TheHeavyJ (axis) v. Kilroy (allies) AA40 Pac G5


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 armour moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 1 :  3/3 hits
                        Japanese roll dice for 1 armour in Burma, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                    British win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Recording Battle Statistics

    Non Combat Move - British
                1 tactical_bomber moved from Burma to India

    Place Units - British
                1 aaGun and 5 infantry placed in India

    Turn Complete - British
                British collect 12 PUs; end with 12 PUs total
                Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for British :

    Burma : 1 armour and 1 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour and 2 infantry
        39 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Japanese : 41 / 43
        Americans : 17 / 22
        Chinese : 6 / 8
        British : 12 / 17
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 8 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from Queensland to Northern Territory
                1 armour moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 infantry moved from Malaya to Shan State

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
        Northern Territory : 1 fighter and 1 infantry
        New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
        South Australia : 1 infantry
        Western Australia : 1 infantry
        35 Sea Zone : 1 flag, 1 submarine
        56 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Japanese : 41 / 43
        Americans : 17 / 22
        Chinese : 6 / 8
        British : 12 / 17
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 8 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Hunan to Yunnan
                3 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Suiyuan to Shensi
                1 artillery moved from Suiyuan to Shensi
                1 infantry moved from Suiyuan to Shensi
                1 fighter moved from Anhwe to Shensi
                4 infantry moved from Chahar to Hopei
                1 artillery moved from Chahar to Hopei
                1 tactical_bomber moved from Chahar to Hopei
                1 tactical_bomber moved from Chahar to Hopei
                3 armour moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsi to Shensi
                1 infantry moved from Siam to Shan State
                1 fighter moved from Kwangsi to Shan State
                6 fighters moved from Yunnan to India
                2 tactical_bombers moved from Yunnan to India
                3 bombers moved from Yunnan to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      Japanese take Java from Dutch
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 artillery moved from 41 Sea Zone to Sumatra
                2 fighters moved from Japan to Kwangtung
                1 tactical_bomber moved from Japan to Kwangtung
                1 cruiser moved from 18 Sea Zone to 20 Sea Zone
                1 carrier moved from 18 Sea Zone to 20 Sea Zone
                1 transport moved from 18 Sea Zone to 20 Sea Zone
                1 battleship moved from 18 Sea Zone to 20 Sea Zone
                2 destroyers moved from 18 Sea Zone to 20 Sea Zone
                1 submarine moved from 18 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 18 Sea Zone to Kwangtung
                1 fighter moved from 18 Sea Zone to Kwangtung

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangtung, round 1 :  5/8 hits
                        British roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from British with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Japanese win with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Hopei, round 1 :  1/7 hits
                        Chinese roll dice for 4 infantry in Hopei, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 3 :  0/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 4 :  2/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 4 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 1 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in India
                    Japanese attack with 3 bombers, 6 fighters and 2 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA guns fire in India :  0/11 hits
                        Japanese roll dice for 3 bombers, 6 fighters and 2 tactical_bombers in India, round 1 :  4/11 hits
                        British roll dice for 1 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 :  3/12 hits
                        4 infantry owned by the British and 3 fighters owned by the Japanese lost in India
                        Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in India, round 2 :  2/8 hits
                        British roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 :  4/8 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
                        Japanese roll dice for 3 bombers and 1 tactical_bomber in India, round 3 :  1/4 hits
                        British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 :  2/6 hits
                        1 tactical_bomber owned by the British , 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 2 bombers in India, round 4 :  0/2 hits
                        British roll dice for 1 armour, 3 fighters and 1 mech_infantry in India, round 4 :  3/5 hits
                        2 bombers owned by the Japanese lost in India
                    British win with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -89
                    Casualties for Japanese: 3 bombers, 6 fighters and 2 tactical_bombers
                    Casualties for British: 6 infantry and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Japanese
                3 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                2 fighters moved from Shensi to Kweichow
                2 tactical_bombers moved from Hopei to Kweichow
                1 fighter moved from Shan State to Yunnan

