TheHeavyJ (axis) v. Kilroy (allies) AA40 Pac G5
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 bomber, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Caroline Islands to Philippines
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 battleships moved from 6 Sea Zone to 21 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
3 battleships moved from 21 Sea Zone to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
6 battleships moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 armour moved from Tsinghai to Shensi
1 armour moved from Szechwan to ShensiCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Japanese win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 artilleries moved from India to Burma
1 tactical_bomber could not land in 26 Sea Zone and was removedPlace Units - Japanese
3 armour and 1 infantry placed in India
Japanese undo move 1.
2 armour and 1 infantry placed in India
1 battleship and 3 transports placed in 6 Sea Zone
1 armour and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 2 artilleries
India : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 4 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
19 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
6 Sea Zone : 8 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Japanese : 66 / 76
Americans : 16 / 63
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Aleutian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to New Zealand
1 fighter moved from Hawaiian Islands to New Zealand
1 bomber moved from Aleutian Islands to Hawaiian Islands
1 bomber moved from Aleutian Islands to Hawaiian Islands
1 tactical_bomber moved from Aleutian Islands to Western United StatesNon Combat Move - Americans
Place Units - Americans
1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 16 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, Marianas : 1 flag, 1 fighter and 2 infantry
New Zealand : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Aleutian Islands : 1 armour, 2 fighters and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Midway : 1 airfield and 1 infantry
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 flag, 10 Sea Zone : 1 battleship, 3 submarines and 1 transport
8 Sea Zone : 2 battleships and 1 destroyerProduction/PUs Summary :
Japanese : 66 / 76
Americans : 16 / 56
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 armour moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
4 battleships moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 cruisers moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 battleship moved from 19 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 22 Sea Zone
3 battleships moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
3 armour moved from 22 Sea Zone to Marianas
3 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 22 Sea Zone to Marianas
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 armour moved from India to Yunnan
2 artilleries moved from Burma to Yunnan
1 armour moved from Shensi to Sikang
1 infantry moved from Jehol to ChaharCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Marianas
Japanese attack with 3 armour, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Marianas, round 1 : 2/8 hits
Americans roll dice for 1 fighter and 2 infantry in Marianas, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Marianas
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Marianas, round 2 : 2/8 hits
Americans roll dice for 1 fighter in Marianas, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 3 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 3 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 25 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 2 battleships and 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 8 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships and 1 destroyer in 8 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 8 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 2 battleships and 1 destroyer in 8 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 4 battleships and 2 cruisers in 8 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 8 Sea Zone
Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 2 battleships and 1 destroyer
Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 2 battleships and 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
3 armour moved from Philippines to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 23 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 23 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
4 battleships moved from 35 Sea Zone to 23 Sea Zone
1 carrier moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 battleship, 2 cruisers and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Okinawa : 1 infantry
Marianas : 3 armour and 3 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, 2 armour and 2 artilleries
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 1 transport
23 Sea Zone : 3 armour, 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 3 tactical_bombers and 4 transports
25 Sea Zone : 1 submarine
22 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
8 Sea Zone : 5 battleships and 1 cruiser
6 Sea Zone : 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Japanese : 65 / 75
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Iwo Jima
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 bomber moved from New Zealand to Hawaiian Islands
1 fighter moved from New Zealand to Queensland
1 transport moved from 25 Sea Zone to 13 Sea Zone
AA guns fire in 25 Sea Zone : 0/1 hitsCombat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Japanese scrambles to create a battle in territory 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 transport
Japanese defend with 2 fighters
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 3 armour, 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 3 tactical_bombers and 4 transports
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 tactical_bombers and 4 transports in 23 Sea Zone, round 1 : 5/14 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 23 Sea Zone
Japanese win with 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -45
Casualties for Americans: 2 bombers, 1 fighter and 1 tactical_bomber
Battle in 8 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 5 battleships and 1 cruiser
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 5 battleships and 1 cruiser in 8 Sea Zone, round 1 : 5/6 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 8 Sea Zone
Japanese win with 5 battleships remaining. Battle score for attacker is -41
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Recording Battle Statistics
