My Sub failed to hit your sub! :cry:
Meant my BB failed to hit your sub… :roll:
NonComs:
1 Inf from Rom to Bul(activating minor)
1 INF from Norway to FIN (activating minor)
1 Transport from SZ114 to SZ112. Transport 2 INF from DEN to Norway.
1 CC from SZ114 to SZ112
1 FTR, 1 TAC from SZ 111 to SZ 112 (land on newly built AC)
1 FTR, 1 SBR from SZ 111 to WGER
2 FTR, 3 TAC, 1 SBR from SZ110 to WGER
1 TAC from FRANCE to WGER
1 INF from Holl to WGER
3 INF, 1 ART from SGER to WGER
2 INF from SGER to HUN
3 ART from GER to WGER
11 INF, 3 AA from GER to POL
1 FTR from YUGO to S. ITALY
Builds: 1 AC and 2 Trans in SZ112
Collect IPC: 71
Russia’s turn.
Odonis(Axis) vs Brado(Allies) - No Tech - Alpha 3.9 - 1a Germany.AAM
Sorry, real map here:
Odonis(Axis) vs Brando(Allies) - No Tech - Alpha 3.9 - 1aGermany.AAM
Ignore my last comment, seeme the original map was correct.
You type your moves out exactly like me… Hmm! Interesting! I’m wondering if this is someone I’ve played before under a different alias… :lol:
Russia Turn 1
Builds : 8 Inf, 3 Art, save 1 IPC
Non Coms
6 Inf from Bury to Yak
6 Inf, 2 AA’s from Sak to Bury
2 Inf from Amu to Sib
3 Inf from Amu to Bury
1 Sub from SZ127 to SZ124
1 CC from SZ115 to SZ113
2 Inf from Cau to Ros
1 Inf from Bes to Nukr
3 Inf from Sukr to Nukr
1 Inf from Epl to to Bel
2 Inf from Bal to Bel
1 Inf from Arch to Volo
1 Inf, 1 Art from Rus to Volo
1 Mech, 1 Arm from Rus to Smo
2 AA guns from Rus to Bry
1 FTR, 1 Tac from Rus to Bel
6 Inf, 1 Art, 2 AA’s, 1 FTR from Nov to Bel
1 Inf from Kar to Nov
3 Inf from Vyb to Nov
1 Mech, 1 Arm from Vol to Rus
Builds : 3 Inf in Nov, 3 Inf in Sukr, 2 Inf, 3 Art in Rus
Collect : 38 IPC’s
Japan’s Turn
Going to bed now… Here’s the map…
Oh, I forgot to ask you if my Russian navy in SZ115 could exit the Baltic Sea into SZ112? LOL! :-P I’m assuming the answer is no, so the map stays the same… :lol:
Odonis(Axis)vs_Brado(Allies)-No_Tech-Alpha_3.9-_2b_Russia.AAM
Uh, that’s a no. Lol!
BTW - I copied your format, Sensei, as this is my first game - I assure you I’m not Krieg in disguise ;)
What time zone you in?
I’m in Asia, so GMT +8…
I’m in California. 5AM my time. Tired! Night, night! :|
Japan Turn 1:
Japan Builds:
2 trans, 1 Minor Ind
No IPCs saved
Japan Combat Moves
SFE
1 Trans from SZ19 drops 1 Tank in SFE (SZ5)
SIB
1 trans from SZ19 drops 1 INF in SIB (SZ5)
2 FTR from SZ6
2 TAC from SZ6
AMU
4 INF, 1 FTR from KOR
1 FTR from OKI
CHA
1 INF from JEHOL
ANH
1 INF from SHA
HUN
3 INF, 1 ART from KSI
1 FTR from FOR
1 SBR from JAP
YUN
3 INF, 1 ART from KWA
1 SBR from JAP
1 FTR, 1 TAC from KSU
SIB
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (3, 6)2@4: (3, 3)
Return Fire:
Rolls: 2@2; Total Hits: 02@2: (5, 6)M
Two INF in SIB lost.
AMU
Rolls: 4@1 2@3; Total Hits: 54@1: (1, 5, 1, 1)2@3: (1, 1)
Return Fire:
:1@2:
Japan hits INF in AMU.
Return Fire:
Rolls: 1@2; Total Hits: 01@2: (4)