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 cruiser and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs total
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 fighters and 2 tactical_bombers
        Korea : 1 infantry
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 1 artillery, 1 fighter and 3 infantry
        Suiyuan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 fighters and 2 tactical_bombers
        Hunan : 1 flag,    Hopei : 1 flag, 1 artillery
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 3 armour and 1 harbour
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Japanese : 56 / 62
        Americans : 17 / 22
        Chinese : 3 / 8
        British : 8 / 17
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                1 mech_infantry placed in Western United States
                Notification to player Americans: America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly

    Turn Complete - Americans
                Americans collect 17 PUs; end with 17 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        35 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Japanese : 56 / 62
        Americans : 17 / 62
        Chinese : 3 / 8
        British : 8 / 17
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Suiyuan
                1 infantry moved from Kansu to Suiyuan
                1 infantry moved from Kansu to Suiyuan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuan
                    Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuan : 3 infantry

    Production/PUs Summary :

    Japanese : 54 / 62
        Americans : 17 / 62
        Chinese : 5 / 10
        British : 8 / 17
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 battleship and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 fighter moved from Yunnan to 39 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from 38 Sea Zone to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from Yunnan to Burma
                3 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from Kwangsi to Shensi
                3 fighters moved from Kwangsi to Shensi
                2 tactical_bombers moved from Kweichow to Burma
                1 infantry moved from Szechwan to Shensi
                1 artillery moved from Hopei to Suiyuan
                2 fighters moved from Kweichow to Suiyuan
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from Kiangsu to Hunan
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 destroyers moved from 20 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer, 1 fighter and 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 cruiser
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Japanese win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Burma
                    Japanese attack with 2 artilleries, 5 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry
                    Japanese win, taking Burma from British with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                    Japanese win with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Suiyuan
                    Japanese attack with 1 artillery and 2 fighters
                    Chinese defend with 3 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 3 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 3 infantry
                Battle in Shensi
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 tactical_bombers moved from Shensi to Kweichow
                2 fighters moved from Shensi to Kweichow
                2 fighters moved from Suiyuan to Kweichow
                2 tactical_bombers could not land in Burma and were removed
                1 fighter could not land in 39 Sea Zone and was removed

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 battleship and 2 fighters placed in 6 Sea Zone
                Japanese undo move 2.
                1 artillery and 2 fighters placed in Japan
                1 battleship placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 3 armour and 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Yunnan : 1 flag, 3 armour
        Kweichow : 1 flag, 4 fighters and 2 tactical_bombers
        Hunan : 1 flag, 3 armour
        Hopei : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 2 artilleries and 5 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        38 Sea Zone : 2 transports
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Japanese : 55 / 60
        Americans : 17 / 62
        Chinese : 5 / 10
        British : 7 / 25
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 battleships, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                      Americans take Marshall Islands from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                2 battleships and 1 transport placed in 10 Sea Zone
                5 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 2 infantry
        Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield and 1 infantry
        33 Sea Zone : 1 destroyer and 1 transport
        32 Sea Zone : 1 transport
        26 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        10 Sea Zone : 3 battleships, 1 cruiser and 1 transport
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Japanese : 55 / 60
        Americans : 17 / 60
        Chinese : 5 / 10
        British : 7 / 25
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuan : 3 infantry

    Production/PUs Summary :

    Japanese : 55 / 60
        Americans : 17 / 60
        Chinese : 5 / 6
        British : 7 / 25
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - British
                British buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from India to Burma
                1 armour moved from India to Burma
                1 fighter moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Burma, round 1 :  3/4 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 1 :  3/7 hits
                        1 armour owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Burma
                        British roll dice for 1 fighter in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 :  2/4 hits
                        1 fighter owned by the British lost in Burma
                    Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Shan State, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        British roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British

    Place Units - British
                4 armour placed in India

    Turn Complete - British
                British collect 8 PUs; end with 9 PUs total

