@SuperbattleshipYamato no scramble thanks
TheHeavyJ (axis) v. Kilroy (allies) AA40 Pac G5
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Details to follow.
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Test summary from TripleA 09:33:55
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 tactical_bombers moved from Manchuria to Anhwe
1 bomber moved from Manchuria to Anhwe
3 fighters moved from Manchuria to Anhwe
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Formosa to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship moved from 33 Sea Zone to 18 Sea Zone
1 carrier moved from 33 Sea Zone to 18 Sea Zone
1 transport moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to Kwangsi
3 tactical_bombers moved from Japan to Kwangsi
2 bombers moved from Japan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Korea : 1 infantry
Kiangsu : 2 bombers, 1 factory_minor, 3 fighters and 2 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 artillery and 4 infantry
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 aaGun
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
French Indo China : 1 flag, 1 infantry
36 Sea Zone : 2 transports
18 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 32 / 32
Americans : 17 / 17
Chinese : 8 / 12
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
3 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Japanese : 32 / 32
Americans : 17 / 22
Chinese : 8 / 12
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuan to Kansu
1 infantry moved from Suiyuan to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 6 infantry
Kansu : 4 infantry
Tsinghai : 2 infantryProduction/PUs Summary :
Japanese : 32 / 32
Americans : 17 / 22
Chinese : 8 / 8
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Politics - British
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and British from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and ANZAC from Neutrality to AlliedPurchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 fighter moved from Burma to Siam
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea ZoneCombat - British
Battle in Siam
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Siam, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the British lost in Siam
British roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Siam, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Siam to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in IndiaTurn Complete - British
British collect 16 PUs; end with 16 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for British :
Burma : 1 artillery, 1 fighter and 3 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer and 2 transports
39 Sea Zone : 1 cruiser
38 Sea Zone : 1 battleshipProduction/PUs Summary :
Japanese : 32 / 32
Americans : 17 / 22
Chinese : 8 / 8
British : 16 / 21
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
South Australia : 1 infantry
33 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Japanese : 32 / 32
Americans : 17 / 22
Chinese : 8 / 8
British : 16 / 21
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuan
Japanese take Suiyuan from Chinese
1 artillery moved from Chahar to Suiyuan
1 mech_infantry moved from Chahar to Suiyuan
1 infantry moved from Chahar to Suiyuan
1 artillery moved from Jehol to Chahar
4 infantry moved from Jehol to Chahar
1 infantry moved from French Indo China to Siam
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour moved from Kwangsi to Burma
2 bombers moved from Kwangsi to 37 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Burma
4 tactical_bombers moved from Kwangsi to Burma
4 fighters moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Yunnan
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from 37 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship
Japanese roll dice for 2 bombers in 38 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 battleship in 38 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 battleship owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Battle in 37 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer and 2 transports
Japanese roll dice for 4 fighters in 37 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 37 Sea Zone
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Japanese win with 4 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 4 tactical_bombers
British defend with 1 artillery, 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 4 tactical_bombers in Burma, round 1 : 3/9 hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 1 : 3/5 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 2 bombers and 3 tactical_bombers in Burma, round 2 : 5/6 hits
British roll dice for 1 artillery and 1 fighter in Burma, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese , 1 artillery owned by the British and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Japanese win with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from 38 Sea Zone to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
1 fighter moved from Kweichow to Hopei
1 fighter moved from Hopei to Yunnan
1 fighter moved from Hopei to Anhwe
2 tactical_bombers moved from Hopei to ChaharPlace Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 fighter
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Kiangsi : 1 fighter
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 aaGun
Yunnan : 1 flag, 3 bombers, 6 fighters and 2 tactical_bombers
Suiyuan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery, 4 infantry and 2 tactical_bombers
Anhwe : 1 flag, 1 fighter
Burma : 1 flag, 1 armour
Borneo : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
18 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 43 / 43
Americans : 17 / 22
Chinese : 5 / 8
British : 11 / 21
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Hawaiian Islands to PhilippinesNon Combat Move - Americans
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 43 / 43
Americans : 17 / 22
Chinese : 5 / 8
British : 11 / 21
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Anhwe, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Anhwe, round 1 : 1/1 hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kansu : 5 infantry
Hopei : 4 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Japanese : 42 / 43
Americans : 17 / 22
Chinese : 6 / 8
British : 11 / 21
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - British
British buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 armour moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Burma, round 1 : 3/3 hits
Japanese roll dice for 1 armour in Burma, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
British win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 aaGun and 5 infantry placed in IndiaTurn Complete - British
British collect 12 PUs; end with 12 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for British :
Burma : 1 armour and 1 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 cruiserProduction/PUs Summary :
Japanese : 41 / 43
Americans : 17 / 22
Chinese : 6 / 8
British : 12 / 17
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from Queensland to Northern Territory
1 armour moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
South Australia : 1 infantry
Western Australia : 1 infantry
35 Sea Zone : 1 flag, 1 submarine
56 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 41 / 43