Scrambled unit stays in territory 33 Sea Zone
Scrambled unit stays in territory 33 Sea ZoneNon Combat Move - Americans
2 fighters could not land in 33 Sea Zone and were removedPlace Units - Americans
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 16 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag, 1 fighter and 1 infantry
Marshall Islands : 1 flag, Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 1 armour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Midway : 1 airfield and 1 infantry
15 Sea Zone : 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
13 Sea Zone : 1 transport
10 Sea Zone : 10 submarinesProduction/PUs Summary :
Japanese : 65 / 75
Americans : 16 / 58
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Marianas: 2 fighters
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
3 battleships moved from 8 Sea Zone to 10 Sea Zone
2 battleships moved from 8 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 cruiser moved from 6 Sea Zone to 15 Sea Zone
2 fighters moved from Japan to Iwo Jima
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 23 Sea Zone to 26 Sea Zone
6 battleships moved from 23 Sea Zone to 26 Sea Zone
3 armour, 1 infantry and 4 transports moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
1 cruiser moved from 23 Sea Zone to 26 Sea Zone
3 armour moved from Marianas to 22 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 armour, 3 infantry and 3 transports moved from 22 Sea Zone to 33 Sea Zone
3 armour moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 15 Sea Zone
Japanese attack with 2 battleships and 1 cruiser
Americans defend with 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 15 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 2 battleships in 15 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships in 15 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 15 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships in 15 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 15 Sea Zone
Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 battleships in 15 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 15 Sea Zone
1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 15 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Japanese win with 2 battleships remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Battle in 10 Sea Zone
Japanese attack with 3 battleships
Americans defend with 10 submarines
Americans roll dice for 10 submarines in 10 Sea Zone, round 1 : 6/10 hits
3 battleships owned by the Japanese lost in 10 Sea Zone
Americans win with 10 submarines remaining. Battle score for attacker is -60
Casualties for Japanese: 3 battleships
Battle in Caroline Islands
Japanese attack with 3 armour, 2 fighters and 3 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
AA guns fire in Caroline Islands : 0/2 hits
Japanese roll dice for 1 battleship in Caroline Islands, round 1 : 1/1 hits
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Caroline Islands, round 1 : 1/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Japanese win with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 2 fighters
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters in Iwo Jima, round 1 : 1/2 hits
Americans roll dice for 1 fighter and 1 infantry in Iwo Jima, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 fighter in Iwo Jima, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Iwo Jima, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 5 armour, 1 fighter, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 8 battleships in Hawaiian Islands, round 1 : 7/8 hits
Japanese roll dice for 5 armour, 1 fighter, 3 infantry and 3 tactical_bombers in Hawaiian Islands, round 1 : 7/12 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 : 6/10 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 2 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans , 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hopei
1 infantry moved from Chahar to Suiyuan
Turning on Edit Mode
EDIT: Japanese player Changing ownership of Szechwan from Chinese to Japanese
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Szechwan: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter could not land in Iwo Jima and was removedPlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 1 artillery
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 1 armour
EDIT: Turning off Edit Mode
1 battleship and 2 transports placed in 6 Sea Zone
2 armour, 1 bomber, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese2a Control Honolulu: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 armour, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Marianas : 2 fighters
Manchuria : 1 aaGun
Yunnan : 1 flag, Suiyuan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, 1 armour
Tsinghai : 1 flag, Szechwan : 1 flag, 1 armour and 1 artillery
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
26 Sea Zone : 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports
15 Sea Zone : 2 battleships
13 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Japanese : 66 / 81
Americans : 15 / 58
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 mech_infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 13 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 1 : 3/5 hits
1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 10 submarines
Japanese defend with 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports
Americans roll dice for 10 submarines in 26 Sea Zone, round 1 : 4/10 hits
Units damaged: 4 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 2 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 : 9/12 hits
9 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 battleships, 2 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 9/12 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win with 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -60
Casualties for Americans: 10 submarines
Battle in 13 Sea Zone
Americans attack with 1 transport
Japanese defend with 1 submarine
1 transport owned by the Americans lost in 13 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, Marshall Islands : 1 flag, Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Aleutian Islands : 1 armour and 2 infantry
Midway : 1 airfield and 1 infantry
10 Sea Zone : 9 submarinesProduction/PUs Summary :
Japanese : 66 / 81
Americans : 15 / 55
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Chinese win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
56 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transportProduction/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0