    Territory Summary for British :

    Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter and 1 harbour
        Malaya : 1 harbour

    Production/PUs Summary :

    Japanese : 54 / 60
        Americans : 17 / 60
        Chinese : 5 / 6
        British : 8 / 9
        ANZAC : 10 / 21
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 56 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
        Northern Territory : 1 fighter and 1 infantry
        New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
        South Australia : 1 infantry
        Western Australia : 1 infantry
        37 Sea Zone : 1 destroyer
        62 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Japanese : 54 / 60
        Americans : 17 / 60
        Chinese : 5 / 6
        British : 8 / 9
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 battleships; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 armour moved from Kiangsu to Chahar
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Hunan to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries moved from Burma to India
                2 infantry moved from Burma to India
                3 armour moved from Yunnan to India
                2 tactical_bombers moved from Kweichow to India
                4 fighters moved from Kweichow to India
                2 armour moved from Hunan to Shan State
                2 transports moved from 38 Sea Zone to 58 Sea Zone
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 :  2/6 hits
                        Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Shan State
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour in Shan State, round 1 :  2/2 hits
                        British roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter and 1 harbour
                        AA guns fire in India :  0/6 hits
                        Japanese roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in India, round 1 :  5/13 hits
                        British roll dice for 4 armour and 1 fighter in India, round 1 :  2/5 hits
                        4 armour owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese captures 9PUs while taking British capital
                    Japanese win, taking India from British with 3 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 armour and 1 fighter
                    Japanese win with 3 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 4 armour and 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 fighters moved from India to Burma
                2 tactical_bombers moved from India to Burma

    Place Units - Japanese
                2 battleships placed in 6 Sea Zone
                3 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs (1 lost to blockades); end with 69 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Hopei : 1 flag, 1 armour
        Szechwan : 1 flag,    Chahar : 1 flag, 2 armour
        Anhwe : 1 flag,    Shan State : 1 flag, 2 armour
        Burma : 1 flag, 4 fighters and 2 tactical_bombers
        India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        6 Sea Zone : 4 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
        58 Sea Zone : 2 transports

    Production/PUs Summary :

    Japanese : 59 / 79
        Americans : 17 / 60
        Chinese : 4 / 6
        British : 4 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship and 5 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Philippines to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry in Iwo Jima, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/2 hits
                Bombing raid in Kiangsu causes: 5 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 5 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Suiyuan
                1 bomber moved from Kiangsu to Suiyuan

    Place Units - Americans
                1 battleship and 5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 18 PUs; end with 18 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Marshall Islands : 1 flag,    Marianas : 1 flag, 2 infantry
        Suiyuan : 2 bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Aleutian Islands : 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 transport
        10 Sea Zone : 2 battleships, 1 cruiser and 5 destroyers
        17 Sea Zone : 1 flag, 1 submarine and 1 transport
        8 Sea Zone : 1 transport
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Japanese : 58 / 79
        Americans : 18 / 63
        Chinese : 4 / 6
        British : 4 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Suiyuan : 5 infantry

    Production/PUs Summary :

    Japanese : 58 / 79
        Americans : 18 / 63
        Chinese : 4 / 4
        British : 4 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Malaya : 1 harbour

    Production/PUs Summary :

    Japanese : 58 / 79
        Americans : 18 / 63
        Chinese : 4 / 4
        British : 4 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from Northern Territory to Philippines
                1 battleship moved from 62 Sea Zone to 55 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery, 3 fighters and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        South Australia : 1 infantry
        Western Australia : 1 infantry
        Philippines : 1 fighter
        37 Sea Zone : 1 destroyer
        55 Sea Zone : 1 battleship
        61 Sea Zone : 2 infantry and 1 transport

    Production/PUs Summary :