Americans : 17 / 22
Chinese : 6 / 8
British : 12 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 8 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Suiyuan to Shensi
1 artillery moved from Suiyuan to Shensi
1 infantry moved from Suiyuan to Shensi
1 fighter moved from Anhwe to Shensi
4 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
3 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsi to Shensi
1 infantry moved from Siam to Shan State
1 fighter moved from Kwangsi to Shan State
6 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
3 bombers moved from Yunnan to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 cruiser moved from 18 Sea Zone to 20 Sea Zone
1 carrier moved from 18 Sea Zone to 20 Sea Zone
1 transport moved from 18 Sea Zone to 20 Sea Zone
1 battleship moved from 18 Sea Zone to 20 Sea Zone
2 destroyers moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 18 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to Kwangtung
1 fighter moved from 18 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Kwangtung, round 1 : 5/8 hits
British roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 3 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Hopei, round 1 : 1/7 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 3 : 0/5 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Hopei, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 1 : 1/2 hits
British roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 3 bombers, 6 fighters and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in India : 0/11 hits
Japanese roll dice for 3 bombers, 6 fighters and 2 tactical_bombers in India, round 1 : 4/11 hits
British roll dice for 1 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 3/12 hits
4 infantry owned by the British and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in India, round 2 : 2/8 hits
British roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits
2 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 3 bombers and 1 tactical_bomber in India, round 3 : 1/4 hits
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/6 hits
1 tactical_bomber owned by the British , 1 bomber owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 bombers in India, round 4 : 0/2 hits
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in India, round 4 : 3/5 hits
2 bombers owned by the Japanese lost in India
British win with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -89
Casualties for Japanese: 3 bombers, 6 fighters and 2 tactical_bombers
Casualties for British: 6 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Shensi to Kweichow
2 tactical_bombers moved from Hopei to Kweichow
1 fighter moved from Shan State to YunnanPlace Units - Japanese
3 armour placed in Kiangsu
1 cruiser and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 fighters and 2 tactical_bombers
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 artillery, 1 fighter and 3 infantry
Suiyuan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 fighters and 2 tactical_bombers
Hunan : 1 flag, Hopei : 1 flag, 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 56 / 62
Americans : 17 / 22
Chinese : 3 / 8
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 cruiser, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Notification to player Americans: America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to FriendlyTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 56 / 62
Americans : 17 / 62
Chinese : 3 / 8
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Suiyuan
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuan : 3 infantryProduction/PUs Summary :
Japanese : 54 / 62
Americans : 17 / 62
Chinese : 5 / 10
British : 8 / 17
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 battleship and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Yunnan to 39 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kwangsi to Shensi
3 fighters moved from Kwangsi to Shensi
2 tactical_bombers moved from Kweichow to Burma
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Suiyuan
2 fighters moved from Kweichow to Suiyuan
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 destroyer, 1 fighter and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Burma
Japanese attack with 2 artilleries, 5 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Japanese win with 2 artilleries, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Suiyuan
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 tactical_bombers moved from Shensi to Kweichow
2 fighters moved from Shensi to Kweichow
2 fighters moved from Suiyuan to Kweichow
2 tactical_bombers could not land in Burma and were removed
1 fighter could not land in 39 Sea Zone and was removedPlace Units - Japanese
3 armour placed in Kiangsu
1 battleship and 2 fighters placed in 6 Sea Zone
Japanese undo move 2.
1 artillery and 2 fighters placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Yunnan : 1 flag, 3 armour
Kweichow : 1 flag, 4 fighters and 2 tactical_bombers
Hunan : 1 flag, 3 armour
Hopei : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 artilleries and 5 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
38 Sea Zone : 2 transports
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 62
Chinese : 5 / 10
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 battleships, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Americans take Marshall Islands from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
2 battleships and 1 transport placed in 10 Sea Zone
5 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 2 infantry
Philippines : 1 airfield, 2 bombers, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield and 1 infantry
33 Sea Zone : 1 destroyer and 1 transport
32 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 3 battleships, 1 cruiser and 1 transport
4 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 60
Chinese : 5 / 10
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuan : 3 infantry
Production/PUs Summary :
Japanese : 55 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 7 / 25
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - British
British buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 5 infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 2 artilleries and 5 infantry in Burma, round 1 : 3/7 hits
1 armour owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Burma
British roll dice for 1 fighter in Burma, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the British lost in Burma
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
4 armour placed in IndiaTurn Complete - British
British collect 8 PUs; end with 9 PUs totalTerritory Summary for British :
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter and 1 harbour
Malaya : 1 harbourProduction/PUs Summary :
Japanese : 54 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 8 / 9
ANZAC : 10 / 21
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 fighter and 1 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 3 infantry and 1 mech_infantry
South Australia : 1 infantry
Western Australia : 1 infantry
37 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Japanese : 54 / 60
Americans : 17 / 60
Chinese : 5 / 6
British : 8 / 9
ANZAC : 10 / 11
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0