    Japanese : 58 / 79
        Americans : 18 / 63
        Chinese : 4 / 4
        British : 4 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 battleships and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 armour moved from Chahar to Suiyuan
                1 armour moved from Hopei to Suiyuan
                1 armour moved from Shensi to Suiyuan
                2 tactical_bombers moved from Burma to 37 Sea Zone
                1 armour moved from Shan State to Malaya
                      Japanese take Malaya from British
                1 armour moved from Shan State to Szechwan
                4 fighters moved from Burma to Borneo
                1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                2 transports moved from 58 Sea Zone to 59 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 battleship moved from 33 Sea Zone to 55 Sea Zone
                1 cruiser moved from 33 Sea Zone to 55 Sea Zone
                1 carrier moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 33 Sea Zone to 55 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 transport moved from 33 Sea Zone to 55 Sea Zone
                2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 17 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 battleship
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 55 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 battleship in 55 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 battleship
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 battleship
                Battle in Suiyuan
                    Japanese attack with 4 armour
                    Americans defend with 2 bombers; Chinese defend with 5 infantry
                        Japanese roll dice for 4 armour in Suiyuan, round 1 :  3/4 hits
                        Chinese roll dice for 2 bombers and 5 infantry in Suiyuan, round 1 :  1/7 hits
                        1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
                        Japanese roll dice for 3 armour in Suiyuan, round 2 :  2/3 hits
                        Chinese roll dice for 2 bombers and 2 infantry in Suiyuan, round 2 :  3/4 hits
                        3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan
                    Chinese win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 4 armour
                    Casualties for Chinese: 5 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 tactical_bombers moved from 37 Sea Zone to Borneo
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 battleships and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun and 1 infantry
        Shensi : 1 flag,    Yunnan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Hopei : 1 flag,    Szechwan : 1 flag, 1 armour
        Chahar : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major and 1 harbour
        Malaya : 1 flag, 1 armour and 1 harbour
        Borneo : 1 flag, 4 fighters and 2 tactical_bombers
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    4 Sea Zone : 2 destroyers and 1 submarine
        6 Sea Zone : 7 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers
        59 Sea Zone : 2 transports
        55 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Japanese : 61 / 72
        Americans : 18 / 63
        Chinese : 4 / 4
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 1 battleship, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 submarine moved from 17 Sea Zone to 21 Sea Zone
                1 bomber moved from Suiyuan to Kiangsu
                1 bomber moved from Suiyuan to Kiangsu
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/2 hits
                Bombing raid in Kiangsu causes: 1 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 1 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Suiyuan
                1 bomber moved from Kiangsu to Suiyuan

    Place Units - Americans
                1 battleship and 1 transport placed in 10 Sea Zone
                2 armour, 2 fighters and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 18 PUs; end with 18 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
                Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Marshall Islands : 1 flag,    Marianas : 1 flag, 2 infantry
        Suiyuan : 2 bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Aleutian Islands : 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 cruiser and 2 destroyers
        21 Sea Zone : 1 submarine
        10 Sea Zone : 3 battleships, 3 destroyers and 1 transport
        17 Sea Zone : 1 flag,
    Production/PUs Summary :

    Japanese : 61 / 72
        Americans : 18 / 63
        Chinese : 4 / 4
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Japanese : 61 / 72
        Americans : 18 / 63
        Chinese : 4 / 5
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 61 / 72
        Americans : 18 / 63
        Chinese : 4 / 5
        British : 1 / 0
        ANZAC : 10 / 11
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Japanese
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Northern Territory
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from New South Wales to South Australia
                1 fighter moved from Philippines to Marianas

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Marianas : 1 fighter
        Queensland : 1 airfield, 1 armour, 1 artillery, 2 fighters and 1 harbour
        Northern Territory : 1 fighter and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        South Australia : 1 infantry
        Western Australia : 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport

    Production/PUs Summary :

    Japanese : 57 / 72
        Americans : 18 / 63
        Chinese : 4 / 5
        British : 1 / 0
        ANZAC : 14 / 20
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0

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